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== Example == On [[lava]] terrain, one hundred [[Archangel]]s that benefit from basic [[Bless]] cast by a level 14 [[Adela]] with expert [[Offense]] and an Attack Skill of 8 deliver a [[luck]]y strike against a stack of [[Petrify|petrified]] [[Arch Devil]]s that adopted a defensive stance right after a level 20 [[Tazar]] with advanced [[Armorer]] and 14 Defense casted expert [[Shield]] and expert [[Stone Skin]] at the beginning of the present combat round. How much damage do the Archangels inflict? First, base damage (DMG<sub>b</sub>) is calculated. Because Bless has been cast with basic (rather than advanced or expert) proficiency and Archangels always deal a fixed amount of damage, base damage is equal to 100 × 50 = 5000. This base damage is modified by several I and R variables. Let’s calculate I<sub>1</sub> and R<sub>1</sub> first. The Archangels have a base Attack Skill of 30, to which +8 Attack from Adela is added, for a total of 38. The Arch Devils have a base Defense Skill of 28, to which +14 Defense from Tazar is added, +6 due to Stone Skin and +1 due to [[Native Terrain]], for a total of 49. Because the Arch Devils adopted a defensive stance only after Stone Skin was cast, they receive a 20% Defense bonus over a Defense Skill of 49 (rather than 43), meaning their defense is 1.2 × 49 = 58.8, which is rounded down to 58. This is 58 - 38 points higher than the Attack Skill of the Archangels, meaning that I<sub>1</sub> = 0 and R<sub>1</sub> = 20 × 0.025 = 0.5. Because Adela has learned expert Offense, I<sub>2</sub> = 0.30. Adela’s Bless specialty at Hero level 14 means that I<sub>3</sub> = 0.03 × 14 / 7 = 0.06. Because the Archangels deliver a lucky strike, I<sub>4</sub> = 1.00 Archangels hate Arch Devils, so I<sub>5</sub> = 0.50. Because Tazar has learned advanced Armorer, R<sub>2</sub> = 0.10. Tazar’s Armorer specialty at Hero level 20 means that R<sub>3</sub> = 0.05 × 20 × 0.10 = 0.10. Tazar has cast expert Shield, meaning that R<sub>4</sub> = 0.30. Because the Arch Devils are petrified, R<sub>5</sub> = 0.50 Substituting these values in the damage formula above shows that total damage is equal to 100 × 50 × (1 + 0.30 + 0.06 + 1.00 + 0.50) × (1 - 0.50) × (1 - 0.10 - 0.10) × (1 - 0.30) × (1 - 0.50) = 2002. However, because this damage is exactly 2002 (i.e., an integer value) and Tazar has learned Armorer, damage is reduced by one additional damage point, for a total of 2001.
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