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==Comparison to Attack skill== This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance. {| class="wikitable" ! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+ |- | Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2 |- | Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5 |- | Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10 |} {{fanopinion| The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]]. Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it. }}<!-- end of fan opinion --> {{secondary skill 'see also'|top=*[[Comparison of Armorer, Offense and Archery]]}} [[Category: Secondary skills]] __NOTOC__
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