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=== Tower's Land Mines === Tower's land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula: {{Math|10 × P + L}} where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). A minimum damage for the mines of 150 was introduced in {{sod}}. To exceed the minimum damage in Shadow of Death version, a defending hero must be present and the hero must have: * at least 13 spell power without Fire Magic, or with Basic Fire Magic, * at least 11 spell power with Advanced Fire Magic, or * at least 6 spell power with Expert Fire Magic. In Restoration of Erathia and Armageddon's Blade versions, there is a base damage of 55, which is only used when no defending hero is present. To exceed this a defending hero must have: * at least 4 power skill without Fire Magic or with Basic Fire Magic; or * Advanced or Expert Fire Magic '''Other noteworthy facts:''' * [[Protection from Fire]] will reduce the damage of the land mines. * The [[Orb of Tempestuous Fire]] will increase the damage of the mines by 50%. * The mines can be removed with expert level [[Dispel]] spell. * Creatures that are unaffected by the mines (they will not explode): ** All defending creatures ** Creatures with fire magic immunity (e.g. [[Fire Elemental]]s). ** Creatures with spell immunity (e.g. [[Black Dragon]]s). ** If either of the heroes has the [[Recanter's Cloak]] equipped, all creatures will be immune to the mines. * If an enemy has a creature on their native terrain, it prevents the Land Mine spell from being cast, but has no effect on troops being damaged by the Tower's Land Mine moat. [[Category: Combat]] __NOTOC__
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