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Pumpkin Patch/Old Changelog
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== Version 1.3.0—1.3.8 == * Interference is now available for select magic classes. * Fire Magic and Water Magic are no longer banned for some classes (but they do have very low chance of appearing in the classes that previously could not acquire them). Chance of getting ''a'' magic school was kept the same among each of the might classes affected. * Added a small change to pick-up text of the Armageddon's Blade combination artifacts in the English language version. * Tweaked Titan's Thunder spell damage * Titan's Thunder set now removes negative effects of component artifacts. * Angelic Alliance casts Prayer for 50 turns on combat start. * Angelic Alliance allows mixing all units without penalty. * Ring of the Magi reached its final form - Major artifact that reduces mana cost of all combat spells by 2. * Vial of Lifeblood affects only living units, to prevent Skeleton stacks from getting out of control. * Reduced cost of Enchanted Springs (to 5 ore, 5 crystals) * Reduced requirements of living dragons from Mage Guild 2 and Mage Guild 3 (base and upgrade) to Mage Guild 1 and Mage Guild 2. * Reverted resource changes to Dragon Cave as a result of the change above. * Reduced cost of Ogre Fort to 15 wood. * Reduced cost of Gnoll Hut and Upg. Gnoll Hut. * Gelare is now an Ice-Bolt specialist. * Elmore's starting spell changed to Protection from Air. * Sleen removed due to all available images being of very poor quality. * New hero - Winstan. * Archangel's Speed reduced by 1. * Demon's attack reverted to 10, cost increased to 360. * Halfling Grenadier's attack reduced to 4 (by 1). * Juggernaut's Defense increased by 2. * Trolls moved to Stronghold. * Small AI and Fight Value changes. * Implosion scaling reduced to 60*SP. * Protection from Fire's cost reduced to 8/7. * Reverted changes to Destroy Undead and Fly. * Tweaked number of guards in a Pyramid. * Rashka starts with Protection from Fire. * Tweaked Mysticism values * Reverted changes to the Mysticism specialty * Slight fixes to the remastered Long Live the Queen map * Magic Mirror cost has been reduced to 15/10. * Tweaked magic mirror reflection % values. * Dimension Door mana cost has been increaed to 30/25/25/25. * Reverted ability to fly on Air and Storm Elementals (it could lead to very easy cheese against enemy units). * Dragon Cave dwelling cost in ore and wood reduced. * Manticore Lair cost slightly reduced. * Lizardman's attack and defense stats have been swapped. * Increased the scaling of Titan's Thunder to provide a more valuable alternative to the Armageddon's Blade. * Ring of the Magi has been bumped down to Minor tier, cost reduced to 4000. * Mana cost of precision reverted to 7/5. * Monere, Erdamon, Fiur and Kalt no longer specialize in elementals, and instead they specialize in a skill they started with before this patch: Monere in Logistics, Fiur in Offense, Kalt in Learning, Erdamon in Armorer. * Fixed map editor not showing Roland and Mutare Drake. * Increased damage scaling of Titan's Thunder. * Added an updated version of the Long Live the Queen campaign in the optional files. * Fixed some minor issues (missing text, incorrect commas, etc.) * The description of upgraded Conflux buildings now states they are building upgrades (based on a user request) * Fixed Athe instead specializing in Griffins. That damned 0-based counting. * Having received a few complaints about how weak she is, Athe now starts with Advanced Diplomacy and Visions spell. * Air, Storm and Fire elementals can now fly. They already had flying animations, so all that was needed was an ability flag. * Reverted the buff to Blind when using Fire magic skill. * Changed availability of Athe, Gwenneth and Sleen on standard maps (they now replace Ash, Sanya and Serena, respectively). * Catherine replaces Sorsha by default. * Main menu now informs you that you're playing the Pumpkin Patch * Fixed a few errors in the Polish translation. * Replaced mana cost changes to follow base-games rule of -n mana for nth level spell with expertise. See [[Spell]] page for more information on the way the base game does it. ** Slow's cost changed to 8/7 ** Dispel's cost changed to 7/6/4/3 ** Remove Obstacle's cost changed to 3/1 ** Protection from Water's cost changed to 6/5 ** Prayer's mana cost changed to 12/8. ** Protection from Fire's cost changed to 10/9 ** Disguise: cost changed to 3/1 ** Fortune: cost reverted to 7/5 ** Protection from Air's cost changed to 11/9 * Charm of Mana, Talisman of Mana and Mystic Orb of Mana now regenerate 3/5/7 mana each. Costs reduced. * Mysticism regeneration increased to 5/10/20 mana per day. * Learning % increased to 40/70/100. * Archery % increased to 20/35/50. * Dargem's specialty now increases damage reduction from Air Shield by 25%. * Fixed swapped rarities of Ring of Life and Ring of Vitality in Help description text in the map editor. * Fixed all texts that were incorrectly updated or were missing commas, etc. * Fixed charm and mystic orb of mana being swapped in their bonuses * Re-balanced fangarms as a result of the Hypnotize changes. They are now a level 6 unit (although they are noticeably weaker than most Level 6 units). * Added 4 random signs to both versions of the Battle of the Sexes to make finding the secret easier. * Added a polish translation. It requires already using the acidcave's translation of 1.7.0 (available [https://www.hota.acidcave.net/do_pobrania.html here]) ** Fixed numerous mistranslations, incorrect texts and missing texts in the polish translation (but judging by the number of issues I've encountered, there's probably still some left). ** Changed some of the creature name translations used (f.e. Olgoi-Khorkhoi is now translated as "Jadamski Robak Śmierci", Cornucopia is called "Róg Obfitości", etc.) ** Polish translation of heroes 3 still has a lot of issues and lack of vital information (spell damage calculation, descriptions of many effects, etc.) and I certainly missed a lot of these mistakes. I may create a completely new polish translation at some point. * Increased Magic Mirror's % chance to reflect damage to 30/30/50/70%. * Visions spell moved to Air Magic to recompensate for DD being moved to Fire Magic. * Tweaked Advanced Ballistic stats due to Cyclopes 1-stacks becoming an issue. * Added a description to Hypnotize that explains how counterstrike of hypnotized creatures works. * Swapped Lizard Warrior's Attack and Defense stats to make them slightly better shooters. * Buffed Scorpicores: cost reduced by 50 gold, HP increased by 10, minimum damage increased by 2. AI value altered to match new strength based on some combat tests. * Tweaked some AI values by a few points here and there. * Tweaked dungeon building costs for manticores. Total costs for all dwellings are the same. * Imps and Familiars can now fly. * Horned Demons (and Horned Demons only) now have the Jousting ability. Cost increased to 350, Attack reduced by 1, AI values changed. * Reduced Efreet's Fire Shield to 25%, matching % to other level 6 unit abilities (Blind, Deathblow, etc.)
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