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== Fake is Real == [[File:Breath_Attack_Fake_is_Real_1.png|200px|left]] [[File:Breath_Attack_Fake_is_Real_2.png|200px|left]] See this picture. On the left side is an AI player. On the right side is me. Gold Dragons wanted to attack Archangel. So they would move to below the Archangel, closely following the left boundary. However, the breathing attack harmed Faerie Dragons too. I have two different explanations about the fact: 1. Gold Dragons thought they would turn their head and attack Archangel. In fact, they wouldn't turn their head because AI is always "lazy". 2. AI seems two-hexed creatures' "head" as an obstacle. ( I will use this theory to explain another interesting fact in the future.) The Gold Dragons wanted to attack Archangel's "back" ( because its "head" is counted as an obstacle ), and they thought their breath attack would also attack an "obstacle". In another word, the Gold Dragons didn't think they would harm their allies. So the Gold Dragons attacked Archangel and wrongly attacked Faerie Dragons. ( I used a Ghost Dragon for Aging because I'm playing a map.) - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) * But if you attacked archangel with the sword-arrow pointing towards Archangel's head, the dragon would turn and burn the hex on the left of the Faerie Dragons, right? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) ** NO. Gold Dragon won't turn around, but they would burn the hex on the right of the Faerie Dragons. Actually, AI controls Gold Dragons and AI itself move the Dragons, not me. See the picture below for more details. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) [[File:Breath_Attack_Fake_is_Real_3.png|right]] *** So attack from yellow hexes (on the right) does not burn? That's crazy! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) *** Oops, I found a little mistake that in the case on the right the Gold Dragons would turn around and burn. I have fixed it though. After all, I think it's interesting to see the silly dragons burn their allies under the control of AI. This may be very helpful in some extremely hard battles. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])
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