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== Magical terrains == In addition to basic terrain types, there are several types of magical terrains, which cover basic terrains providing additional features (i.e. there is always a basic terrain, which can be covered by a magical one). Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water. Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion{{showwithhota| (and three more were added in {{hota}}{{-wh}})}}. Only one magical terrain effect can apply at the same time; if magical terrains are stacked on top of one another in the [[map editor]], the topmost terrain effect applies and appears as a battlefield. {| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};" | colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains''' |- bgcolor=#{{Tan 2}} ! style="color:white; text-align:left;" width=140px|<big>Terrain</big> ! style="color:white; text-align:left;"|<big>Image ! style="color:white; text-align:left;"|<big>Description |- | style="padding-left:7px;"|'''Magic Plains''' | <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]] | Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities. |- | style="padding-left:7px;"|'''Cursed Ground''' | <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]] | Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>Disables all [[native terrain]] bonuses.<br>Negates all positive [[morale]] effects.<br>Negates all positive [[luck]] effects.<br> <br>In {{roe}}, level 1 spells were banned on Cursed Ground as well.{{-wr}}<br> {{showwithhota|<br>In {{hota}}, where negative luck was implemented, it also negates all negative [[luck]] effects.{{-wh}}}} |- | style="padding-left:7px;"|'''Rockland''' {{-ws}} | <div id="Rockland"></div>[[File:Rockland (h).gif]] | Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, {{swh|as well as|but does not affect}} [[Spellcaster|spells cast by creatures]]. |- | style="padding-left:7px;"|'''Fiery Fields''' {{-ws}} | <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]] | Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, {{swh|as well as|but does not affect}} [[Spellcaster|spells cast by creatures]]. |- | style="padding-left:7px;"|'''Lucid Pools''' {{-ws}} | <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]] | Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, {{swh|as well as|but does not affect}} [[Spellcaster|spells cast by creatures]]. |- | style="padding-left:7px;"|'''Magic Clouds''' {{-ws}} | <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]] | Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, {{swh|as well as|but does not affect}} [[Spellcaster|spells cast by creatures]].{{showwithhota|<br>{{Cnu|Sandworm|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhois}} walk instead of [[Flying|Burrowing]] on Magic Clouds.{{-wh}}}} |- | style="padding-left:7px;"|'''Holy Ground''' {{-ws}} | <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]] | Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale. |- | style="padding-left:7px;"|'''Evil Fog''' {{-ws}} | <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]] | Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale. |- | style="padding-left:7px;"|'''Clover Field''' {{-ws}} | <div id="Clover Field"></div>[[File:Clover Field (h).gif]] | Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected. |- | style="padding-left:7px;"|'''Favorable Winds''' {{-ws}} | <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]] | Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way. {{showwithhota|In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{-wh}}}} |- class='onlyhota' | style="padding-left:7px;"|'''Cracked Ice'''{{-wh}} | <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]] | Reduces the [[Defense]] of all troops by 5. |- class='onlyhota' | style="padding-left:7px;"|'''Dunes'''{{-wh}} | <div id="Dunes"></div>[[File:Dunes (h).gif]] | 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players. |- class='onlyhota' | style="padding-left:7px;"|'''Fields of Glory'''{{-wh}} | style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]] | Gives all troops -2 [[Luck]]. |}
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