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== Development History == ;Origins (1995-1998) The concept originated 30 years ago when François first read Jules Verne's novel The Mysterious Island as a child in 1995. Fascinated by the story and the map illustration in the book, he sketched his own version in 1998 while playing Heroes II, dreaming of creating a map based on this layout. ;Early Attempts Initial attempts were limited by the maximum "XL" map size in both Heroes II and Heroes III, making it impossible to realize the full vision. ;Modern Development (2020-2026) In 2020, after discovering the Horn of the Abyss fan expansion, Papyjama finally had access to the "Giant" map size needed. He began development, combining his experience in visual communication, IT project management, and passion for game design. The project took 5 years of iterative development with [[The Mysterious Island/Changelog|4 major versions and many patches]] based on community feedback.
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