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=== General Trivia === * Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. This does not work in {{roe}} {{withroe}}. * The odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have {{Ss|Diplomacy}}). * It is possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends. * You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window. * On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures. * You can mark a path max. 60,000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}}). * In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. * If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. * [[Hole]]s and [[Event]]s prevent heroes from disembarking from ships. * The AI cannot open [[Ocean bottle]]s. * [[Temple]] visits on day 7 grant +2 [[Morale]]. * [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. * [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". * [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. * [[Windmill]] never produces [[wood]] {{W}}. * In the game files, [[Morale]] variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2) and Blood! (+3) * In the game files, [[Luck]] variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), Irish (+3).
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