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== Creatures == === Angels & Archangels === With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to '''resurrect''' dead allied troops once per combat. === Pit Fiends & Pit Lords === Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to '''resurrect''' dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the '''resurrection'''. === Skeletons & Skeleton Warriors === While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the Necromancy secondary skill, and other creature types can be '''converted''' into them at Necropolis skeleton transformers. === Walking Dead & Zombies === Walking Dead and Zombies are magically '''animated''' corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds. === Wights & Wraiths === Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop '''regenerates''' all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster’s spell pool. === Vampires & Vampire Lords === The attacks of vampires and vampire lords cannot be retaliated against. Vampire Lords are able to '''resurrect''' members of their own troops by replenishing health equal to the amount of damage they inflict on others. === Liches & Power Liches === Liches attack at range with a death cloud, which always causes damage in the target hex and also attacks all '''non-undead''' creatures in adjacent hexes. At close range they defend themselves less efficiently with blows from their scepters. === Black Knights & Dread Knights === Knights have a 20% chance of cursing opponents they strike. Cursed creatures inflict only minimum damage in their own attacks. Dread knights’ attacks also have a 20% chance of inflicting double damage death blows. === Bone and Ghost Dragons === Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved. === Stone & Obsidian Gargoyles === Stone and obsidian gargoyles are demon-form statues '''animated''' for use as troops. They attack with raking claws. === Stone & Iron Golems === Stone and iron golems are built and '''animated''' through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage.
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