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=== Connection Types === * Standard connections are typically guarded by monsters, whose strength depends on connection value. If the value is too low, monsters may not be generated. If the connection takes the form of a direct land contact between zones, there may be, depending on the length of the common boundary, several contact points, each of them being guarded by its own monster stack. If the connection takes the form of a monolith, there always will be a single monolith guarded from both sides. Idem for underground gates. * Wide connections are never guarded. If the connection takes the form of a direct land contact, and if both zones are located on ground level (as opposed to underground), then the passage between zones is wide, practically covering the entire common boundary. In any other case, the connection is similar to a standard connection without monsters. * <span id="border_guard_connection"></span> Connections with Border Guard are blocked by two successive Border Guard objects, with different colors (instead of normal monsters guard). Both zones will have the [[Keymaster's Tent]] (without monster protection) that unlocks the Border Guard of the opposite side. So in order to pass through, one must first visit the [[Keymaster's Tent]] on the other side (as well as the local one). In the case of a direct land connection, more than two colors of Border Guard can be used. The number of Border Guard colors is limited. If there are no colors left, the remaining border guard connections will be generated as standard connections (you can set the value for these links). Note that each Border Guard color can only be dedicated to a single purpose, which is either guarding a connection or guarding Keymaster Tent treasure (see [[#keymasters_tent_the_object|here]]). In case there are not enough Border Guard colors available to fulfill the template needs, Border Guards dedicated to connections will take precedence over the ones dedicated to treasure. Using Border Guard connections is not recommended. * Fictive connections, unlike regular connections, will not materialize into some way of traveling from one zone to another. However, like other connections, they will affect the placement of zones, increasing the chances for connected zones to be close to each other (given that they have adequate [[#zone_placement|zone placement]] settings, and compatible [[#connection_placement|connection placement]] settings). <span id="connection_placement"></span>
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