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=== Placement === Placement setting affects the location of the connected zones. Note that in most cases, this setting only acts as a hint: there is no guarantee that zones will actually meet the requested placement (RMG may not always be able to fulfill your requests). However, RMG creates zones one after another, in ascending zone number, so [[#advanced_zone_placement|choosing adequate zone ID]] is often an efficient way to achieve the desired placement. For example, connected zones that have successive numbers are more likely to follow the placement request. Placement options are: * Free: This is the default setting. RMG tries to place connected zones either next to each other with direct land contact, or one on top of the other with underground gate contact. Monoliths are avoided as much as possible. * Ground: RMG will try to place zones on the same level, next to each other so they can have direct land connection. If a zone has both "Ground" and "Free" connections, "Ground" setting takes precedence for zone placement. * Underground: RMG will try to place connected zones one under the other so that they can be connected by an Underground Gate. If a zone has both "Underground" and "Free" connections, "Underground" setting takes precedence for zone placement. If the map has no underground level, this setting is automatically replaced by "Free". * Monolith: connection will not affect zone placement, and zones will always be connected via a monolith (even if they are close enough to be connected by direct land connection or Underground Gate). * Random: connection will not affect zones placement. If zones end up being close enough, they will be connected by direct land contact or underground gates. Otherwise, they will be connected via a monolith. The more links with "Ground" or "Underground" option, the more difficult it will be for RMG to comply with all the placement hints, and the more difficult it will be to lay out zones tightly (as a result, zone sizes will fluctuate more). "Monolith" and "Random" options, on the contrary, simplify RMG's task, favoring the respect of other placement constraints, and allowing tight zone placement.
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