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=== Specialties === ==== Campaign Heroes ==== :- {{Hn|Kilgor|0=}} and {{Hn|Xeron|0=}} are now standard specialists for their units (Behemoths and Devils, respectively) :- {{Hn|Sir Mullich|0=}} increases speed of all creatures by 1. :- {{Hn|Gelu|0=}} now only upgrades Marksmen and Grand Elves into Sharpshooters. :- {{Hn|Dracon|0=}} now only upgrades Zealots and Archmagi into Enchanters. :- {{Hn|Bidley|0=}} now only upgrades Corsairs into Sea Dogs. ==== Strong Heroes ==== :- {{Hn|Galthran|0=}}'s specialty changed to increases Attack and Defense of skeleton warriors by 2, without a Speed increase. :- {{Hn|Leena|0=}}'s specialty changed to Estates. ==== Weak Heroes ==== :+ All unit specialists now increase their units Attack and Defense by 7% instead of 5% per level per creature level. :+ {{Hn|Lacus|0=}} specialty increases Water and Ice elemental attack by 2 and damage by 1 now. // ''They were rather weak, and this follows the way other elementalists specialties work. :+ {{Hn|Inteus|0=}} specialty changed to Fireball specialty. // ''Since Bloodlust does not work on most Conflux units anyway :+ {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty. // ''Since Dispel is completely unusable and there already is a good +350 gold hero for Conflux (Grindan). Now Gelare can fulfill a role of a water-magic hero. :+ {{Hn|Melodia|0=}}'s specialty changed to '''Luck specialty''' - gains permanent +1 Luck. ==== Planeswalkers ==== A lot of the planeswalkers are near-identical to one another (Fiur-Ignissa, Pasis-Monere, Thunar-Erdamon, Kalt-Lacus). I changed one hero of each pair to differ, while the other remains as one of the original heroes of the pair. * {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Interference. * {{Hn|Fiur|0=}} specializes in Offense, starts with Offense and Artillery (as Ignissa did before). * {{Hn|Monere|0=}} specializes in Logistics, starts with Offense and Logistics (as before) * {{Hn|Kalt|0=}} specializes in Learning, starts with Tactics and Learning (as before) * {{Hn|Ignissa|0=}} starts with Advanced Offense (the way Fiur did before these changes). ==== Spell specialties ==== Spell specialties are a bit of a mess - some increase effect by set %, some scale with hero level, other with creature level... And there's seemingly no reason and rhyme to it. On top of that, some specialties are waay better than others (Solmyr vs Victoria, f.e.). I set them apart into a few groups based on what types of spells they specialize in and then made each group scale differently (but following the way the original game scales similar spells). :* The level 4* damage* spell specialists now increase the effect of their spells by 1% per level (regardless of creature level). These include {{Hn|Thant|0=}}, {{Hn|Deemer|0=}} and {{Hn|Aislinn|0=}}, {{Hn|Solmyr|0=}}, {{Hn|Xyron|0=}}, {{Hn|Jeddite|0=}} and {{Hn|Alamar|0=}}, {{Hn|Adela|0=}}, {{Hn|Wrathmont|0=}}, and {{Hn|Astral|0=}}. :* The level 2-3* damage* spell specialists now increase the effect of their spells by 25%. These include {{Hn|Ziph|0=}}, {{Hn|Septienna|0=}}, {{Hn|Victoria|0=}}, {{Hn|Alagar|0=}}, {{Hn|Adelaide|0=}}, {{Hn|Xarfax|0=}}, {{Hn|Manfred|0=}} and {{Hn|Inteus|0=}}. (just like {{Hn|Luna|0=}}) :* The level 1 damage* spell specialists now increase the effect of their spells by 50%. These include {{Hn|Uland|0=}}, {{Hn|Astra|0=}} (just like {{Hn|Ciele|0=}}). :* The level 4 non-damage* spell specialists now increase the effect of their spells by +3/+3/+2/+2/+1/+1/+0, depending on the creature level - only change is {{Hn|Coronius|0=}} (it's just like {{Hn|Loynis|0=}}). :* The level 1-3 non-damage* spell specialists now increase the effect of their spells by +3. These include Weakness, Stone Skin, Bloodlust, and Precision (similarly to {{Hn|Aenain|0=}}). :* Haste ({{Hn|Cyra|0=}}, {{Hn|Brissa|0=}}, {{Hn|Terek|0=}}) specialists receive a +2 bonus to their spells (just like {{Hn|Aenain|0=}}). ::'''*''' Animate Dead, Hypnotize and Bless are treated as level 4 spells here ::'''*''' damage spells include spells that scale with unit HP (Animate Dead, Resurrection, Hypnotize, etc.) or unit damage (Bless).
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