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=== Roads === This setting allows to control the generation of roads from one zone to another. Roads options are: * "Random" (default): the roads a generated under the default mechanism. The possibility of their presence depends on the template structure and includes a random element. * "Yes" (obligatory road): if the connection is part of a simple path (without zone and connection reoccurrence) between two zones with towns, and all the connections along this path have their road option set to "Yes", then a road will always go through this path. Otherwise this setting works like "Random". Less formal, obligatory roads must always connect zones with towns (possibly through intermediate zones without towns), otherwise they are ignored. * "No": no roads will pass through this connection. This option is automatically turned on for connections through water (from shipyard to shipyard). RMG first creates obligatory roads. Then it connects resulting road networks with each other and with remaining towns and shipyards with the default algorithm (one that connects towns in the original game) using some of the connections with "Random" road setting. In case there are several parallel connections between two zones, they are considered one connection with the "maximum" road option ("Yes" > "Random" > "No") from all gathered connections. For connections that take the form of a one-way monolith, a road will go to their enters. By default, all the roads passing through a single zone are connected: all road tails, towns and shipyards can be accessed without leaving the road and without leaving the zone. If the option [[#allow_non_coherent_roads|allow non-coherent roads]] in zone settings is turned on this rule can be not fulfilled. In this case obligatory roads connect the closest towns or shipyards of the zones, and all other towns and shipyards are connected to the road network with the default algorithm. <span id="advanced_zone_placement"></span>
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