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== 02/22/99 == [[David Mullich]] (H3 director), [[George Ruof]] (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation. Over the weekend I began my self-rehabilitation for returning to the real world. When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands. Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal. A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation. I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single. I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. heroes@3do.com. I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them. My apologies to [[Elliott Chin]] (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account. I leave you with the following words I once heard the great [[Jon Van Caneghem]] speak, "When it's all over you'll forget how hard it was and do it all over again." He's right. We will. [[Category: Behind the Scenes]]
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