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=== Object Options === ==== General ==== Each object has the following set of parameters: * Value: it defines both the protection of the object and the treasure range required for a zone to be able to host the object. In essence, it usually represents how valuable the object is to the player. * Frequency: determines the probability of an object to be selected over other objects of similar value. * Maximum number on the map. * Maximum number in the zone. * Allowed terrain types: determines what type of terrain the object can appear on. Object settings can be defined either at template level (whole map) or at zone level (zone only). Rules defined at zone level prevail over rules defined at template level. Value and frequency can be customized for most objects. Maximum number per zone/map can be customized, but some objects have hard-coded count limitations that cannot be exceeded. Allowed terrains cannot be customized. Object-specific restrictions are listed below. Some objects are disabled by default: they will never appear on the map unless you explicitly enable them. The default object settings are listed below. <span id="object_default_settings"></span> ==== Object Types ==== '''Ordinary objects''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Altar of Sacrifice]] | 100 | 20 | unlimited | 1<sup>1</sup> | any except water | |- | [[Arena]] | 3000 | 50 | 32<sup>1</sup> | unlimited | any except water | |- | [[Black Market]] | 8000 | 20 | unlimited | unlimited | any except water | |- | [[Buoy]] | 100 | 100 | unlimited | unlimited | water | |- | [[Campfire]] | 2000 | 500 | unlimited | unlimited | any except water | |- | [[Swan Pond]] | 100 | 100 | unlimited | 1<sup>1</sup> | dirt, grass, swamp | |- | [[Cover of Darkness]] | 500 | 25 | unlimited | 1<sup>1</sup> | any except water | Disabled by default |- | [[Corpse]] | 500 | 100 | 32<sup>1</sup> | unlimited | sand, rough | |- | [[Derrick]] | 750 | 30 | unlimited<sup>3</sup> | unlimited | wasteland | |- | [[Marletto Tower]] | 1500 | 100 | 32<sup>1</sup> | unlimited | any except water | |- | [[Eye of the Magi]] | 100 | 50 | unlimited | 1<sup>1</sup> | any except water | Disabled by default |- | [[Faerie Ring]] | 100 | 100 | unlimited | 1<sup>1</sup> | dirt, grass, swamp, highlands | |- | [[Flotsam]] | 500 | 1000 | unlimited | unlimited | water | |- | [[Fountain of Fortune (adventure map)|Fountain of Fortune]] | 100 | 100 | unlimited | 1<sup>1</sup> | dirt, grass, swamp | |- | [[Fountain of Youth]] | 100 | 50 | unlimited | 1<sup>1</sup> | dirt, grass, swamp, water | |- | [[Garden of Revelation]] | 1500 | 100 | 32<sup>1</sup> | unlimited | dirt, grass, swamp, subterranean, highlands | |- | [[Grave]] | 500 | 30 | unlimited | unlimited | wasteland | |- | [[Hut of the Magi]] | 100 | 25 | unlimited | 1 | any except water | Disabled by default |- | [[Idol of Fortune]] | 100 | 100 | unlimited | 1<sup>1</sup> | any except water | |- | [[Lean To]] | 500 | 100 | 32<sup>1</sup> | unlimited | snow | |- | [[Library of Enlightenment]] | 12000 | 20 | 32<sup>1</sup> | unlimited | any except water | |- | [[School of Magic]] | 1000 | 50 | 32<sup>1</sup> | unlimited | any (including water) | |- | [[Magic Spring]] | 500 | 50 | 32<sup>1</sup> | 1<sup>1</sup> | rough | Cannot be guarded.<sup>2</sup> |- | [[Magic Well]] | 250 | 100 | unlimited | 1<sup>1</sup> | any except water | |- | [[Mercenary Camp]] | 1500 | 100 | 32<sup>1</sup> | unlimited | any except water | |- | [[Mermaids]] | 100 | 100 | unlimited | unlimited | water | |- | [[Mystical Garden]] | 500 | 30 | 32<sup>1</sup> | unlimited | dirt, grass, swamp | |- | [[Oasis]] | 100 | 50 | unlimited | 1<sup>1</sup> | sand | Cannot be guarded.<sup>2</sup> |- | [[Obelisk]] | 350 | 200 | 48<sup>1</sup> | 1<sup>1</sup> | any except water | |- | [[Star Axis]] | 1500 | 100 | 32<sup>1</sup> | unlimited | any except water | |- | [[Prospector]] | 500 | 30 | unlimited<sup>3</sup> | unlimited | wasteland | |- | [[Pyramid]] | 5000 | 20 | unlimited | unlimited | sand | |- | [[Rally Flag]] | 100 | 100 | unlimited | 1<sup>1</sup> | any except water | |- | Random treasure artifact | 2000 | 150 | unlimited | unlimited | any except water | |- | Random minor artifact | 5000 | 150 | unlimited | unlimited | any except water | |- | Random major artifact | 10000 | 150 | unlimited | unlimited | any except water | |- | Random relic artifact | 20000 | 150 | unlimited | unlimited | any except water | |- | Random resource | 1500 | 2000 | unlimited | unlimited | any except water | At the start of the game, this object is randomly replaced by any resource (including gold).<br>Objects for specific resources also exist, with other generation parameters. |- | [[Refugee Camp]] | 5000 | 20 | unlimited | unlimited | any except water | |- | [[Sanctuary]] | 100 | 50 | unlimited | 1<sup>1</sup> | any except water | Disabled by default |- | [[Scholar (Adventure Map)|Scholar]] | 1500 | 100 | unlimited | unlimited | any except water | |- | [[Sea Chest]] | 1500 | 500 | unlimited | unlimited | water | |- | [[Shipwreck Survivor]] | 1500 | 50 | unlimited | unlimited | water | |- | [[Shrine of Magic Incantation]] | 500 | 50 | 32 | unlimited | any (including water) | |- | [[Shrine of Magic Gesture]] | 2000 | 100 | 32<sup>1</sup> | unlimited | any (including water) | |- | [[Shrine of Magic Thought]] | 3000 | 50 | 32<sup>1</sup> | unlimited | any (including water) | |- | [[Shrine of Magic Mystery]] | 7000 | 100 | 32 | 1 | any except water | |- | [[Sirens]] | 100 | 20 | 32<sup>1</sup> | unlimited | water | |- | [[Stables]] | 200 | 40 | unlimited | 1<sup>1</sup> | dirt, grass, rough | |- | [[Tavern]] | 100 | 20 | unlimited | 1 | any (including water) | |- | [[Temple]] | 100 | 100 | unlimited | 1<sup>1</sup> | any except water | |- | [[Den of Thieves]] | 100 | 100 | unlimited | 1<sup>1</sup> | any except water | |- | [[Trading Post]] | 3000 | 100 | unlimited | 1<sup>1</sup> | dirt, grass, rough, highlands | |- | [[Trailblazer]] | 200 | 40 | unlimited<sup>3</sup> | 1 | wasteland | |- | [[Learning Stone]] | 1500 | 200 | 32<sup>1</sup> | unlimited | any except water | |- | [[Treasure Chest]] | 1500 | 1000 | unlimited | unlimited | any except water | |- | [[Tree of Knowledge]] | 2500 | 50 | 32<sup>1</sup> | unlimited | dirt, grass, snow | |- | [[University]] | 2500 | 20 | 32<sup>1</sup> | unlimited | any except water | |- | [[Wagon]] | 500 | 50 | 32<sup>1</sup> | unlimited | rough | |- | [[School of War]] | 1000 | 50 | 32<sup>1</sup> | unlimited | any except water | |- | [[Warlock's Lab]] | 10000 | 100 | unlimited<sup>3</sup> | 1 | wasteland, snow | |- | [[Warrior's Tomb]] | 6000 | 20 | 32<sup>1</sup> | unlimited | any except water | |- | [[Water Wheel]] | 750 | 30 | 32<sup>1</sup> | unlimited | dirt, grass, snow, swamp | |- | [[Watering Hole]] | 500 | 50 | unlimited | 1<sup>1</sup> | rough | Cannot be guarded.<sup>2</sup> |- | [[Windmill]] | 2500 | 90 | 32<sup>1</sup> | unlimited | any except water | |- | [[Witch Hut]] | 1500 | 80 | 32<sup>1</sup> | 3<sup>1</sup> | any except water | |- | [[Freelancer's Guild]] | 100 | 50 | unlimited | 1<sup>1</sup> | any except water | |- | [[Temple of Loyalty]] | 100 | 20 | unlimited | 1 | any except water | |- | [[Skeleton Transformer]] | 500 | 15 | unlimited | 1 | subterranean | |- | [[Colosseum of the Magi]] | 3000 | 50 | 32<sup>1</sup> | unlimited | any except water | |- | [[Watering Place]] | 500 | 50 | unlimited | 1 | rough | |- | [[Mineral Spring]] | 500 | 50 | unlimited | 1 | highlands | |- | [[Hermit's Shack]] | 1500 | 80 | 32<sup>1</sup> | 1 | highlands | |- | [[Gazebo]] | 1500 | 50 | 32<sup>1</sup> | unlimited | highlands | |- | [[Junkman]] | 200 | 40 | unlimited | 1 | highlands | |- | [[Ancient Lamp]] | 5000 | 200 | unlimited | unlimited | any except water | Disabled by default |- | [[Sea Barrel]] | 500 | 400 | unlimited | unlimited | water | |- | [[Jetsam]] | 500 | 600 | unlimited | unlimited | water | |- | [[Vial of Mana]] | 3000 | 50 | unlimited | unlimited | water | |- | [[Seafaring Academy]] | 8000 | 20 | unlimited | 1 | none | This object is temporarily not available and will never be generated. |- | [[Observatory]] | 500 | 20 | unlimited | 1 | water | |- | [[Altar of Mana]] | 100 | 20 | unlimited | 1 | water | Cannot be guarded.<sup>2</sup> |- | [[Town Gate]] | 10000 | 20 | unlimited | 1 | any except water | |} <sup>1</sup> Value cannot be increased. <br><sup>2</sup> This object has several trigger cells, so it is never guarded even if value is increased, and it can not be part of an object group. <br><sup>3</sup> This is probably a bug. If you select unlimited in the settings of this object on the map, there will be no more than 32 of them. <span id="pandoras_box"></span> '''[[Pandora's Box]]''' {| class="wikitable" |- ! Contents ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | Creatures | style="width:300px" | (Creature [[AI Value]])*(# of creatures)*(1 + n/N) * n is the # of zones with the main town faction matching the creature's faction * N is the # of zones with at least one town | 3 | 200<sup>1</sup> | unlimited | any except water | style="width:500px" | There is one kind of [[Pandora's Box]] object per creature type. The amount of creatures inside the box depends on the creature level and the creature AI Value. It is adjusted in such way that the stack of creatures has roughly the same total AI Value that depends on the creature level. [[Pandora's Box]] with creatures can only be generated in zones where [[#zone_faction|zone faction]] is the same as creatures' faction. It is recommended to enable/disable entire levels of creatures, rather than individual creatures for this object. |- | 5000 {{exp}} | 6000 | 20 | 200<sup>1</sup> | unlimited | any except water | |- | 10000 {{exp}} | 12000 | 20 | 200<sup>1</sup> | unlimited | any except water | |- | 15000 {{exp}} | 18000 | 20 | 200<sup>1</sup> | unlimited | any except water | |- | 20000 {{exp}} | 24000 | 20 | 200<sup>1</sup> | unlimited | any except water | |- | 5000 {{g}} | 5000 | 5 | 200<sup>1</sup> | unlimited | any except water | |- | 10000 {{g}} | 10000 | 5 | 200<sup>1</sup> | unlimited | any except water | |- | 15000 {{g}} | 15000 | 5 | 200<sup>1</sup> | unlimited | any except water | |- | 20000 {{g}} | 20000 | 5 | 200<sup>1</sup> | unlimited | any except water | |- | All 1st level spells | 5000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All 2nd level spells | 7500 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All 3rd level spells | 10000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All 4th level spells | 12500 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All 5th level spells | 15000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All [[Air spell]]s | 15000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All [[Water spell]]s | 15000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All [[Fire spell]]s | 15000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All [[Earth spell]]s | 15000 | 2 | 200<sup>1</sup> | unlimited | any except water | |- | All [[spell]]s | 30000 | 2 | 200<sup>1</sup> | unlimited | any except water | |} <sup>1</sup> Common count for all Pandora's Boxes, can not be increased <br>NOTE: Contents of a Pandora's Box can be customized, but there are no default settings for such objects. * Experience: 0 to 99999999 {{exp}} * Gold: 0 to 99999 {{g}} * Spells: Custom level range and set of [[magic school]]s NOTE: If all the spells of some [[Pandora's Box]] are banned by the template, then that [[Pandora's Box]] is automatically banned too. <span id="keymasters_tent_the_object"></span> '''[[Keymaster's Tent]]''' (disabled by default). When generating a [[Keymaster's Tent]] in a zone, a reward is created in another zone, behind a Border Guard that matches the color of the tent. The reward is a group of objects, with a value equal to 1.5 times the value of the [[Keymaster's Tent]] itself. Objects are generated according to the rules of the zone where the [[Keymaster's Tent]] is, without consideration for the terrain type, object rules, and treasure value ranges of the zone that hosts the objects. There can be only one tent of each color per map. There are no restrictions on the amount of tents per zone. Tents can be generated on any terrain except water. The frequency is 10 (all colors together). Default values of [[Keymaster's Tent|Keymaster's Tents]] are: * 5000 * 7500 * 10000 * 15000 * 20000 * You can also use a custom value, but there are no default settings for such object. Using this object is not recommended. '''[[Cartographer]]s''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | Ground | 10000 | 20 | unlimited | 1<sup>1</sup> | any except subterranean and water | Disabled by default |- | Underground | 7500 | 20 | unlimited | 1<sup>1</sup> | subterranean | Disabled by default |- | Water | 5000 | 20 | unlimited | 1<sup>1</sup> | water | Disabled by default |} <sup>1</sup> Value cannot be increased. '''[[Creature Bank]]s''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Derelict Ship]] | 4000 | 20 | unlimited | unlimited | water | |- | [[Dragon Utopia]] | 10000 | 100 | unlimited | unlimited | any except water | |- | [[Crypt]] | 1000 | 100 | unlimited | unlimited | dirt, sand, grass, snow, swamp | |- | [[Shipwreck]] | 2000 | 100 | unlimited | unlimited | water | |- | [[Cyclops Stockpile]] | 3000 | 100 | unlimited | unlimited | any except water | |- | [[Dwarven Treasury]] | 2000 | 100 | unlimited | unlimited | any except water | |- | [[Griffin Conservatory]] | 2000 | 100 | unlimited | unlimited | any except water | |- | [[Imp Cache]] | 5000 | 100 | unlimited | unlimited | any except water | |- | [[Medusa Stores]] | 1500 | 100 | unlimited | unlimited | any except subterranean and water | |- | [[Naga Bank]] | 3000 | 100 | unlimited | unlimited | any except water | |- | [[Dragon Fly Hive]] | 9000 | 100 | unlimited | unlimited | any except water | |- | [[Beholders' Sanctuary]] | 2500 | 100 | unlimited | unlimited | water | |- | [[Temple of the Sea]] | 10000 | 100 | unlimited | unlimited | water | |- | [[Pirate Cavern]] | 3500 | 100 | unlimited | unlimited | rough | Disabled by default |- | [[Mansion]] | 5000 | 50 | unlimited | unlimited | any except water | |- | [[Spit]] | 1500 | 100 | unlimited | unlimited | swamp | Disabled by default |- | [[Red Tower]] | 4000 | 20 | unlimited | 1 | any except water | |- | [[Black Tower]] | 1500 | 100 | unlimited | unlimited | any except water | |- | [[Ivory Tower]] | 7000 | 100 | unlimited | unlimited | sand, snow | Disabled by default |- | [[Churchyard]] | 1500 | 100 | unlimited | unlimited | any except water | |- | [[Experimental Shop]] | 3500 | 80 | unlimited | unlimited | any except water | |- | [[Wolf Raider Picket]] | 9500 | 70 | unlimited | unlimited | any except water | |- | [[Ruins]] | 1000 | 100 | unlimited | unlimited | highlands | |} <span id="creature_dwellings"></span> '''Creature Dwellings''' (each dwelling is a separate object). The amount per map and per zone is not limited. Dwellings can be generated on any type of terrain (except water), but each zone can only host dwellings from a single faction, in accordance with its [[#zone_faction|zone faction]]. It is recommended to enable or disable entire levels of creatures, rather than individual dwellings. * Value cannot be changed, calculated as: (AI Value of the creature)*((Creature growth)*(1 + n/N) + n/2), where: ** N is the number of zones with at least one town or castle; ** n is the number of zones with the main town faction the same as dwelling's faction; ** total value is tripled for the [[Estate]] (Vampires' dwelling) and the [[Hovel]] (Peasants' dwelling). * Frequency: 40. '''Composite Creature Dwellings''' ([[Golem Factory]] and [[Elemental Conflux]]). The amount per map and per zone is not limited. Can be generated on any land except water. Can be generated only in zones that have the same [[#zone_faction|zone faction]] as (at least one of the) creatures. * Value: half-sum of the values of the dwelling creatures, each calculated same as [[#creature_dwellings|regular dwellings]]. It cannot be changed. * Frequency: 20. '''Hill Forts'''. The maximal map count is not limited, the maximum count per zone is 1 and cannot be increased (there can be only one version of Hill Fort per zone). {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Hill Fort|Old Hill Fort]] | 7000 | 20 | unlimited | 1<sup>1</sup> | dirt, grass, snow | Disabled by default |- | [[New Hill Fort]] | 7000 | 20 | unlimited | 1<sup>1</sup> | any except water | |} <sup>1</sup> Value cannot be increased. <br>NOTE: There can be only one version of Hill Fort per zone. '''Observation towers''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Redwood Observatory]] | 750 | 100 | unlimited | 1<sup>1</sup> | any except subterranean and water | |- | [[Pillar of Fire]] | 750 | 100 | unlimited | 1<sup>1</sup> | subterranean | |- | [[Observation Tower]] | 750 | 100 | unlimited | 1<sup>1</sup> | water | |} <sup>1</sup> Value cannot be increased. '''[[Prison]]''' {| class="wikitable" |- ! Rewards ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | Level 1 (0 {{exp}}) | 2000 | 30 | * | unlimited | any except water | |- | Level 5 (5000 {{exp}}) | 5000 | 30 | * | unlimited | any except water | |- | Level 10 (15000 {{exp}}) | 10000 | 30 | * | unlimited | any except water | |- | Level 20 (90000 {{exp}}) | 20000 | 30 | * | unlimited | any except water | |- | Level 30 (500000 {{exp}}) | 30000 | 30 | * | unlimited | any except water | |} <nowiki>*</nowiki> The map max is limited such that the remaining free heroes count is at least 10*(number of players) + 48. <br>NOTE: You can also add a [[Prison]] with a hero with any other amount of experience (0-99999999), but for this object there are no default settings. '''[[Resource]]s''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Wood]] | 1400 | 300 | unlimited | unlimited | any except water | |- | [[Mercury]] | 2000 | 300 | unlimited | unlimited | any except water | |- | [[Ore]] | 1400 | 300 | unlimited | unlimited | any except water | |- | [[Sulfur]] | 2000 | 300 | unlimited | unlimited | any except water | |- | [[Crystal]] | 2000 | 300 | unlimited | unlimited | any except water | |- | [[Gems]] | 2000 | 300 | unlimited | unlimited | any except water | |- | [[Gold]] | 750 | 300 | unlimited | unlimited | any except water | |} NOTE: There is also a Random Resource object, with its own settings, which is replaced by a specific resource at the start of the game. '''[[Seer's Hut]]''' <span id="quest_artifact_for_seers_hut"></span> '''Quest artifact''': This object is a random artifact of level 1 (treasure artifact), which is not part of any compound artifact. This artifact is unique on the map. When this object is generated, an unguarded [[Seer's Hut]] is created in another zone on the map, looking for the artifact. Usually seer is placed in a neighbour zone or 2 zones away. This object is divided in several categories depending on the reward given by the [[Seer's Hut]]. {| class="wikitable" |- ! Rewards ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | Creatures | style="width:300px" | (2*(Creature [[AI Value]])*(# of creatures)*(1 + n/N) - 4000) / 3 * n is the # of zones with the main town faction matching the creature's faction * N is the # of zones with at least one town | 3 | unlimited | unlimited | any except water | style="width:500px" | The amount of creatures depends on the creature level and the creature AI Value. It is adjusted in such way that the stack of creatures has roughly the same total AI Value that depends on the creature level. [[Seer's Hut]]s with creature reward can only be generated in zones where [[#zone_faction|zone faction]] is the same as creature faction. It is recommended to enable/disable entire levels of creatures, rather than individual creatures for this object. |- | 5000 {{exp}} | 2000 | 10 | unlimited | unlimited | any except water | |- | 10000 {{exp}} | 5333 | 10 | unlimited | unlimited | any except water | |- | 15000 {{exp}} | 8666 | 10 | unlimited | unlimited | any except water | |- | 20000 {{exp}} | 12000 | 10 | unlimited | unlimited | any except water | |- | 5000 {{g}} | 2000 | 10 | unlimited | unlimited | any except water | |- | 10000 {{g}} | 5333 | 10 | unlimited | unlimited | any except water | |- | 15000 {{g}} | 8666 | 10 | unlimited | unlimited | any except water | |- | 20000 {{g}} | 12000 | 10 | unlimited | unlimited | any except water | |} NOTE: Rewards of a Seer's Hut can be customized, but there are no default settings for such objects. * Experience: 0 to 99999999 {{exp}} * Gold: 0 to 99999 {{g}} '''[[Spell Scroll]]''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | Level 1 | 500 | 30 | unlimited | 6 | any except water | |- | Level 2 | 2000 | 30 | unlimited | 5 | any except water | |- | Level 3 | 3000 | 30 | unlimited | 4 | any except water | |- | Level 4 | 8000 | 30 | unlimited | 3 | any except water | (excluding [[Town Portal]] and [[Water Walk]]) |- | Level 5 | 10000 | 30 | unlimited | 2 | any except water | (excluding [[Dimension Door]] and [[Fly]]) |- | Scroll of:<br>{{---}}[[Town Portal]], [[Water Walk]],<br>{{---}}[[Dimension Door]], or [[Fly]] | 20000 | 30 | unlimited | 1 | any except water | |} NOTE: If all spells of one of these categories are disabled, the [[spell scroll]] for this category is automatically disabled. '''War Machine Shops''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[War Machine Factory]] | 1500 | 50 | unlimited | 1 | any except water | |- | [[Cannon Yard]] | 3000 | 25 | unlimited | 1 | any except water | |} NOTE: There can be only one type of war machine shop per zone. '''[[Warehouse]]s''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Warehouse of Wood]] | 2250 | 30 | unlimited | 1 | any except water | |- | [[Warehouse of Mercury]] | 2500 | 25 | unlimited | 1 | any except water | |- | [[Warehouse of Ore]] | 2250 | 30 | unlimited | 1 | any except water | |- | [[Warehouse of Sulfur]] | 2500 | 25 | unlimited | 1 | any except water | |- | [[Warehouse of Crystal]] | 2500 | 25 | unlimited | 1 | any except water | |- | [[Warehouse of Gems]] | 2500 | 25 | unlimited | 1 | any except water | |- | [[Warehouse of Gold]] | 6000 | 15 | unlimited | 1 | any except water | |} <span id="mines"></span> '''[[Mine]]s''' {| class="wikitable" |- ! Object ! Value ! Frequency ! Map max ! Zone max ! Terrain ! Notes |- | [[Sawmill]] | 1500 | n/a | n/a | n/a | n/a | |- | [[Alchemist's Lab]] | 3500 | n/a | n/a | n/a | n/a | |- | [[Ore Pit]] | 1500 | n/a | n/a | n/a | n/a | |- | [[Sulfur Dune]] | 3500 | n/a | n/a | n/a | n/a | |- | [[Crystal Cavern]] | 3500 | n/a | n/a | n/a | n/a | |- | [[Gem Pond]] | 3500 | n/a | n/a | n/a | n/a | |- | [[Gold Mine]] | 7000 | n/a | n/a | n/a | n/a | |} NOTE: Mines are not part of the standard object settings system, and are configured separately. But each mine has a value that defines its protection, like for regular objects. Each mine can be surrounded by 1-3 resources of its own type. These resources are not guarded. ==== Creature Rewards ==== '''Creature count in [[Pandora's Box]] and [[Seer's Hut]]''' The total AI Value of the awarded creature stack depends on creature level: * Level 1: 5000 * Level 2: 7000 * Level 3: 9000 * Level 4: 12000 * Level 5: 16000 * Level 6: 21000 * Level 7: 27000 First, a preliminary creature count is calculated as (total AI Value) / (single creature AI Value). Result is rounded down, but is always at least 1. Then, creature count is rounded using the following rules: * 1-5: no extra rounding. * 6-12: rounded up to the even number. * 13-50: rounded to the nearest multiple of 5. * More than 50: rounded to the nearest multiple of 10 (multiples of 5 are rounded to the larger nearest multiple of 10). If this count exceeds 150, the actual creature count will be reduced to 150, but the value of [[Pandora's Box]] will still be calculated based on the raw count. '''<span id="zone_faction"></span>Zone faction - conditions for the generation of dwellings and [[Pandora's Box]] and quest artifacts for the [[Seer's Hut]] with creatures''' Each zone has a town faction that determines: * Which [[#creature_dwellings|dwelling objects]] can be hosted. * Which kind of creature can be found in [[#pandoras_box|Pandora's Box]]. * Which kind of creature reward can be obtained from [[#quest_artifact_for_seers_hut|quest artifacts]] generated in this zone (the reward is located in another zone). Zone faction is determined as follows: * If zone has towns/castles: faction is the same as the main town/castle (one that is located in zone center); * If zone has no towns/castles, but some town types are allowed in zone settings: faction is chosen randomly among allowed town types; * If zone has no towns/castles and there are no allowed town types: ** Zone faction has a 25% chance of being neutral; ** Zone faction has a 75% chance of being randomly chosen based on terrain: *** [[Dirt]]: [[Castle]], [[Rampart]], [[Necropolis]]. *** [[Sand]]: [[Stronghold]], [[Cove]]. *** [[Snow]]: [[Tower]]. *** [[Grass]]: [[Castle]], [[Rampart]], [[Necropolis]]. *** [[Swamp]]: [[Fortress]], [[Necropolis]], [[Cove]]. *** [[Rough]]: [[Stronghold]]. *** [[Subterranean]]: [[Inferno]], [[Necropolis]], [[Dungeon]]. *** [[Lava]]: [[Inferno]]. *** [[Highlands]]: [[Conflux]]. * If [[#force_neutral_creatures|force neutral creatures]] is checked in zone settings, zone faction is always neutral, regardless the above criteria. Note that the value calculation of dwellings, [[Pandora's Box]] with creatures and [[Seer's Hut]] quest artifacts with creatures counts only zones with towns and the types of the main towns of the zones. Zone faction does not influence value, although it is usually the same as zone main town type. <span id="treasure_generation"></span>
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