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Horn of the Abyss (Changelog)
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===Gameplay=== [+] A new terrain, the Wasteland, has been introduced with 125% movement penalty [+] For all standard random map templates for online play, a 100 round limit on combat duration has been introduced, after which the attacker must flee, surrender or trigger quick combat; the limit can be altered in the map and template editors [+] On all standard random map templates, monsters now only join for money, and only half the group for the price of the entire group; these settings can be altered in the map and template editors [+] The speed of any creature affected by Advanced or Expert Slow has been increased by 1 [+] AI Value for Efreet Sultans has been increased from 1848 to 2343, and their Fight Value, from 1584 to 1802. [+] The percentage for the Logistics secondary skill has been reduced to 5/10/20%, the effect of the Equestrian's Gloves, to 200, and of Boots of Speed, to 400 [+] The effect of the Intelligence skill has been reduced from 25/50/100% to 20/35/50% [+] The effect of the Mysticism skill has been increased from 2/3/4 to 5/10/15 [+] The value of the Estates skill has been increased from 125/250/500 to 250/500/1000 [-] Scouting specialization now gives +1 to the scounting range for every 6 levels of the hero. [-] The changes to the Resistance skill (increased by 5/10/20% chance of resisting an enemy spell) have been reverted; the skill, along with its corresponding artifacts, the Garniture of Interference (5%), Surcoat of Counterpoise (10%) and Boots of Polarity (15%), and the hero Thorgrim are now banned by default [+] A new skill, Interference (reduces the Spellpower of the enemy hero by 10/20/30% in combat), along with its corresponding artifacts Charm of Eclipse (10%), Seal of Sunset (10%) and Plate of Dying Light (25%), have been introduced; for all heroes except Thorgrim, the starting Resistance skill is replaced by Interference [+] A new hero, Giselle the Ranger, has been introduced with a specialization in Interference; starting skills: Advanced Interference [+] A new creature, the Steel Golem, has been introduced [-] Guard of Experimental Shops has been changed from 40-80-120-160 Iron Golems to 25-50-75-100 Steel Golems [-] Guard of Churchyards has been changed from 6x20 Walking Dead to 6x15 Zombies [+] A new object, Derrick, has been introduced; it yields 500 gold in the first week and 1000 gold in any other. RMG value is 750, frequency is 30, generated on Wasteland [+] A new object, Warlock's Lab, has been introduced; it allows players to transmute mercury, sulfur, crystals and gems into each other at the ratio of 1 to 1; RMG value is 3000, frequency is 100, generated on Snow and Wasteland, no more than one per zone [+] A new object, Prospector, has been introduced; it yields 500 gold or 5 sulfur once a week; RMG value is 500, frequency is 30, generated on Wasteland [+] A new object, Trailblazer, has been introduced; it reduces the movement penalty for wasteland by 50%; RMG value is 200, frequency is 40, generated on Wasteland, no more than one per zone [+] A new object, Grave, has been introduced; when dug up, it yields 500-5000 gold, or a random treasure/minor class artifact, and gives -3 to morale until the next battle; RMG value is 500, frequency is 30, generated on the Wasteland [-] For all mirror templates, Jeremy is now allowed, while Alamar, Jeddite, Labetha, Grindan, and Miriam are banned [-] Ancient Lamps are now allowed in Tower starting zones on the Jebus Cross template [-] Numerous changes have been made to the 8xm12a template [-] Frequency of Dragon Utopias in Treasure Zones on the Spider template has been increased to 200 [-] AI value of melee attacks by shooter units has been reduced [-] AI value of protection against the elements spells has been reduced
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