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Arrow tower
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=== Damage === The damage of the primary Arrow tower is calculated by the formula: <big>''Damage = Base_Damage + d * N''</big> The damage of the secondary Arrow tower is calculated by the formula: <big>''Damage = Base_Damage + d * N/2''</big> where ''Base_Damage'' - is the base Arrow tower damage, equal to 10..20 points of damage for the primary and 6..12 points for the secondary Arrow towers; ''d'' - additional damage for every structure built, equal to 2..4 points; ''N'' - number of structures built. The result of ''N/2'' is rounded down. As indicated above, different towns have a different number of structures available, therefore, a different maximal Arrow tower damage range. {| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:center;" |- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}" ! Town ! width=100 | Number of structures ! width=150 | Primary Arrow tower damage range ! width=150 | Secondary Arrow tower damage range |- | [[File:Town portrait Castle small.gif|link=Castle|40px]] || 17 || 44-88 || 22-44 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Rampart small.gif|link=Rampart|40px]] || 16 || 42-84 || 22-44 |- | [[File:Town portrait Tower small.gif|link=Tower|40px]] || 18 || 46-92 || 24-48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Inferno small.gif|link=Inferno|40px]] || 17 || 44-88 || 22-44 |- | [[File:Town portrait Necropolis small.gif|link=Necropolis|40px]] || 18 || 46-92 || 24-48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Dungeon small.gif|link=Dungeon|40px]] || 18 || 46-92 || 24-48 |- | [[File:Town portrait Stronghold small.gif|link=Stronghold|40px]] || 18 || 46-92 || 24-48 |- style="background-color:#{{Purple 4}}" | [[File:Town portrait Fortress small.gif|link=Fortress|40px]] || 18 || 46-92 || 24-48 |- | [[File:Town portrait Conflux small.gif|link=Conflux|40px]] || {{---}}{{-}}{{-}}{{swh|18|17}} || {{---}}{{-}}{{-}}{{swh|46-92|44-88}} || {{---}}{{-}}{{-}}{{swh|24-48|22-44}} |- style="background-color:#{{Purple 4}}" | {{---}}{{-}}{{-}}[[File:Town portrait Cove small.gif|link=Cove|40px]]{{-wh}} || 17 || 44-88 || 22-44 |- | {{---}}{{-}}{{-}}[[File:Town portrait Factory small.gif|link=Factory|40px]]{{-wh}} || 18 || 46-92 || 24-48 |} The Arrow tower damage cannot be changed by any other damage modificator. The [[Defense]] parameter of their targets is always ignored. Despite the right-click tip says that an Arrow tower has 10 [[Attack]], final damage remains unmodified. [[Archery]] or the [[Artillery]] secondary skills do not affect the damage as well, but a defending hero with [[Artillery]] skill is able to control the Arrow towers during a siege. Arrow towers cannot deliver a [[Luck|lucky strike]]. The only exception is a '''bug''', which cause the troops under command of a hero with [[Armorer]] secondary skill take additional damage from the Arrow tower attack. Troops, which are buffed by [[Air Shield]] spell or are [[Petrify|petrified]] take additional damage as well ''(fixed in {{hota}}{{-wh}})''.
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