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Dreadnought and Juggernaut
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== Official Renders == <gallery mode="packed-hover"> Dreadnought render.png Juggernaut render.png Dreadnought evolution.png Juggernaut evolution.png </gallery> {{fanopinion| In comparison to their peers, Dreadnoughts and Juggernauts have average attack skill, above average defence skill and high health. Their damage range is good, allowing them to deal both high and solid damage against their opponents. Dreadnoughts and Juggernauts are also immune to [[mind spell|mind spells]]. Heat Stroke gives both a chance to attack without retaliation, but can also damage your troops, too. Their good defence, high health and Heat Stroke makes them a very good option to fill breached walls, tank damage and blast units stuck or standing right behind [[moat]]. On the flip side, they are among the slowest of level 7 units: Juggernauts are the slowest upgraded level 7 unit along with [[Hydra and Chaos Hydra|Chaos Hydras]]. Being [[mechanical]] units, they are unaffected by [[morale]] and resurrecting them is completely dependant on your [[Mechanic and Engineer|Mechanics and Engineers]]. Their unit cost is somewhat high, especially when considering same amount of gold and rare resources is required to recruit [[Red Dragon and Black Dragon|Red Dragons and Black Dragons]], which are more resistant and naturally more suited for offensive operations. [[Tactics]], [[Offense]] and [[Armorer]] are good secondary skills to support Dreadnoughts and Juggernauts. If you take them in sieges, [[Ballistics]] would be a recommended skill as well. Useful spells include [[Haste]] and [[Prayer]] to improve their speed, [[Teleport|Expert Teleport]] to optimize the use of Heat Stroke or to place them behind walls, and [[Bloodlust]] to improve damage for both normal attack and Heat Stroke. If you fight against Dreadnoughts or Juggernauts, spells like [[Slow]], [[Quicksand]] and [[Force Field]] will cripple them further, making them relatively easy prey for ranged units. [[Fire Magic|Expert Fire Magic]] is required for [[Slayer]] to take effect against them. Avoid taking melee contact with two or more stacks and try to lure other enemy creatures in their range to minimalize the benefits of Heat Stroke. Also, avoid leaving a one hex gap between you and Dreadnoughts, as you may get surprised by Heat Stroke. When compared with [[Couatl and Crimson Couatl|Couatls and Crimson Couatls]], Dreadnoughts and Juggernauts pose more threat and durability in direct combat, but as Couatls are cheaper (both dwelling and unit-wise), faster and can fly, they should be prioritized first, as they are cheaper and more usable in taking over towns. In turn, Dreadnoughts and Juggernauts excel better in town defence, where they can fill gaps, soak up damage and deal damage to several targets without retaliation. Later on, as you accumulate more gold and crystal, Juggernauts can become a viable option to replace slower [[Halfling and Halfling Grenadier|Halflings]] or [[Armadillo and Bellwether Armadillo|Armadillos]] in your army. }}<!-- end of fan opinion --> {{creature 'see also'}} * [[Comparison of Level 7 Creatures]] [[Category: Creatures]] __NOTOC__
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