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== Official Renders == <gallery mode="packed-hover"> Genie render.gif Master Genie render.gif </gallery> {{Fanopinion| The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their 3 casts have run out. In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot. Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others) although you can choose to attack creatures with expended retaliation or that you completely destroy, [[Anti-magic]] can prevent you from buffing the target up. Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices. Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreet]] they should stay away from them, because in combat Efreet are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their innate [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even attacking Efreet Sultans after someone soaked up the retaliation is dangerous, and as Genies do 150% damage to Efreet, Fire Shield will also strike them back harder. Sometimes Genies can be used as a decoy against AI enemy who would attack them by the majority of his units. This should be exploited to preserve lives of [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]], who are much more powerful and will keep wiping out the enemy, or to allow [[Master Gremlin]]s and [[Mage and Arch Mage|Magi]] to keep shooting. }}<!-- end of fan opinion --> {{creature 'see also'}} * [[Comparison of Level 5 Creatures]] [[Category: Creatures]] __NOTOC__
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