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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | {{purple}} 20, 56, 0 | style="padding-left:7px; padding-right:5px;" | This pass leads into dangerous ravines known to be the home of murderers and hideous creatures. Few dare to travel it, and far fewer manage to get through alive. |- | style="text-align:center;" | {{purple}} 38, 31, 0 | style="padding-left:7px; padding-right:5px;" | You're thinking about stopping at a nearby tavern when bandits swing down from the trees, knives held between their teeth.<p>"Oor gole owr oor ife!" their leader shouts.<p>"Huh?" you say.<p>But it's too late. They attack before you can tell them, "Never ambush with your mouth full."<p><center>'''Guardians:''' 30 {{Cn|Rogue|name=Rogues}}, 20 {{Cn|Rogue|name=Rogues}}, 20 {{Cn|Rogue|name=Rogues}}</center></p> |- | style="text-align:center;" | {{purple}} 59, 2, 0 | style="padding-left:7px; padding-right:5px;" | Your troops become bogged down in a particularly muddy portion of the swamp. One man almost drowns in quicksand. You quickly organize your troops, cut down nearby trees and use them as a makeshift walkway through this section. Today, you've learned something about commanding your troops in the swamp. They don't call it the [[Mudlands]] for nothing.<p><center>'''Contents:''' 3500 {{exp2}} points</center></p> |} ==== Towns ==== {{Town header}} {{Town row|35, 66, 0|purple|Stronghold}} {{Town row|64, 9, 0|red|Fortress}} {{Town row|40, 13, 0|blue|Fortress}} {{Town row|13, 9, 0|orange|Fortress}} {{Town row|4, 32, 0||Stronghold}} {{Town row|34, 41, 0||Fortress|nofort=y}} {{Town row|61, 31, 0||Fortress|nofort=y}} {{Town row|65, 52, 0||Stronghold}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 1 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|direction|As you and your Captains strategize over a map of the [[Mudlands]] drawn in the sand, your wisest advisor, [[Hardac]], scratches his beard.<p>"We know [[Gnoll]]s and [[Lizardmen]] are fighting each other for control - civil wars are wicked and chaotic. Now's a good time to attack, but do it quickly, my King, before a new ruler is decided!"}} {{TErow| 2 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Seer's Quest|"Seek the [[Seer's Hut]]s," said the wise woman standing outside your tent this morning. She could be some crazy old lady, but something about the way she disappeared when you glanced away gives you the impression that you had better listen to her.}} {{TErow| 3 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Border Gate]]s|The bards inform you that three [[Border Gate]]s were built long ago to block passage between the [[Mudlands]] and your homeland. This is the only way between these two regions. If you gain control of them, you'll be able to pass into the [[Mudlands]] yet feel confident that your enemy is incapable of attacking you.}} {{TErow| 5 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Windmill]]|As your Captains report the day's activities, one of them reminds you that the nearby [[Windmill]] should be exploited every week. It can provide valuable resources.}} {{TErow| 7 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]]|Her name is [[Yalla]]. She entered your camp with several sheep trailing behind her, but you could tell the moment you saw her that she was no shepherd. The sword at her hip, the cautious way her eyes watch everything - she is a warrior.<p>And she drives a hard bargain when she sells the sheep to your army.<p>Although you never deal with her directly, your eyes meet as she collects her pay. She doesn't turn away, nor does she seem impressed by your station. She winks, smiles, and leaves without another word.<p>This is the kind of [[Barbarian]] woman you imagine existed in [[Jarg]]'s day. Proud, wild, independent. You've heard the bard's tales of women fighting and dying beside the men, of entire families of heroes standing up against incredible odds. Today, few women take up the sword, or dare travel alone across these rough lands.|effect=-200 {{g}} [[Gold]]}} {{TErow| 15 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]] the Spy|Once again, [[Yalla]] enters your camp. This time she has information to sell, so you arrange for her to meet you alone in your tent.<p>She tells you the fighting in the [[Mudlands]] is fierce, but primarily between three sides. [[Mirlanda]], the [[Witch]], flies an Orange flag. [[Wystan]], the [[Lizardman]], has a Blue flag. And finally, the [[Gnoll]], [[Alkin]], wears Red. All are devious opponents, but thankfully their hatred is directed at each other for the moment.<p>[[Yalla]]'s information comes at a high price, but at least you get to talk to her for a while. When you ask her what clan she's from, she frowns and her eyes go cold.<p>"I'm clanless," she says, "clanless ever since we stood up to the [[Wizard]]s. The men died fighting. My mother, and the other mothers of the clan weren't so lucky when the [[Wizard]]s decided to punish us as well."<p>"Join me! I have all the clans behind me. Join my army and you'll have your revenge, I promise."<p>"No clan would help us then, so I don't ask for their help now!"<p>[[Yalla]] leaves, her mood suddenly dark.|effect=-2000 {{g}} [[Gold]]}} {{TErow| 19 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Observatory|"My lord! My lord!" shouts the senile old [[Goblin]] who has made himself your advisor.<p>"Yes, uh, what's your name?" you reply.<p>"I just made an amazing discovery," says the [[Goblin]] without answering, "I climbed to the top of a redwood tree and boy could I see far. You know what? You could use that, yeah, to keep an eye on your enemy!" And then the crazy old [[Goblin]] staggers away.}} {{TErow| 24 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Dinner with [[Yalla]]|You find yourself distracted each night when you pitch camp, waiting and hoping for the beautiful [[Barbarian]] woman, [[Yalla]], to arrive. She's been fighting the [[Wizard]]s longer than you have, and you sense in her a connection - as if she knows you better even than your friend, [[Hardac]].<p>Finally, she appears trying to sell more goods stolen from [[Bracaduun]].<p>So, you invite her to share your meal. Over mead and mutton, you talk late into the night about your dream of restoring your people to the glory of their past.<p>"I want to give our people strength so that one day every man, woman, and child would rather die than bow their head in shame." you say.<p>"A day when men would rather work than sit around the lodge drinking and complaining about their lot in life," [[Yalla]] adds bitterly. "That would be nice."|effect=+4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +2 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], -2300 {{g}} [[Gold]]}} {{TErow| 25 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]]'s gone|When you wake this morning, [[Yalla]] is gone. This time, she didn't give you the opportunity to ask her to stay. Although you understand why she fights alone, you wish she would trust you enough to stand at your side. Together, the two of you could accomplish so much - maybe even destroy the entire Empire of [[Bracaduun]].<p>Imagine a [[Barbarian]] King ruling the world from ocean to ocean like in [[Jarg]]'s day! But you realize that it is no longer just your dream. It's a goal that you now share with the warrior woman, [[Yalla]].}} {{TErow| 27 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Gold rot|You're summoned to the well-guarded carts where you keep your Gold, finding a distraught [[Hardac]] placing his hand into one of the sack. His hand comes out and he scatters what looks like rusty pieces of iron on the ground.<p>"What's this?" you say.<p>"Apparently, my King, some of the Gold we've collected was fake. Perhaps some kind of magic had been placed on it," [[Hardac]] says.<p>"How much of it?" you ask.<p>"I don't know, but I'll check."|effect=-3189 {{g}} [[Gold]]}} {{TErow| 29 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Empty coffers|Your trusted advisor, [[Hardac]], approaches with a sour expression on his face.<p>"Why do you never bring good news?" you joke.<p>"At least I'm not the old [[Goblin]]," [[Hardac]] replies.<p>After a shared laugh, [[Hardac]] says, "After that incident with the rusting [[Gold]], we'll be needing more money, my King. I suggest you sell any surplus resources - you know, Sulfur or Gems or something - at the Marketplace. We may not get a fair trade, but at least it's Gold."}} {{TErow| 30 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]] returns|The [[Barbarian]] woman, [[Yalla]], returns, but this time she brings a band of escaped criminals willing to join your cause. All that she asks in return is a finder's fee.<p>The two of you find a private spot where you spend an hour sparring, each dealing the other a couple minor cuts. [[Yalla]] is a fierce competitor - something else you like about her. As the two of you rest, you ask her what she does when she's not helping your army.<p>Kicking her heavy boots off, she places her bare feet in your lap for a massage.<p>"Basically, I'm a thorn," [[Yalla]] says. "I make it my business to be a constant pain in the backside of [[Bracaduun]]."<p>"So am I," you say, regretting the moment when she will leave again. How can you get her to stay?|effect=-900 {{g}} [[Gold]]<br>10 {{Cn|Orc|noname=}}{{Cn|Orc Chieftain|name=Orcs and Orc Chieftains}}, 6 {{Cn|Ogre|noname=}}{{Cn|Ogre Mage|name=Ogres and Ogre Magi}}, 5 {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=Cyclopes and Cyclops Kings}}}} {{TErow| 31 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|Asking [[Yalla]] to Stay|You've enjoyed another day with the [[Barbarian]] woman, [[Yalla]], and couldn't be happier. But as she mounts to leave, you place a hand on her knee.<p>"Stay," you ask softly. "I hate it when you leave."<p>She smirks down at you, combs her fingers through your long hair.<p>"But it makes it so much better when I come back. You can wait a couple days. Kings don't get everything they want, you know."<p>And she rides off.}} {{TErow| 40 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]]'s missing|The last time [[Yalla]] visited, she promised to return in a few days. It's been nine! You've grown so concerned that you order four scouts to depart in four different directions in search of the [[Barbarian]] woman.}} {{TErow| 47 |loc={{purple}} {{town|Stronghold}} (35, 66, 0)|[[Yalla]]'s death|A scout returns and nervously gives you bad news.<p>The [[Wizard]]s of [[Bracaduun]] have plucked the thorn from their backside. [[Yalla]] was captured while robbing a [[Bracaduun]] Gold Mine - apparently, it was a trap she couldn't resist. The scout witnessed [[Yalla]]'s public execution. She boldly stood up to her captors and spat in face of the spellcaster who conjured the lightning that killed her.<p>You clench your fists and demand to be alone. For hours you take your axe to the nearest trees, felling the entire grove, and then chopping them into pieces too small to even make good firewood. All the while you picture them wearing the colorful robes of a [[Wizard]].}} |} ==== Heroes ==== {{hero header}} {{hero row|13, 10, 0|orange|Mirlanda|Witch}} {{hero row|32, 70, 0|purple|mph={{mph|2|Ultimatum}}}} {{hero row|35, 68, 0|purple|Tarnum|image=Tarnum (Barbarian)|Barbarian}} {{hero row|40, 14, 0|blue|Wystan|Beastmaster}} {{hero row|50, 61, 0|purple|mph={{mph|3|Ultimatum}}}} {{hero row|64, 10, 0|red|Alkin|Beastmaster}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 27, 50, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Monk}} | style="padding-left:7px; padding-right:5px;" | Stand back! A mad woman lives beyond this point, and it is our solemn vow not to let anyone pass. |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=27, 48, 0|quest=Return with:<br>{{An|Ring of Life}}</br>|rew={{An|Tunic of the Cyclops King}}|prop=Ah, yes, I was expecting someone, but not you! The bones said a kind warrior would visit. Oh, well. Somewhere among all this mess I have in my possession the Tunic of the Cyclops King - might prove useful for the battles ahead. Bring to me the Ring of Life, and it is yours.|prog=Nothing, eh? I'm sure you will find the Ring of Life soon. Please keep looking.|comp=The Ring of Life! I sense it on you...please give it to me and you'll have your reward.}} {{SorQrow|seer=2|loc=51, 41, 0|quest=Return with:<br>9000 {{g}} [[Gold]]<br>before Month 3, Week 3, Day 1</br>|rew=90 {{Cn|Lizard Warrior}}s|prop=Okay, so maybe gambling with a [[Titan]] wasn't smart, but no need to lecture me! I owe him a lot of Gold - 9,000 to be exact - and I need it fast. I gotta deliver it to the [[Titan]] soon or I'm dead meat. If you can help me out, I'll give you something in return. But hurry! That [[Titan]] won't wait forever.|prog=Oh my, that's simply not enough. I need 9,000 Gold. Weren't you listening?|comp=Finally! Just in the nick of time. I think that [[Titan]] was about to do something bad to my kneecaps if I didn't get him his 9,000 Gold. Oh, yeah, I promised you a reward, didn't I?}} |} ==== Signs ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 6, 26, 0 | style="padding-left:7px; padding-right:5px;" | [[Mudlands]] - North |- | style="text-align:center;" | 26, 16, 0 | style="padding-left:7px; padding-right:5px;" | To the [[Lost Gold Mine]] |- | style="text-align:center;" | 38, 3, 0 | style="padding-left:7px; padding-right:5px;" | The [[Lost Gold Mine]] - Beware of BIG Snakes |} [[Category:Campaign scenarios]]
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