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=== Timed events === {{TEheader}} {{TErow| 1 |Day 1|We are separated from the others by the inlet. Both groups must stabilize their foothold and drive back the [[Necromancer]]s from the [[Contested Lands]] and [[AvLee]]. The [[Necromancer]]s have a stranglehold on the area, but we should be able to drive them out. There are [[Erathia]]n troops scattered throughout the area, and with the [[Angelic Alliance]], our troops should not have trouble working together.}} {{TErow| 1 |loc=(AI)|Computer Stuff|freq=7|effect=+50 {{w}} [[Wood]], +25 {{m}} [[Mercury]], +50 {{o}} [[Ore]], +25 {{s}} [[Sulfur]], +25 {{c}} [[Crystal]], +25 {{gem}} [[Gem|Gems]], +50000 {{g}} [[Gold]]}} {{TErow| 5 |Day 5|Research on combination artifacts had continued after the four of you left to search for the [[Angelic Alliance]]. The [[wizard]]s discovered a horn made of precious metals called the [[Cornucopia]]. If you put the [[Everpouring Vial of Mercury]], the [[Eversmoking Ring of Sulfur]], [[Everflowing Crystal Cloak|Everflowing Cloak of Crystal]] and the [[Ring of Infinite Gems]] together, they will make this [[Cornucopia]]. Rumors have surfaced that these items, along with a few bags of gold, are circulating throughout the area. No doubt [[Sandro]]'s forces are seeking them.}} {{TErow| 10 |Day 10|effect=-10000 {{Gold}} [[Gold]]|Disaster has struck. Thieves entered the castle late at night, killed the guards and stole as much gold as they could run off with. This will set back your building schedule quite a bit.}} {{TErow| 13 |Day 13|Strange things have been sighted. Near the small town of [[Gourney]] the ground seems to be on fire, but nothing burns near it. Some have seen a spectacular orb sitting in the middle, its fiery surface swirling the beautiful oranges and reds of fire. Others say there are [[Fire Elemental]]s dancing among the flames, but no one can tell for sure.}} {{TErow| 17 |Day 17|Stumbling into camp one night, a poor man collapses onto the ground in front of [[Gem]]. She quickly applies her healing magic, and he is able to tell her his tale. He describes a place where the [[imp]]s have set up a cache of stolen treasures, but that is only the landmark to a wondrous orb set upon a golden base. The orb swirls as if filled with clouds and actually seems to overflow onto the ground. He saw magical creatures made of nothing more than the clouds floating in and around the orb. Chased out by [[Necromancer]]s, he does not know if the orb is still there or if they have taken it.}} {{TErow| 20 |Day 20|This is just not your week. A messenger who was traveling between all of the castles, trying to coordinate the assault, accidentally was carrying termites. He didn't notice them because he didn't have any wood on him. But the castles are now noticing, and it's going to take a lot of wood to rebuild everything and a lot of gold to pay for the exterminator. Also, it's the exterminator's wife, so you have to appease her with some pretty gems, or he won't come and you'll lose all of your defenses.|effect=-50 {{w}} [[Wood]], -10 {{gem}} [[Gems]], -20000 {{g}} [[Gold]]}} {{TErow| 24 |Day 24|The [[Forest Guard]] scouts return, each of them reporting something of interest. [[Sandro]]'s movements have been towards your location, and he leads a large army. Some of the generals have the pieces to the [[Cornucopia]], but they should be taken out easily. One of the scouts, the last one in, has an interesting tidbit of information. Within the barren lands of the [[necromancer]]'s lies an even more rocky and foreboding land. Traversable, this land holds an orb with a golden base. The orb looks to be made of silt or mud, but the scout could tell it was powerful. It may have already fallen into [[Sandro]]'s hands, as he was close by.}} {{TErow| 31 |Day 31|[[Crag]] came out of his tent swearing up a storm. The entire camp was infested with fleas and lice. Normally he wouldn't care about such things, but many of the troops will suffer some serious side effects if they don't get these taken care of. The cost is enormous to flea dip every last Behemoth, Orc, Wolf, Riders and the rest of the hairy bunch.|effect={{g}} -15000 [[Gold]]}} {{TErow| 38 |Day 38|A raiding party swarmed over the camps and surprised everyone there. Barely able to escape with their lives, the troops were unscathed, but all of the equipment has to be replaced. The smiths require more ore to make the metals and the gold with which to pay them.|effect={{o}} -30 {{o}} [[Ore]], -10000 {{g}} [[Gold]]}} {{TErow| 41 |Day 41|A [[Behemoth]], one of [[Yog]]'s scouts, returns looking ragged and filthy yet also very happy and excited. He exclaims, "I killed a hundred of those bony critters before they ran me outta there. And I saw this pretty ball sitting in a puddle as far south as I could go. It's east of here, deep in Necro territory." He puffs out his chest with pride, knowing he has delivered important information because [[Yog]] looks very excited. The [[Behemoth]] was shown a meal and a bath.}} {{TErow| 45 |Day 45|Knowing the bad luck you have been faced with recently, a seer has been brought on board to search for disasters. She will look into the future and see if anything will cause any more disasters. With some luck and a little work, future problems can be avoided.|effect=-5000 {{g}} [[Gold]]}} {{TErow| 48 |Day 48|A message arrived for [[Gelu]]. He quickly read it and then flew into a rage, screaming unintelligible words and pounding his fists against trees and rocks. His second-in-command picked up and read the note. This is what it said: "We regret to inform you that [[Caleb]], Captain of the [[Forest Guard]], was killed in the last skirmish with the [[Necromancer]]s. We have confirmed he was slain by [[Sandro]]'s forces. You are therefore requested to return to [[Erathia]] as soon as possible. Once there, you will be trained in the formal duties of Captain and gain control of the [[Forest Guard]]. Congratulations." Knowing how close [[Gelu]] must have been to [[Caleb]], this will not be a happy promotion.}} |}
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