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=== General === The list of allowed objects can be customized, as well as object generation parameters. Object customization can be set at template level - settings will apply to the whole map - and/or at zone level. It takes the form of an ordered list of rules. RMG has an initial, default list of available objects, along with default parameters for objects. You can add custom rules to amend this list or/and these parameters. There are two types of rules you can add: * "Disable" rules: remove an object (or a group of objects) from the list; * "Enable / Edit" rules: add an object to the list and/or change the parameters for this object. Rules are applied in the order they are listed, each rule taking precedence over the previous ones. In some cases, rules order matters. For example, if you want to disable all objects except a few, you need to first add a "disable everything" rule, and then add rules to re-allow specific objects. Whereas if the "disable everything" rule is at the end of the list, all objects will be disabled regardless what the previous rules are. Rules defined at template level apply before rules defined at zone level. It means that zone-specific rules always override general rules. Rules of type "Disable" can target a single object, but also groups of objects of the same kind (for example, all [[Pandora's Box]], all Creature Banks, etc). You can also disable all objects at once. However, only objects that follow the [[#treasure_generation|regular generation process]] can be disabled. Object rules cannot be used to disable: * Towns/castles; * Mines and [[#mines|the few resources that come with]] - those will not be affected even if the resource type is disabled; * Unprotected [[Keymaster's Tent]]s [[#border_guard_connection|dedicated to zone connections]] - but [[Keymaster's Tent]]s [[#keymasters_tent_the_object|dedicated to protect valuable objects]] can be disabled. These objects are managed using other zone and connection settings. In addition, via zone settings it is not possible to preclude [[#quest_artifact_for_seers_hut|Seer's Huts]] and groups of objects that may appear due to the presence of [[#keymasters_tent_the_object|Keymaster's Tent]] located in another zone (unless, of course, by disabling [[Seer's Hut]] quest artifacts or [[Keymaster's Tent]] for the entire template). Rules of type "Allow / Edit" require to set object parameters: value, frequency, maximum count on the map and per zone (maximum count on the map can only be set at template level, and not at zone level). If the object is already part of the allowed objects list, then its parameters will be overridden by the custom ones. Otherwise, the object will be added to the list with the custom parameters. Parameters can be left unchanged by setting them to "default". A parameter set to "default" will not be changed when the rule is applied. If the new object is added, "defaulted" parameters will have the values from the template settings (the list of objects that is created by adjusting only template level rules to default list). If there is no such object in this list, "defaulted" parameters will have the default, hard-coded value (see [[#object_default_settings|here]]). Thus, by setting all parameters to "default", you can simply allow the object to be generated in a standard way. Dwellings, [[Pandora's Box]] with creature reward, and [[Seer's Hut]] quest artifacts with creature reward can be disabled, enabled, or customized individually (for each creature type), but also by entire level. If so, parameters defined for an entire creature level will be individually applied to each object, for each creature. It is recommended to use this mechanism instead of customizing individual objects, because each zone can only host objects with creatures from [[#zone_faction|a single faction]].
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