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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | {{red}} 1, 9, 0 | style="padding-left:7px; padding-right:5px;" | You know that deep within the bowels of the earth demonic forces lay in wait to tear you limb from limb. Before entering such a world it would be most prudent to have a well-armed force at your back. |- | style="text-align:center;" | 2, 22, 0 | style="padding-left:7px; padding-right:5px;" | Stopping for a quick break, you wander into the shadows of a cool forest. Immediately, you stumble upon a majestic bird shimmering with all the colors of the rainbow. You stop in your tracks. Your legs won't move. This is the famed [[Quei Bird]] - more beautiful than any creature you have ever seen. It peers at you, looking straight into your soul. With a sudden start the magnificent bird lifts off, leaving a sparkling blue feather behind. You pick up the feather and the men take this as a good omen, raising their morale significantly.<p><center>'''Contents:''' +2 {{Morale|+2}}</center></p> |- | style="text-align:center;" | 4, 10, 0 | style="padding-left:7px; padding-right:5px;" | Winding your way through the mountains you see signs of habitation - old campfires, bones of consumed animals. Too late, you realize you are surrounded. [[Gog]]s attack! They must be protecting the entrance to the [[Underworld]].<p><center>'''Guardians:''' 25 {{Cn|Gog|name=Gogs}}</center></p> |- | style="text-align:center;" | 4, 11, 1 | style="padding-left:7px; padding-right:5px;" | Before continuing, you remember your promise to [[Queen Allison]] and dispatch a letter stating that you have made it to the [[Underworld]] Gate and are just now securing the passage. All that's left are some [[Arch Devil|Archdevils]], and you're certain that your army can handle them. |- | style="text-align:center;" | 23, 35, 0 | style="padding-left:7px; padding-right:5px;" | "Excellent, Sir! We were just on our way to tell you that we are interested in joining your cause. If you visit the [[Barracks]] weekly we'll be very glad to sign up with you," says a [[Swordsman]], pointing to the [[Barracks]] just behind him. |- | style="text-align:center;" | 29, 23, 0 | style="padding-left:7px; padding-right:5px;" | You stare bleakly at the inhospitable land ahead. It's burned and scarred by lava and flame. Dead. What twisted creature would choose to live in such a place? The [[Underworld]] will be worse, you're sure, but this is bad enough. Your men begin to murmur about the strange occurrences that go on in these parts - evil things. They fidget as they walk, flinch at every noise. Sensing they are close to fleeing, you sit boldly in your saddle and show no sign of distress as you give the order to continue.<p><center>'''Contents:''' -2 {{Morale|-2}}</center></p> |- | style="text-align:center;" | 35, 33, 0 | style="padding-left:7px; padding-right:5px;" | Your [[Barbarian]] instincts tell you that the [[Demon]]s would not leave this place unguarded. You see nothing at first, but the faintest odor of sulfur gives away the presence of your attackers. They must've seen something in your expression because lots of [[Magog]]s suddenly attack..<p><center>'''Guardians:''' 26 {{Cn|Magog|name=Magogs}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|6, 32, 0|red|Castle|[[Meddington]]}} {{Town row|15, 15, 0|blue|Inferno}} {{Town row|24, 5, 0|purple|Inferno}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 3 |loc={{purple}} {{town|Inferno}} (24, 5, 0)|gold|freq=2|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}} |} ==== Heroes ==== {{hero header}} {{hero row|6, 33, 0|red|Tarnum|image=Tarnum (Knight)|Knight}} {{hero row|11, 34, 0|red|Cuthbert|Cleric}} {{hero row|15, 16, 0|blue|Ignatius|Demoniac}} {{hero row|24, 6, 0|purple|Nymus|Demoniac}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 1, 21, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Troglodyte}} | style="padding-left:7px; padding-right:5px;" | Mine! This is my Gold! Go away and find your own, you greedy humans! |- | style="text-align:center;" | 3, 6, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Horned Demon}} | style="padding-left:7px; padding-right:5px;" | What? Did you think we were just going to hand over this Gold? That's just about the funniest thing I've heard all year! |- | style="text-align:center;" | 3, 16, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Imp}} | style="padding-left:7px; padding-right:5px;" | Go away! This Mercury is for our master, so we can't let you have it. |- | style="text-align:center;" | 10, 28, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Imp}} | style="padding-left:7px; padding-right:5px;" | Hehehe! We're supposed to be watching this place and keeping all you peoples from getting to this Sulfur Dune. Always, the big ones ordering us around. We don't get to order nobody. Wanna be home in bed, but nobody cares. Not you either, I bet! Well, someone's gotta pay! |- | style="text-align:center;" | 16, 31, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Skeleton}} | style="padding-left:7px; padding-right:5px;" | You can barely believe your eyes as you approach the Gold Mine. Ahead, a pack of [[Skeleton]]s busily fill carts with Gold. As you approach, though, they drop their tools and pick up swords.<p>"Stay away!" they shout. "We didn't hand over this mine when we died, so we're certainly not going to do it now!"</p> |- | style="text-align:center;" | 18, 26, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Gog}} | style="padding-left:7px; padding-right:5px;" | "None shall pass here!" |- | style="text-align:center;" | 21, 22, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Familiar}} | style="padding-left:7px; padding-right:5px;" | Sorry buddy, but we've got orders not to let anyone pass through here, and the guy who gave us the orders is a lot scarier than you are. Nothing that you can do to us that he can't do worse. |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=8, 1, 0|quest=Achieve:<br>{{exp2|0=}} Level 6</br>|rew=6 {{Ps|Knowledge}}}} {{SorQrow|seer=2|loc=31, 17, 0|quest=Be:<br>{{H|Tarnum|image=Tarnum (Knight)|Knight}}</br>|rew={{An|Clover of Fortune}}}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=13, 8, 0|quest=Return with:<br>{{An|Clover of Fortune}}</br>|prop=I've been unlucky all of my life. If I had the Clover of Fortune, I'm certain my luck would change. I could leave this dreary tower without the fear of being attacked on the road. Maybe I could go visit the ocean. Could you find the Clover of Fortune for me?|prog=Sorry, but my luck is still pretty bad. Just the other day I stubbed my toe while walking under a ladder, then the ladder fell and broke a mirror.|comp=Wow! You found it for me. How wonderful! No more black cats, or mirrors, or ladders. I'm going to take my first vacation and enjoy myself. Will you give it to me?}} {{SorQrow|guard=1|loc=28, 30, 0|quest=Return with:<br>11 {{Cn|Royal Griffin}}s</br>|prop=We don't have much in the way of protection, but if you returned with eleven Royal Griffins we could fly away to a safe place. Then you could do as you wish.|prog=Doesn't look like you have eleven Royal Griffins to me. We can't all escape without that exact number.|comp=What wonderful news! Now we can fly away to safety. Will you give us the eleven Royal Griffins?}} {{SorQrow|guard=1|loc=34, 26, 0|quest=Achieve:<br>{{exp2|0=}} Level 6</br>|prop=You are not yet worthy to pass. The guards eye you dubiously, but agree to let you by when you have achieved experience level six.}} {{SorQrow|guard=1|loc=34, 31, 0|quest=Return with:<br>7 {{Cn|Wight}}s</br>|prop= We want proof that you are indeed fighting for the side of good. Bring us 7 Wights so we can destroy them, and we will believe you, and let you pass.|prog=You don't seem to be very sincere about finding those Wights, so why should we allow you to pass?|comp=Give us the Wights so we can put their souls to rest and we'll let you pass. I'm sure you want to visit that tent just to the south of here. Watch for guardians though. We aren't positive, but some of those demon types might have slipped by us.}} |} [[Category:Campaign scenarios]]
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