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== Necromancy origin {{wll}} == The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods". :<div style="font-style: italic;">"The origins of [[Necromancy]] can be traced back to the time of [[the Silence]], though not as directly as you might imagine. The art of [[Necromancy]] is a spin-off, really, of Alchemy, which in itself is a spin-off of Wizardry, which is a spin-off of, of all things, Religion. :Now let [[Marcus Finch|me]] explain. Not to sound cliché, but "in the beginning," there was Religion. The basic principle behind [[Erathia]]n Religion is that if you properly follow all the rituals, that which you ask for shall be granted. This belief holds true even today. But centuries ago, those who dabbled in the mystical arts changed the basic precepts of Religion. Living high in the southern mountains, they became the first [[Wizard]]s, using rituals of magic not to ask for reward, but to create it themselves. :Sure enough, there were some [[Wizard]]s who were not content to be Conjurers. Rather than create something from nothing, they changed the practiced rituals in an effort to change their environment - they attempted to animate the inanimate. Now comprised more of science than of magic, the art of Alchemy was born. :Still, there were a few who took this "new religion" one step further. Rather than give life to inanimate objects, the goal of this new group was to re-animate previously living creatures. By blending the magic of conjuring with the science of alchemy, the [[Necromancer]]s sought the complete and total resurrection of the dead. However, it quickly became apparent that in order to restore life in this fashion that life must be taken from somewhere else. :Such a practice was so blasphemous (even to the [[Wizard]]s and [[Alchemist]]s) that the [[Necromancer]]s' cult was exiled from the nation of [[Bracada]] (the southern mountains I mentioned earlier). Wandering the continent, the cult eventually settled in the [[AvLee]] - a region teeming with life. As time passed, the [[Necromancer]]s, trying to reach their goal of a perfect resurrection, slowly drained all the life around them. :The closest the [[Necromancer]]s have come to a resurrection is the creation of the [[Lich]]. The [[Lich]] itself is not evil - it is merely the attempt of a [[mage]] to keep himself alive after his death by '''trading''' his life for his own resurrection. Far more sentient than the animated [[Zombie]]s or [[Skeleton]]s, the [[Lich]] retains the abilities of its previous form, but must continue to feed on life to survive. :Today the nation of Deyja, barren home of the [[Necromancer]]s for nearly a millennium, continues to grow like a cancerous scar in the heart of the [[AvLee]]. The [[elves]] have been unable to stop this slow spread of lifelessness, nor has any other nation even tried. No war has ever been declared on Deyja - even if the [[Necromancer]]s were completely destroyed, the land is uninhabitable. :But the [[Necromancer]]s have two true enemies: the [[Wizard]]s and [[Alchemist]]s who spawned them, and the [[Elves]] who must now live with them. In my humble opinion, it is but a matter of time until someone does declare war upon Deyja." :-[[Finch]]"</div>
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