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=== Hero Data === Hero data is written as follows: <span style="color:orange">GG</span>000000 <span style="color:red">RR</span>000000 <span style="color:blue">HH</span>000000 <span style="color:green">SO</span>000000 <span style="color:turquoise">OL</span>000000 <span style="color:teal">ST</span>000000 <span style="color:pink">TL</span>000000 <span style="color:brown">SB</span>000000 <span style="color:grey">SP</span>000000 <span style="color:gold">U1</span>000000 <span style="color:gold">U2</span>000000 <span style="color:gold">U3</span>000000 PS000000 PL000000 <span style="color:silver">R0 </span><span style="color:silver">AS </span><span style="color:silver">CO</span> 00, where: * <span style="color:orange">GG</span> = Gender: 00 is male, 01 is female. * <span style="color:red">RR</span> = [[Hero race|Race]]. These are listed alphabetically, from Demon to Vampire. This has no in-game effect or visibility and the extensions preferred to default everyone to human, except [[Gelu]] who gets to be an elf. * <span style="color:blue">HH</span> = [[Hero class|Class]]. Classes go in order of factions, and within a faction the might class is listed first. Therefore 00 = Knight, 01 = Cleric, 02 = Ranger, 03 = Druid, etc. Note, that HotA classes essentially "follow" this encoding. * <span style="color:green">SO</span> = First skill (ref. ID). * <span style="color:turquoise">OL</span> = First skill's proficiency level (00 = Basic, * 01 = Advanced, 02 = Expert). * <span style="color:teal">ST</span> = Second skill (ref. ID). If there is no second skill, instead, FFFFFFFF is used, replacing ST and the zeroes following it. * <span style="color:pink">TL</span> = Second skill level. If there is no second skill, 00 is used (Basic). * <span style="color:brown">SB</span> = Spell Book. 00 = absent, 01 = present. * <span style="color:grey">SP</span> = Spell (ref. ID). If no spell is present, FFFFFFFF is used instead. * <span style="color:gold">U1</span>, <span style="color:gold">U2</span>, <span style="color:gold">U3</span> = Starting army unit reference IDs. * PS = Small Portrait DWORD pointer, which leads to plain text name of the portrait in the H3bitmap.lod. * PL = Large Portrait, same as above. * <span style="color:silver">R0</span> = allowed in RoE maps by default. 00 = false, 01 = true. * <span style="color:silver">AS</span> = Present by default in all non-RoE maps. 00 = false, 01 = true. * <span style="color:silver">CO</span> = Campaign-only. 00 = false, 01 = true.
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