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Prisoner of Doom
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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 45, 36, 0 | style="padding-left:7px; padding-right:5px;" | [[Bidley]] notices the traces of numerous wagons: the fort must be close. The only thing left is to catch the guards by surprise. |} ==== Towns ==== {{town header}} {{town row|49, 45, 0|teal|Cove}} {{town row|2, 44, 0|purple|Stronghold}} {{town row|3, 5, 0|purple|Stronghold|[[Zargand]]}} {{town row|42, 28, 0|purple|Stronghold}} {{town row|66, 6, 0|purple|Stronghold}} |} ==== Heroes ==== {{hero header}} {{hero row|45, 48, 0|teal|Bidley|Captain}} {{hero row|2, 45, 0|purple|Zubin|Barbarian|image=Zubin (HotA)}} {{hero row|3, 5, 0|purple|Tyraxor|Barbarian|image=Tyraxor (HotA)}} {{hero row|66, 7, 0|purple|Jabarkas|Barbarian}} |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=3|loc=15, 35, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at (12, 32, 0)</br>|rew=1500 {{Exp2}}|prop=Dread Knights are menacing the western region of this land. If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Dread Knights, and the countryside is safe again! Are you ready to accept the reward?}} {{SorQrow|seer=1|loc=15, 35, 0|quest=Defeat:<br>{{H|Jabarkas|Barbarian}}</br>|rew=25 {{Cn|Corsair}}s|prop=A band of corsairs is hiding here. Their leader is [[Jabarkas]], son of the late [[Duke Boragus]]. Now [[Jabarkas]] flies into wild rages all the time because of his father's death. The corsairs would like to find a new leader, but only if their old leader is defeated.|comp=[[Jabarkas]]'s army was defeated and he has been put to shame; he won't show his face again for some time. Are you ready to accept the corsairs into your army?}} {{SorQrow|seer=2|loc=40, 38, 0|quest=Return with:<br>{{SmCost|vert=y|gem=5|g=2000}}|rew=2 {{Cn|Sorceress}}es|prop=Two sorceresses live here. They agree to join the army and back you up with spells--for a small fee, of course.|comp=Excellent! The sorceresses are ready to join your forces.}} {{SorQrow|seer=2|loc=67, 37, 0|quest=Defeat:<br>{{Cn|Mummy|name=Mummies}} at (70, 38, 0)</br>|rew=2 {{Ps|Knowledge}}|prop=A priest lives here. He tells you about a pack of troublesome mummies. He doesn't have the strength to expel them himself, so he asks you to destroy the foul creatures.|comp=The priest is grateful to be rid of the [[undead]]. He promises to share his knowledge with you.}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=6, 11, 0|quest=Be:<br>{{teal}}</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the red teal pass.|comp=The guards note your teal flag and offer to let you pass. Do you accept?}} |} [[Category: Campaign scenarios]]
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