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The King's Son
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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | {{orange}} 0, 14, 0 | style="padding-left:7px; padding-right:5px;" | [[Rogue]]s jump out from every bush and tree, surrounding the path to the [[Arena]]. They've come to collect the heads of escaped slaves, but they don't realize that your troops are no longer escaped slaves but highly trained soldiers.<p><center>'''Guardians:''' 15 {{Cn|Rogue|name=Rogues}}, 15 {{Cn|Rogue|name=Rogues}}, 15 {{Cn|Rogue|name=Rogues}}, 15 {{Cn|Rogue|name=Rogues}}, 15 {{Cn|Rogue|name=Rogues}}, 15 {{Cn|Rogue|name=Rogues}}<p>'''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}</center></p> |- | style="text-align:center;" | {{orange}} 14, 16, 0 | style="padding-left:7px; padding-right:5px;" | You hear the clinking of their armour long before the [[Erathia]]n soldiers attack, so you have plenty of opportunity to prepare for their attack. What you weren't prepared for, however, was their numbers.<p><center>'''Guardians:''' 10 {{Cn|Crusader|name=Crusaders}}, 10 {{Cn|Crusader|name=Crusaders}}, 10 {{Cn|Crusader|name=Crusaders}}, 15 {{Cn|Marksman|name=Marksmen}}, 10 {{Cn|Crusader|name=Crusaders}}, 10 {{Cn|Crusader|name=Crusaders}}<p>'''Contents:''' {{An2|Sword of Judgement}}</center></p> |- | style="text-align:center;" | 15, 21, 0 | style="padding-left:7px; padding-right:5px;" | Stumbling out of the bushes is a [[Gnoll]] who has recently been beaten. He collapses at your feet, trying to draw air into his broken lungs. He's dying, yet he manages to speak one last warning. "Ambush...north!" |- | style="text-align:center;" | {{orange}} 24, 4, 0 | style="padding-left:7px; padding-right:5px;" | You turn a bend in the road and practically run into a large force camped at the side of the road. Before any commands can be shouted, everyone picks up their weapons and you're committed to battle whether you want to or not.<p><center>'''Guardians:''' 40 {{Cn|Pikeman|name=Pikemen}}, 40 {{Cn|Pikeman|name=Pikemen}}, 15 {{Cn|Archer|name=Archers}}, 15 {{Cn|Archer|name=Archers}}, 15 {{Cn|Archer|name=Archers}}, 40 {{Cn|Pikeman|name=Pikemen}}, 40 {{Cn|Pikeman|name=Pikemen}}<p>'''Contents:''' +2084 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | {{orange}} 38, 7, 0 | style="padding-left:7px; padding-right:5px;" | [[Griffin]]s swoop down out of the sky, diving toward your army. You have no time to seek cover, so you order your troops into formation and prepare for battle.<p><center>'''Guardians:''' 12 {{Cn|Griffin|name=Griffins}}, 12 {{Cn|Griffin|name=Griffins}}, 12 {{Cn|Griffin|name=Griffins}}, 12 {{Cn|Griffin|name=Griffins}}</center></p> |- | style="text-align:center;" | {{orange}} 39, 8, 0 | style="padding-left:7px; padding-right:5px;" | Two of your soldiers drop, arrows in their chests.<p>"Attack!" you shout and charge the ambushers before they have a chance to destroy your forces.<p><center>'''Guardians:''' 15 {{Cn|Marksman|name=Marksmen}}, 15 {{Cn|Marksman|name=Marksmen}}, 15 {{Cn|Marksman|name=Marksmen}}, 15 {{Cn|Marksman|name=Marksmen}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|7, 24, 0|orange|Fortress}} {{Town row|12, 64, 0|orange|Fortress|nofort=y}} {{Town row|25, 47, 0|orange|Stronghold}} {{Town row|27, 14, 0|red|Castle|nofort=y}} {{Town row|45, 42, 0|red|Castle|nofort=y}} {{Town row|55, 2, 0|red|Castle}} {{Town row|63, 7, 0|red|Castle}} |} ==== Heroes ==== {{hero header}} {{hero row|7, 25, 0|orange|Tarnum|image=Tarnum (Beastmaster)|Beastmaster}} {{hero row|12, 66, 0|orange|mph={{mph|1|By Royal Decree}}}} {{hero row|25, 48, 0|orange|mph={{mph|1|By Royal Decree}}}} {{hero row|27, 14, 0|red|Adelaide|Cleric}} {{hero row|45, 42, 0|red|Tyris|Knight}} {{hero row|55, 2, 0|red|Rion|Cleric}} {{hero row|63, 27, 0|red|Valeska|Knight}} |} ''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.'' ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 3, 6, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Rogue}} | style="padding-left:7px; padding-right:5px;" | "Ha! We knew our treasure would lure your slaves here! Now, to collect our bounty!" |- | style="text-align:center;" | 7, 35, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Crusader}} | style="padding-left:7px; padding-right:5px;" | "Halt!" the lead [[Crusader]] says. "You have no right to walk these roads. Prepare for your punishment!" |- | style="text-align:center;" | 10, 44, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Crusader}} | style="padding-left:7px; padding-right:5px;" | "[[Earl Rambert]] expected you to travel this route! Now, drop your weapons. You are our prisoners now," shouts one of the [[Crusader]]s.<p>"You assume too much," you say. "We will not surrender!"</p> |- | style="text-align:center;" | 11, 70, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Gnoll}} | style="padding-left:7px; padding-right:5px;" | You can see a pack of [[Gnoll]]s jumping around and waving their arms excitedly in an attempt to get your attention. More volunteers. |- | style="text-align:center;" | 12, 22, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Marksman}} | style="padding-left:7px; padding-right:5px;" | "This [[Sawmill]] belongs to his royal majesty and we are here to make sure that it stays that way!" |- | style="text-align:center;" | 14, 3, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Royal Griffin}} | style="padding-left:7px; padding-right:5px;" | Perched above the [[Gold Mine]] entrance are [[Royal Griffin]]s, scanning the swamps for the slightest movement. Not even a mouse could sneak up on them. |- | style="text-align:center;" | 15, 18, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Swordsman}} | style="padding-left:7px; padding-right:5px;" | You stumble upon a small force of [[Erathia]]n [[Swordsmen]]. They're all covered in mud as if they have been sneaking through the swamp, perhaps scouting or searching for you.<p>You attack before they can flee to warn whatever larger force may be nearby.</p> |- | style="text-align:center;" | 22, 51, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Marksman}} | style="padding-left:7px; padding-right:5px;" | "This [[Sawmill]] belongs to his royal majesty. Leave this place or die!" |- | style="text-align:center;" | 25, 59, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Crusader}} | style="padding-left:7px; padding-right:5px;" | "Halt!" The lead [[Crusader]] says. "This road can be used only for his majesty's purpose. It is quite obvious you are rabble rousers and need to be put down for your insolence." The [[Crusader]] then makes the motion to attack. |- | style="text-align:center;" | 28, 68, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Serpent Fly}} | style="padding-left:7px; padding-right:5px;" | You learn today that not all the creatures of the swamp want to join your fight. These [[Serpent Flies]] have taken residence in the roof of this [[Water Wheel]] and attack the moment you approach. |- | style="text-align:center;" | 34, 52, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Hobgoblin}} | style="padding-left:7px; padding-right:5px;" | It looks like you came upon these [[Hobgoblin]]s at the right time. They're prepared to burn down the [[Water Wheel]] and take all the Gold unless you stop them. |- | style="text-align:center;" | 37, 62, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Roc}} | style="padding-left:7px; padding-right:5px;" | Perhaps all the trouble you have been causing has kept the Earl from reopening this [[Gold Mine]]. All the better for you. Now, it's yours if you can run off the wild [[Roc]]s who guard it. |- | style="text-align:center;" | 40, 67, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Cavalier}} | style="padding-left:7px; padding-right:5px;" | "This is the King's [[Stables]], swine! It is fortunate that we were here to protect it!" |- | style="text-align:center;" | 53, 66, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Crusader}} | style="padding-left:7px; padding-right:5px;" | "Off the King's Road! Throw down your weapons or die, slaves! Now!" |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 42, 0, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Tome of Earth}} | style="padding-left:7px; padding-right:5px;" | The [[Tome of Earth Magic]] has been hidden away here for decades under the protection of a group of [[Zealot]]s and [[Monk]]s sworn to protect it with their lives. Do you want to try to take the Tome from its protectors?<p><center>'''Guardians:''' 8 {{Cn|Zealot|name=Zealots}}, 15 {{Cn|Monk|name=Monks}}, 8 {{Cn|Zealot|name=Zealots}}, 15 {{Cn|Monk|name=Monks}}, 8 {{Cn|Zealot|name=Zealots}}, 15 {{Cn|Monk|name=Monks}}, 8 {{Cn|Zealot|name=Zealots}}</center></p> |} [[Category:Campaign scenarios]]
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