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The Ransom
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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | {{orange}} 5, 32, 0 | style="padding-left:7px; padding-right:5px;" | It's a good thing you ran across those [[Zealot]]s when you did, because you find dozens of [[Basilisk]] corpses scattered across the ground here, each fried to a crisp by magic. If the [[Zealot]]s had any more time, they might have killed all the creatures from the nearby pit. |- | style="text-align:center;" | 8, 28, 0 | style="padding-left:7px; padding-right:5px;" | Several [[Gorgon]]s can be heard bellowing to the south. Moving into the forest you see them strung up by their rear hooves and slaughtered like normal cattle. What the Earl's men can't take with them, they are destroying. |- | style="text-align:center;" | 22, 16, 0 | style="padding-left:7px; padding-right:5px;" | The ground here is littered with the bodies of [[Basilisk]]s who were chained to the ground and shot to death for sport. You clench your fists at the sight and order burials for the poor creatures. |- | style="text-align:center;" | {{orange}} 24, 32, 0 | style="padding-left:7px; padding-right:5px;" | Some female [[Gnoll]]s rush from the [[Gnoll Hut]] and gladly throw their arms around you.<p>"Oh, you've arrived! What a day!" they shout.<p>Then they begin to remove their dresses, revealing that they are not women at all, but males in disguise.<p>"This was the only way we could hide from the soldiers," they explain.<p><center>'''Contents:''' 14 {{Cn|Gnoll|name=Gnolls}}</center></p> |- | style="text-align:center;" | {{orange}} 28, 35, 0 | style="padding-left:7px; padding-right:5px;" | The miller's wife rushes out to greet you.<p>"Glad to meet you, sir. We'd like to offer you a weekly tax in exchange for your protection. Come and see, you will notice we use no slaves. Only our own hands. We've always been against slavery!"</p> |- | style="text-align:center;" | {{orange}} 30, 17, 0 | style="padding-left:7px; padding-right:5px;" | You stop a band of [[Erathia]]n soldiers dragging numerous cages of recently captured [[Serpent Flies]]. They drop the cages when they spot you and prepare to defend their prisoners.<p><center>'''Guardians:''' 20 {{Cn|Pikeman|name=Pikemen}}, 11 {{Cn|Archer|name=Archers}}, 11 {{Cn|Archer|name=Archers}}, 20 {{Cn|Pikeman|name=Pikemen}}<p>'''Contents:''' 38 {{Cn|Serpent Fly|name=Serpent Flies}}</center></p> |} ==== Towns ==== {{Town header}} {{Town row|30, 29, 0|orange|Fortress}} {{Town row|3, 5, 0|red|Castle}} |} ==== Heroes ==== {{hero header}} {{hero row|3, 5, 0|red|Sylvia|Knight}} {{hero row|22, 33, 0|orange|mph={{mph|1|The King's Son}}}} {{hero row|25, 27, 0|orange|mph={{mph|1|The King's Son}}}} {{hero row|30, 30, 0|orange|Tarnum|image=Tarnum (Beastmaster)|Beastmaster}} |} ''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.'' ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 12, 28, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Swordsman}} | style="padding-left:7px; padding-right:5px;" | Fresh blood stains the weapons of these [[Swordsmen]]. Even as you order the attack, you wonder what they have been up to. |- | style="text-align:center;" | 20, 20, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Minotaur King}} | style="padding-left:7px; padding-right:5px;" | The tunnels ahead are blocked by a creature you haven't seen before - [[Minotaur King]]s. You think that even your enemy hasn't been able to deal with these beasts and wonder what lies in the tunnels beyond. |- | style="text-align:center;" | 20, 28, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Champion}} | style="padding-left:7px; padding-right:5px;" | "This passage is for the King's use only! Go back slaves and stop this futile rebellion!" The [[Champion]]s shout and then charge. |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 0, 35, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Endless Sack of Gold}} | style="padding-left:7px; padding-right:5px;" | Greedily you reach out and snatch the [[Endless Sack of Gold]]. Without any [[Gold Mine]]s this artefact will come in handy. |- | style="text-align:center;" | 25, 29, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Inexhaustible Cart of Lumber}} | style="padding-left:7px; padding-right:5px;" | There may not be any [[Sawmill]]s in the vicinity, so the [[Inexhaustible Cart of Lumber]] will be just as useful. |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=31, 12, 1|quest=Defeat:<br>{{Cn|Minotaur King}}s at (20, 20, 1)</br>|rew=5000 {{exp2}}|prop=The old [[Wizard]] who lives here has been the prisoner of the [[Minotaur King]]s for more years than he can remember. He claims that he will teach the one who frees him some of the secrets he has learned over the years.|prog="Come back when you have defeated the [[Minotaur]]s and I will teach you all that I know," says the [[Wizard]].|comp="I see that you are ready for your training. Do you have time now?" asks the old [[Wizard]].}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=11, 14, 1|quest=Be:<br>{{orange}}</br>|prop=The guards here will only allow [[Tarnum]] or one of his Captains pass.|prog=Only one of [[Tarnum]]'s armies can pass.|comp=Do you wish to pass through this gate now?}} |} [[Category:Campaign scenarios]]
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