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Wandering creature
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===== The first check ===== The first check simply compares the wandering creature's '''mood''' with the hero's '''charisma'''. If charisma is equal to or greater than mood, the wandering creature will try not to fight. '''Mood''' is a random number determined at the start of a game from a range set by the mapmaker. Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10. '''Charisma''' is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors. Base charisma in brief (see below for full details): * A player army of a third or less the strength of the wandering creature gives a base charisma of -3. * Between one third and one half gives a base charisma of -2. * Between one half and equal gives a base charisma of -1. * A hero's army which is more powerful than the wandering creature gives a base charisma between 0 and 11. The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on 'sympathy': 1 for at least one of the same creature type in the hero's army, 2 for over half the army being that type, and 0 otherwise.
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