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User:Csaros/Mod - Changelog
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== Creatures == === War Machines === War machines are famously bad, to the point where their respective skills suffer as a result. At the same time, Cannon is by far the strongest war machine. :+ {{Cn|First Aid Tent}}: HP 150, cost 1000. :+ {{Cn|Ammo Cart}}: HP 150. AI 300. :+ {{Cn|Ballista}}'s Attack and Defense increased to 12. Level reduced to 4 (for the sake of Ballista specialists) // ''Ballista specialists now have a better powerstack with them! :+ {{Cn|Cannon}}'s Attack reduced to 15, damage 3-5, cost 3500. Level reduced to 5 (for the sake of Jeremy). // ''Cannon is infinitely superior to the Ballista. Hopefully this will make them more akin to one another. === Castle === :- Archangel's speed reduced to 17 (by 1). // ''Archangels are by far the best unit in the game. That is still the case, but now a hero with Gold Dragons and a Ring of the Wayfarer or a hero with Black Dragons and the Cape of Velocity get to cast the first spell. === Tower === * {{Cn|Genie}}s cost reduced to 500 (by 50). // ''Genies are relatively weak compared to Master Genies and I want some hot genie-lover to notice me for making this change. * {{Cn|Master Genie}}s can no longer cast Anti-Magic. // ''The most annoying thing to happen when playing Tower is Master Genies casting Anti-Magic on you Master Gremlin on turn 1, and your other master genie stacks just standing there, unable to cast anything else. ''If you want them to cast Anti-Magic, edit 0x047bf4 to 14. If you want them to cast Anti-Magic and also Clone, edit it to 15 instead. === Inferno === I wanted to buff Inferno a little bit, but not too much. I decided to put most buffs on the Demon Farming, which is heavily underutilized compared to f.e. Necromancy. :+ {{Cn|Familiar}}'s growth increased to 18 (by 3), horde growth to 9 (by 1). // ''This increased demon farming by 1 per week. :+ {{Cn|Familiar}}'s "Magic Channel" ability now gives 33% (rounded down) of enemies spent spellpoints. :+ {{Cn|Imp}}s and {{Cn|Familiar}}s now fly. // ''Yes, they did have wings and moved in a way deceptively similar to flying, but they couldn't cross obstacles because the game considered them a land unit. Based on testing (mostly by guest_273), these units now seem much more valuable despite their stats being exactly as they were before. This makes them superior to Gremlins (but not to Master Gremlins) which is a valuable spot in my opinion. :+ {{Cn|Hell Hound}}'s growth increased to 6 (by 1). // ''Growth 5 on level 3 is a sick joke. This will also increase demon farming by 1 per week. :+ {{Cn|Horned Demon}}'s now have the Jousting ability. Cost increased to 360. Building cost increased (see Buildings). // ''Horned Demons are essentially identical to regular demons except for a slightly higher HP. Their only use is to demon-farm them into more demons, keep upgrading, and so on. This strategy is now less viable (as one would have to spend extra 700 gold per 1 demon farmed this way); at the same time, Horned Demons are a little better, especially when commanded by a hero. As a result of the attack decrease, Horned Demons have to embrace their goat-like characteristics to charge into the enemies, and Pikeman have something to be immune to. :+ {{Cn|Pit Lord}}'s cost decreased from 700 to 666. :+ {{Cn|Efreet Sultan}}'s now have a slightly stronger Fire Shield (25%) that stacks with the Fire Shield spell, as long as you have the Black Orb. // ''I know, this will come up so often. === Dungeon === * {{Cn|Scorpicore}}'s cost reduced by 50, HP increased by 10, damage floor increased by 2. === Fortress === * Swapped {{Cn|Lizardman}}'s and {{Cn|Lizard Warrior}}'s Attack and Defense skills. // ''This will make him a slightly better shooter, without being too much of a change. === Conflux === * {{Cn|Fire Elemental}}s now fly. // ''Yes, their animations was already that of a flying unit, but the flags were not marked as flying. === Factory === :- {{Cn|Halfling}}'s shots reduced to 12 (halved). :- {{Cn|Halfling Grenadier}}'s shots reduced to 16 (by 8), Attack reduced to 4 (by 1) price increased to 65 (by 5). // ''Halflings are too good compared to a Master Gremlin for my taste. :+ {{Cn|Gunslinger}}'s and [[Bounty Hunter}}'s HP increased by 5, but defence reduced by 2. // ''This will make them about as vulnerable in all cases, except for spells, which they should withstand a little better now.'' :+ {{Cn|Juggernaut}}'s speed increased by 1, defense increased to 25 (by 2). // ''This, as well as the Gantry cost change, will solidify Juggernauts as the strong-but-expensive alternative to weak-but-cheap Couatls, instead of having Juggernauts be slightly better but slightly more expensive. === Neutrals === :- {{Cn|Sharpshooter}}'s cost increased to 500 gold // ''because of Gelu'' :- {{Cn|Enchanter}}'s cost increased to 1000 gold // ''because of Dracon'' Due to the changes to the Hypnotize spell, Fangarms became much stronger than before. As a result, they have been rebalanced. :+ {{Cn|Fangarm}}'s stats altered: Atk 14, Def 10, HP 80, Dmg 10-14, growth 2, cost 800. They are now a level 6 unit and spawn 5-12 when randomly generated. For the purposes of '''morale '''and''' native terrain''': ** {{Cn|Troll}}s and {{Cn|Boar}}s belong to Stronghold, ** {{Cn|Mummy|name=Mummies}} belong to Necropolis, ** {{Cn|Satyr}}s and {{Cn|Leprechaun}}s belong to Rampart, ** {{Cn|Peasant}}s belong to Castle, ** {{Cn|Stone Golem|noname=}} {{Cn|Iron Golem|noname=}} {{Cn|Steel Golem|noname=}} {{Cn|Gold Golem|noname=}} {{Cn|Diamond Golem|noname=}} All [[Golem]]s belong to Tower. === On-hit-chance Abilities === Primarily QoL for the abilities to ever hit and to do something once they do. :+ All 20% chance per hit abilities have 25% chance per hit now ([[Aging]], [[Death Blow]], [[Disease]], [[Blind]], [[Petrify]], [[Paralyze]], [[Acid Breath]], [[Lightning Strike]]). :+ Disease reduces Attack and Defense by 4. :+ Petrified units take 25% damage less than normal. :- Lightning Strike is now a level 2 spell. // ''To make it the real Lightning Bolt'' :+ Aging is no longer considered a 5th level spell. :+ Poison now has 33% chance to apply. :+ Fear now has 12.5% chance to apply. === AI and Fight values === All of these except the Green and Red dragon change are a result of previous changes. * Green and Red Dragon's AI values swapped. * Zombie - 130, 162 * Vampire Lord - 798, 665. * Dread Knight - 2405, 2049 * Ghost Dragon - 4743, 3260 * Horned Demon - 482, 546. * Efreet Sultan - 2390, 1839. * Medusa - 520, 380 * Medusa Queen - 580, 424 * Scorpicore - 1772, 1372 * Thunderbird - 1111, 872 * Basilisk - 554, 509 * Greater Basilisk - 718, 565 * Rust Dragon - 26697, 24271 * Azure Dragon - 79633, 56878 * Cannon - 725, 800 * Mummies - 279, 279 * Fangarms - 1327, 1327 * Juggernauts - 6563, 5468 * Marksmen ''184'', 165 * Grand Elfes ''331'', 235 * Wolf Raiders ''211'', 174 * Halfling Grenadier ''95'', 84 * Halfling ''75'', 65 * Master Gremlin ''55'', 65 * Imp 52, ''50'' * Familiar 64, ''60''.
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