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Hex Editing - Guide
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== Movement point reminder == The movement point reminder is located at 0x9c91. It checks if movement points are 0 (using a 2-byte ''test eax, eax'') and then proceeds to different code if movement points are (or not) zero. If one wants to change it to a higher number (to avoid reminding of movement for heroes that can't actually move anymore), the following code can be used: :0x9c91: {{---}}{{---}}a1 c8876900 ''mov eax, [0x6987c8]'' e9 849d0d00 (jump to some arbitrary free space) 90909090 : free space: {{-}}3d XY000000 ''cmp eax, XY'' - compare movement points with value XY. :::: {{---}}7F 0A ''jg 0x0a'' - jump 10 bytes if the value is greater. :::: {{---}}A1 C4 5d 6A 00 - displaced code :::: {{---}}e9 6f62f2ff - jump to 0x9c9f (or 49C9F) :::: {{---}}e9 a462f2ff - jump to 0x9cd9 (or 49CD9).
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