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User:Csaros/Mod - Changelog
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=== Inferno === I wanted to buff Inferno a little bit, but not too much. I decided to put most buffs on the Demon Farming, which is heavily underutilized compared to f.e. Necromancy. :+ {{Cn|Familiar}}'s growth increased to 18 (by 3), horde growth to 9 (by 1). // ''This increased demon farming by 1 per week. :+ {{Cn|Familiar}}'s "Magic Channel" ability now gives 33% (rounded down) of enemies spent spellpoints. :+ {{Cn|Imp}}s and {{Cn|Familiar}}s now fly. // ''Yes, they did have wings and moved in a way deceptively similar to flying, but they couldn't cross obstacles because the game considered them a land unit. Based on testing (mostly by guest_273), these units now seem much more valuable despite their stats being exactly as they were before. This makes them superior to Gremlins (but not to Master Gremlins) which is a valuable spot in my opinion. :+ {{Cn|Hell Hound}}'s growth increased to 6 (by 1). // ''Growth 5 on level 3 is a sick joke. This will also increase demon farming by 1 per week. :+ {{Cn|Horned Demon}}'s now have the Jousting ability. Cost increased to 360. Building cost increased (see Buildings). // ''Horned Demons are essentially identical to regular demons except for a slightly higher HP. Their only use is to demon-farm them into more demons, keep upgrading, and so on. This strategy is now less viable (as one would have to spend extra 700 gold per 1 demon farmed this way); at the same time, Horned Demons are a little better, especially when commanded by a hero. As a result of the attack decrease, Horned Demons have to embrace their goat-like characteristics to charge into the enemies, and Pikeman have something to be immune to. :+ {{Cn|Pit Lord}}'s cost decreased from 700 to 666. :+ {{Cn|Efreet Sultan}}'s now have a slightly stronger Fire Shield (25%) that stacks with the Fire Shield spell, as long as you have the Black Orb. // ''I know, this will come up so often.
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