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Horn of the Abyss (Changelog)
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== Version 1.5.2 (17/MAR/2018)== ===HotA bugs=== [-] Fixed a bug where Ajit would have incorrect number of Beholders in his second stack [-] Fixed a bug where Conflux heroes wouldn't be available in taverns for players who started with other towns [-] Learning skill bonus is now considered when visiting Gazebo [-] Fixed AI crash on boarding a boat [-] Fixed a bug where multiplayer games with AI-controller players sometimes wouldn't load [-] Fixed a bug where opening a hero's profile, then switching to another hero via right UI panel and attempting to fire him/her would cause issues [-] Heroes exchange button on town screen now becomes inactive after one of them is dismissed [-] It's now impossible to dismiss a hero in the unit gain, garrison, and mine windows [-] Game doesn't crash anymore if savegames made in older, currently unsupported versions are present [-] RMG: fixed a rare bug where a faulty passage would be created at a three-zone borderland [-] Fixed a crash when summoning too many Fangarms with Horn of the Abyss [-] Fixed a bug where the cursor could become faulty after closing the Grotto dialog window [-] Fixed issues with smooth graphic effects in combat [-] Mage Guild screen loading was speeded up [-] Fixed a bug where there would be no text message when visiting an empty churchyard even if object messages were set to be shown [-] Fixed a bug where incorrect soundbite could be played when notifying a player of his turn in hotseat multiplayer ===In-game experience=== [+] Resistance secondary skill and Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity, and Pendant of Reflection artifacts reduce enemy hero Spell Power skill during combat instead of increasing a chance to resist a spell [+] Resistance secondary skill percents increased from 5/10/20 to 10/20/30 [+] The damage of Armageddon spell reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120 [+] The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75% [+] Value of antimagic spells has been reduced for AI [-] Ruins guard count increased from 10/2/2/10/1 β 20/3/3/10/1 β 30/5/5/20/2 β 40/7/7/20/2 to 20/3/3/10/1 β 30/5/5/10/1 β 40/7/7/20/2 β 50/9/9/20/3 (Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches); Ruins open map radius increased from 10 to 12 [-] Obstacle generation along with placement of creatures and upgraded neutral stacks are now performed similarly to SoD ===SoD bugs=== [-] Fixed a crash that would occur when clicking an enemy stack adjacent to a First Aid Tent during the Tent's turn [-] Fixed a bug where AI would enter a cycle after erroneously determining a tile to summon a boat [-] Fixed a number of technical bugs with reviewing an enemy's turn [-] Fixed a bug where the minimap would go black after exiting a town screen during enemy's turn [+] Fixed a bug where the town list in bottom right corner of the UI wouldn't refresh after using an Inferno's Town Gate to teleport [+] Fixed a bug where AI could still be searching for the Grail on a map with no obelisks [+] Fixed a bug when screen was not updated after getting defeating monster prize ===Graphics=== [+] A new highlands spruce tree has been added [-] Oasis sprite remade [+] Fixed and enhanced the autumn oak tree sprites for the Grass terrain ===Interface=== [+] Added a hint with the creature upgrade cost when right-clicking or hovering over the upgrade button, even if it's inactive [+] Combat hero preview window now shows hero temporary skill changes [+] Campaign video is now interrupted in 15 seconds instead of 3 after subtitle scrolling stopped ===Miscellaneous=== [+] Fortune Favors Fools and In Defense scenarios have been introduced [-] Scenario The Devil Is in the Detail updated [-] Added a possibility to generate mt_TeamJebus RMG template on M size [-] On 6lm10a RMG template the roads on wide connections and most of center zone connection are disabled [-] Black'n'Blue RMG template updated [+] Added RMG template check before online game, and a warning in case the template is modified [-] Mirrored templates now have synchronized upgraded neutral stacks and obstacle placement in combat [-] Minimal volume setting has been decreased; overamplification at the top setting has been fixed [-] Multiple maps and texts have been fixed
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