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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 20, 8, 0 | style="padding-left:7px; padding-right:5px;" | Bonus troops for [[Zog]]<p>''Note: ONLY applies to AI {{tan}} player.''<p><center>'''Contents:''' 5 {{Cn|Orc Chieftain|name=Orc Chieftains|image=Orc Chieftain (HotA)}}, 22 {{Cn|Hobgoblin|name=Hobgoblins}}, 13 {{Cn|Boar|name=Boars}}, 4 {{Cn|Ogre Mage|name=Ogre Magi}}, 12 {{Cn|Wolf Raider|name=Wolf Raiders}}, 5 {{Cn|Ogre|name=Ogres}}</center></p> |- | style="text-align:center;" | 58, 2, 0 | style="padding-left:7px; padding-right:5px;" | Everything indicates that you are very close to [[Zog]]'s stronghold. What's more, you can smell the smoke of campfires. What if the leader of the [[ogre]]s has come out of his lair to stretch his bones, hunt, collect tribute, prostrate with his backside up in front of some idol—whatever it is these scum like to do in their leisure time? A good time for a quick march and a surprise attack!<p><center>'''Contents:''' {{Mv|Give|+2500}}</center></p> |- | style="text-align:center;" | 20, 8, 0 | style="padding-left:7px; padding-right:5px;" | + boars for AI<p>''Note: ONLY applies to AI {{tan}} player.''<p><center>'''Contents:''' 9 {{Cn|Boar|name=Boars}}</center></p> |- | style="text-align:center;" | 66, 57, 0 | style="padding-left:7px; padding-right:5px;" | + boars for AI<p>''Note: ONLY applies to AI {{tan}} player.''<p><center>'''Contents:''' 8 {{Cn|Boar|name=Boars}}</center></p> |- | style="text-align:center;" | 68, 7, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: ONLY applies to AI {{tan}} player.''<p><center>'''Contents:''' 4 {{Cn|Ogre|name=Ogres}}, 20 {{Cn|Hobgoblin|name=Hobgoblins}}, 4 {{Cn|Ogre Mage|name=Ogre Magi}}</center> |- | style="text-align:center;" | 22, 67, 0<p>31, 67, 0<p>43, 64, 0</p> | style="padding-left:7px; padding-right:5px;" | ''Note: ONLY applies to AI {{tan}} player.''<p><center>'''Contents:''' {{Mv|Nullify|Nullify}}</center></p> |} ==== Towns ==== {{town header}} {{town row|13, 61, 0|teal|Factory|[[Burton]]|nofort=y}} {{town row|16, 7, 0|tan|Stronghold}} {{town row|44, 4, 0|tan|Stronghold}} {{town row|68, 47, 0|tan|Stronghold}} {{town row|0, 0, 1|tan|Tower|- <small>''[[Map Editor - Tricks|(Has Skyship)]]''</small>}} {{town row|29, 33, 0| |Stronghold|nofort=y}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 1 | AI - bonus gold | loc={{town|Stronghold}} (44, 4, 0) {{tan}} | freq=1 |effect=+15000 {{G}} [[Gold]]}} {{TErow| 15 | 131 - AI - bonus troops + citadel | loc={{town|Stronghold}} (68, 47, 0) {{tan}} | freq=14 |effect=+20000 {{G}} [[Gold]], [[Citadel]], 5 {{Cn|Ogre Mage|name=Ogre Magi}}, 11 {{Cn|Wolf Raider}}s, 22 {{Cn|Hobgoblin}}s}} {{TErow| 27 | 146 - AI - big bonus | loc={{town|Stronghold}} (68, 47, 0) {{tan}} | freq=21 |effect=+50000 {{G}} [[Gold]], 12 {{Cn|Ogre Mage|name=Ogre Magi}}, 24 {{Cn|Wolf Raider}}s, 52 {{Cn|Hobgoblin}}s}} {{TErow| 29 | Player - 211 - Reinforcement | loc={{town|Factory|noname=}} [[Burton]] (13, 61, 0) {{teal}} | freq=28 |The heroes' success has raised the spirits in Burton: new volunteers can't wait to join the fighters and rid the town of the vile ogres!|effect=4 {{Cn|Sentinel Automaton}}s, 8 {{Cn|Bellwether Armadillo}}s, 12 {{Cn|Engineer}}s, 16 {{Cn|Halfling Grenadier}}s}} |} ==== Heroes ==== {{hero header}} {{hero row|12, 63, 0|teal|Sam|Mercenary}} {{hero row|17, 68, 0|teal|Frederick|Artificer}} {{hero row|19, 69, 0|teal|Henrietta|Mercenary}} {{hero row|16, 8, 0|tan|Guerhaugh|Battle Mage|image=Gundula}} {{hero row|33, 26, 0|tan|Horoagh|Battle Mage|image=Dessa}} {{hero row|44, 5, 0|tan|Zog|Battle Mage}} {{hero row|44, 66, 0|tan|Jerhesh|Battle Mage|image=Zubin (HotA)}} {{hero row|63, 5, 0|tan|Naghban|Barbarian|image=Vey (HotA)}} {{hero row|67, 8, 0|tan|Terghez|Barbarian|image=Saurug}} {{hero row|68, 48, 0|tan|Tan-Ghun|Barbarian|image=Krellion}} {{hero row|4, 0, 1|tan|Creghol|Barbarian|image=Jabarkas}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 23, 67, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ogre Mage|name=Ogre Magi}} | style="padding-left:7px; padding-right:5px;" | So that's what the [[ogre]]s look like. Huge, clumsy, with tarnished olive-colored skin, and poorly armed—but with their strength, that doesn't matter so much; even a club in the hands of such a hulk can be more dangerous than the sharpest sword. [[Zog]] seemed to realize, though, that if his warriors were given good weapons and armor, they would find few equals in battle. We can only hope he doesn't find another source of metal, and we won't let them get their hands on [[Burton]] craftsmanship while we're alive. |- | style="text-align:center;" | 69, 1, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Halfling Grenadier|name=Halfling Grenadiers}} | style="padding-left:7px; padding-right:5px;" | “Halt! Who goes there?”<p>A menacing, but somewhat constrained voice came from the darkness.<p>“We are not your enemies—unless, of course, you are from [[Zog]]'s gang!”<p>“But… What… No! We're hired to guard a sacred relic! Show yourself, you insolent stranger!”<p>“It’s you?! I thought you'd been eaten by [[ogre]]s!”, I exclaimed, before getting hissed at from all sides. These men were the first squad we'd fielded since we'd gotten the mass production of [[Frederick]]'s firecrackers up and running. They went out of town on a reconnaissance mission, but never came back. Since then, I'd been going out scouting personally.<p>“Quiet! Or we'll all be buried under a cave-in! Yes, that's us. We were hired.”<p>“What? Hired?! As in to guard something?! I don't even want to ask by who or why. What the hell were you thinking?”<p>“Well… He was a big guy with horns and hooves, not red, though. He didn't really ask if we wanted to or not, and he didn't seem to care who we were. Ridiculous, isn’t it: grenadiers in a dungeon where a boulder can fall on your head if you just sneeze at the wrong time! And all because of this blasted piece of moldy parchment! Damn it all, and let that bull-faced freak and his gold go to hell! I've forgotten the last time we saw the sun!” Something on the speaker’s mournful face glinted in the torchlight.<p>“All right, you miserable excuses for mercenaries. I forgive your defection, but now you're back in the ranks. Come on, let's get out of here! Isn’t it better to die in battle than get your head caved in by a rock when you go to do number two?”</p> |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=2, 6, 0|numQ=2|quest=Defeat:<br>{{Hn|Guerhaugh|Battle Mage|image=Gundula}}</br>|rew=50 {{Cn|Halfling Grenadier}}s|prop=I was once rich and famous, but Guerhaugh the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Guerhaugh still roams free.|comp=I thought the day would never come! Guerhaugh is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{teal}} player</br>|rew={{An|Boots of Speed}}|prop=I have a prize for those who fly the teal flag.|prog=Your flag is not teal. I have nothing for you. Begone!|comp=Ah, one who bears the teal flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=1|loc=2, 27, 0|quest=Return with:<br>{{An|Skull Helmet}}<br>{{An|Rib Cage}}<br>{{An|Amulet of the Undertaker}}<br>{{An|Vampire's Cowl}}</br>|rew={{An|Golden Bow}}|prop=A robed priest greets you by the hut. He looks you in the eye for a while, and then gestures for you to enter.<p>“Greetings. I have come to these lands on behalf of the High Priest of the [[Temple of the Sun]]. Our longtime nemesis, the [[Necromancer's Guild]], is preparing to wage war against us. [[Necromancer]]s and their vile creations have been appearing in these wastelands in greater numbers in recent months. There even are some [[black knight]]s, or so I’ve heard! We believe that these lands have been home to cursed artifacts since the last century. Their creator was... Bah, that doesn't matter. What does, is that these artifacts must be found and destroyed before they fall into the hands of the [[Necromancer's Guild]]. Bring them to us, and I’ll give you something to make it worth your time.”|comp=The priest takes a long look at each of the artifacts, and finally speaks:<p>“You have been of invaluable help to our Temple. I will hand the artifacts over to my brethren immediately. We will make sure that they not harm anyone else. As for the reward... Take this [[Golden Bow]].”}} {{SorQrow|seer=1|loc=11, 48, 0|numQ=2|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew={{ss3|Earth Magic|Basic}}|prop=A sorcerer meets you in the hut. He seems quite frightened. “Thank you!”, He says. “If it weren't for you, I wouldn't have been able to handle those Dendroids! Who knew that my fire magic experiments would bring the entire forest to ash?<p>Before coming to these wastelands, I taught elemental magic to sorcerers, earth and fire spells in particular. Bring me a capable apprentice, and I will teach him everything I know. I usually charge a hefty fee for my lessons, but since you've helped me, I'll waive the tuition fee.|prog=Unfortunately, I don't feel any knack for magic in you. Perhaps there’s a sorcerer you know?|comp=Do you wish to be trained in Earth Magic?}} {{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew={{ss3|Fire Magic|Basic}}|prop=Bring me a capable disciple and I will teach him everything I know.|prog=Bring me a capable disciple and I will teach him everything I know.|comp=Do you wish to be trained in Fire Magic?}} {{SorQrow|seer=3|numQ=4|loc=53, 65, 0|quest=Return with:<br>{{Sp|Bless}}</br>|rew={{Sn|Bless}}|prop=In the hut there is an old sorcerer, devoured by some tome. At length, he turns to you.<p>“It's been a long time since anyone has come to see me", he says. “It's a wild place, what can you do? Precious few people around these parts are interested in magical knowledge. I can teach you a few spells if you like, but I need a scroll I can work with. Otherwise my advice will be useless to you.<p>I have heard that a scroll of the Bless spell has fallen into the hands of some knights who came here from the northern lands. The last time I saw them, they were camped near the witch's hut.|prog=Unfortunately, I can't help you without the scroll.|comp=This scroll is exactly what I need! Now I can teach you the Bless spell, but in exchange, I'll ask you to leave the scroll with me.}} {{SorQrow|quest=Return with:<br>{{Sp|Lightning Bolt}}</br>|rew={{Sn|Lightning Bolt}}|prop=Bless is a useful spell, but what good is magic that can't hurt your foe? The Lightning Bolt spell can be very useful against [[ogre]]s and [[goblin]]s. Unfortunately, I don't have a scroll with this spell, but perhaps you can get something from the [[Medusa]] in the western mountains. Those nasty things enjoy hoarding magical items.|prog=Unfortunately, I can't help you without the scroll.|comp=This scroll is exactly what I need! Now I can teach you the Lightning spell, but in exchange, I'll ask you to leave the scroll with me.<p>Will you accept my offer?}} {{SorQrow|quest=Return with:<br>{{Sp|Forgetfulness}}</br>|rew={{Sn|Forgetfulness}}|prop=Enemy shooters can be a serious threat—but I'll tell you a secret: it's one you can avoid. The Forgetfulness spell can be extremely useful against any archers—and from what I hear, [[Zog]] has been recruiting a lot of [[orc]] mercenaries for his army lately. Scrolls with this spell are not easy to come by, but you might be able to find something of value in a smuggler's den.|prog=Unfortunately, I can't help you without the scroll.|comp=This scroll is exactly what I need! Now I can teach you the Forgetfulness spell, but in exchange, I'll ask you to leave the scroll with me.<p>Will you accept my offer?}} {{SorQrow|quest=Return with:<br>{{Sp|Counterstrike}}</br>|rew={{Sn|Counterstrike}}|prop=There's one spell left that I can teach you: Counterstrike. I used to have a scroll with it, but I lost it the last time I was in the caves. It's unlikely that anyone has found it, so it's probably still there. But be careful! Not only [[Ogre]]s but also [[Behemoth]]s have been seen in those caves. Good luck to you!|prog=Unfortunately, I can't help you without the scroll.|comp=This scroll is exactly what I need! Now I can teach you the Counterstrike spell, but in exchange, I'll ask you to leave the scroll with me.<p>Will you accept my offer?}} {{SorQrow|seer=2|loc=55, 43, 0|quest=Return with:<br>{{SmCost|c=30|gem=30}}|rew={{An|Scales of the Greater Basilisk}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 30 Crystal and 30 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 15 Crystal and 15 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 30 Crystal and 30 Gems to me, and I'll give you this in return.}} {{SorQrow|seer=2|loc=63, 20, 0|numQ=2|quest=Defeat:<br>{{Hn|Terghez|Barbarian|image=Saurug}}</br>|rew=45 {{Cn|Bellwether Armadillo}}s|prop=I was once rich and famous, but Terghez the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Terghez still roams free.|comp=I thought the day would never come! Terghez is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew=1 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|seer=3|loc=70, 40, 0|numQ=2|quest=Defeat:<br>{{Hn|Tan-Ghun|Barbarian|image=Krellion}}</br>|rew=25 {{Cn|Engineer}}s|prop=I was once rich and famous, but Tan-Ghun the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Tan-Ghun still roams free.|comp=I thought the day would never come! Tan-Ghun is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{teal}} player</br>|rew={{An|Boots of Speed}}|prop=I have a prize for those who fly the teal flag.|prog=Your flag is not teal. I have nothing for you. Begone!|comp=Ah, one who bears the teal flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=1|loc=70, 67, 0|numQ=2|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew={{ss3|Earth Magic|Basic}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|rew={{ss3|Water Magic|Basic}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}} {{SorQrow|seer=4|loc=52, 3, 1|quest=Be:<br>{{teal}} player</br>|rew=+200 {{Mana}}|prop=I have a prize for those who fly the teal flag.|prog=Your flag is not teal. I have nothing for you. Begone!|comp=Ah, one who bears the teal flag. Here is a prize for you. Do you accept?}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=14, 15, 0|quest=Return after:<br>Month 2, Week 1, Day 2</br>|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=31, 6, 0|quest=Return with:<br>{{An|Orb of the Firmament}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of the Firmament.|prog=The wizard is adamant. Without the Orb of the Firmament, none will pass.|comp=The wizard agrees to let you by in exchange for the Orb of the Firmament. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=32, 18, 0|quest=Return with:<br>{{SmCost|vert=y|g=4000|c=20|gem=10}}|prop=[[Pirate]]s have made camp on this shore. You can hire a ship and crew here, but only for a decent fee. Bring 20 Crystals, 10 Gems and 4000 Gold to convince the [[pirate]]s to join you.|prog=The [[pirate]]s will not talk to you unless you bring them 20 Crystals, 10 Gems and 4000 Gold.|comp=Seeing gold and gems, the [[pirate]]s are willing to make their ship and themselves available. 20 Crystals, 10 Gems and 4000 Gold will be enough. Do you agree?}} {{SorQrow|guard=1|loc=34, 28, 0|quest=Return after:<br>Month 1, Week 3, Day 2</br>|prop=Closed till month 1, week 3, day 2.|prog=Closed till month 1, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=40, 4, 0|quest=Return after:<br>Month 7, Week 1, Day 2</br>|prop=Closed till month 7, week 1, day 2.|prog=Closed till month 7, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=42, 41, 0|quest=Return with:<br>15 {{Gem}} [[Gems]]</br>|prop=On the road, you meet a man with the looks of a [[rogue]].<p>“This is the local [[minotaur]]s’ war camp,” he says. “The [[ogre]]s have tried to barge in a few times, but [[Balthazar]]'s [[minotaur]]s know their fortifications.<p>That said... Get me 15 gems and I'll show you the secret passage to their camp.”|prog=“That's not nearly enough!”, the [[rogue]] is outraged. “Got anything else?”|comp=“Very well,” says the [[rogue]] and reaches for the gems. “Follow me; I'll show you the secret passage. But be careful! [[Minotaur]]s aren’t keen on uninvited guests.”}} {{SorQrow|guard=1|loc=45, 67, 0|quest=Return with:<br>20 {{Wood}} [[Wood]]</br>|prop=Your troops have stopped at a cliff. Deep crevices in the ground make it impossible to pass here; you must build a bridge.|prog=You can't build a bridge without materials; you'll have to find wood first.|comp=Using 20 Wood, you can build a bridge across the rifts and proceed on your way. Do you want to build it?}} {{SorQrow|guard=1|loc=54, 23, 0|quest=Return with:<br>20000 {{Gold}} [[Gold]], 40 {{Crystal}} [[Crystal]], 40 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 20000 Gold.|prog=Since you have not brought 40 Crystal, 40 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 20000 Gold. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=55, 39, 0|quest=Return with:<br>15 {{Gem}} [[Gems]]</br>|prop=On the road, you meet a man with the looks of a [[rogue]].<p>“This is the local [[minotaur]]s’ war camp,” he says. “The [[ogre]]s have tried to barge in a few times, but [[Balthazar]]'s [[minotaur]]s know their fortifications.<p>That said... Get me 15 gems and I'll show you the secret passage to their camp.”|prog=“That's not nearly enough!”, the [[rogue]] is outraged. “Got anything else?”|comp=“Very well,” says the [[rogue]] and reaches for the gems. “Follow me; I'll show you the secret passage.”}} {{SorQrow|guard=1|loc=57, 2, 0|quest=Return with:<br>{{An|Orb of Inhibition}}</br>|prop=The only passage through the mountains appears blocked by a tall wall. There are no gates or doors. It looks like a magical barrier—but how could the Ogres have conjured it, given their woeful magical skills?<p>Examining the wall closely, you find a small opening. The orb that [[Naghban]] kept fits the shape perfectly; it must be the key.|prog=Examining the wall closely, you find a small opening. The orb that [[Naghban]] kept fits the shape perfectly; it must be the key.|comp=The wall trembles when you put the orb to it. If we leave it inside, the power holding the stones together will fizzle out. Do you want to open the passage?}} {{SorQrow|guard=1|loc=64, 67, 0|quest=Return with:<br>50 {{Ore}} [[Ore]]</br>|prop=A bandit ringleader lives here—his band has blocked some of the passages. He is willing to talk to you, but only if you supply his men with ore.|prog=The bandits won’t talk with you until you bring 50 ore.|comp=Do you wish to hand the ore over to the bandits?}} {{SorQrow|guard=1|loc=5, 0, 1|quest=Return after:<br>Month 2, Week 3, Day 3<br>''Note: frees [[Creghol]]''</br>|prop=Closed till month 2, week 3, day 3.|prog=Closed till month 2, week 3, day 3.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=40, 6, 1|quest=Return with:<br>100 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.|prog=Since you have not brought 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems. Do you wish to pay the toll?}} |} ==== Quest Gates ==== {{SorQheader}} {{SorQrow|gate=1|loc=4, 3, 0<br>68, 30, 0|quest=Be:<br>{{teal}} player</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass. Do you accept?}} {{SorQrow|gate=1|loc=11, 43, 0<br>41, 41, 0<br>47, 50, 0<br>56, 39, 0|quest=Be:<br>{{teal}} player</br>|prop=The people of the wastelands have built fortifications here to protect themselves from [[Zog]]'s [[ogre]]s. They only let those coming from [[Burton]] pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=You've been recognized by the flag you’re flying. Do you wish to proceed?}} {{SorQrow|gate=1|loc=41, 10, 0|quest=Return with:<br>{{An|Bowstring of the Unicorn's Mane}}<br>{{An|Angel Feather Arrows}}<br>{{An|Golden Bow}}</br>|prop=There is another [[ogre]] garrison here, even better fortified than the previous one. There is no way to storm it. As you are about to turn back, a [[barbarian]] calls out to you from the wall.<p>“[[Zog]] keeps everyone in fear, but he has not earned any real loyalty. There are some [[ogre]]s who aren’t willing to kowtow before [[Zog]], but no one dares to stand in his way as long as he has the [[Ironfist of the Ogre|Iron Fist]]. Now, if you brought us some very powerful artifacts, such as the [[Golden Bow]], the [[Angel Feather Arrows]], and the [[Bowstring of the Unicorn's Mane]], [[Zog]] would have a hard time duking it out with his rivals. Do this, and we'll let you into his camp, from where you may do as you wish.”|prog=Taking over such a powerful fortification is unthinkable. You can only get through if you bring artifacts to the [[barbarian]]s.|comp=Seeing the artifacts in your hands, the barbarians agree to let your troops pass. This may be your only option to enter [[Zog]]'s camp.<p>You want to hand over the artifacts and pass?}} {{SorQrow|gate=1|loc=29, 6, 1|quest=Be:<br>{{Hn|Henrietta|Mercenary}}</br>|prop=The guards here say they have orders to only let Henrietta pass.|prog=The guards here will only let Henrietta pass.|comp=At last, it is Henrietta. Do you wish to pass?}} |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 70, 2, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Sp|Teleport}} | style="padding-left:7px; padding-right:5px;" | The "relic" your errant men were talking about turned out to be a magical scroll with the Teleport spell. No idea why the horned one would have hired someone, let alone this sorry bunch, to safeguard it here; however, as per one of the [[halflings]], the [[minotaur]] had mentioned the relic should be the key to vanquishing [[Zog]]. |}
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