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Comparison of Armorer, Offense and Archery
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=== Discussion === Note that all three skills' percentages increase linearly when their respective specialty heroes reach higher levels. Now, for Offense and Archery the resulting advantage also increases linearly: Offense specialty adds a 100% (linear) bonus every 66.66 levels after level 46.66. Archery specialty adds a 100% (linear) bonus every 40 levels after level 20. Armorer behaves non-linear. This is because the change from 15% reduced damage to 20% reduced damage is less of a difference than 90% reduced damage to 95% reduced damage. From 15% to 20% the change is only a 5.9% improvement, but 90% to 95% '''halves''' the damage taken! ==== Tabular Overview #1 ==== Here a tabular overview of what levels would be needed to double/triple/... the damage or to receive only half/one third/... of the damage: {| class="wikitable" style="vertical-align:bottom;" |- style="font-weight:bold; text-align:center;" ! style="font-weight:normal; text-align:left;" | ! colspan="3" | Armorer ! colspan="3" | Offense ! colspan="3" | Archery |- style="text-align:center;" | style="text-align:right;" | Base % | colspan="3" | 15 | colspan="3" | 30 | colspan="3" | 50 |- | | | | | | | | | | |- | | Level | Total % | Effective Reduction Factor | Level | Total % | Effective Increase Factor | Level | Total % | Effective Increase Factor |- | style="text-align:right;" | Two times / One half of damage | 46.67 | 50% | 2 | 46.67 | 100% | 2 | 20 | 100% | 2 |- | style="text-align:right;" | Three times / One third of damage | 68.89 | 67% | 3 | 113.33 | 200% | 3 | 60 | 200% | 3 |- | style="text-align:right;" | Four times / One fourth of damage | 80 | 75% | 4 | 180 | 300% | 4 | 100 | 300% | 4 |- | style="text-align:right;" | Five times / one fifth of damage | 86.67 | 80% | 5 | 246.67 | 400% | 5 | 140 | 400% | 5 |- | style="text-align:right;" | Ten times / one tenth of damage | 100 | 90% | 10 | 580 | 900% | 10 | 340 | 900% | 10 |- | style="text-align:right;" | At max level in {{hota}} | 74 | 71% | 3.39 | 74 | 141% | 2.41 | 74 | 235% | 3.35 |- | style="text-align:right;" | At max level in the {{sod}} | 6424 | 4833% | Fixed 1 damage | 6424 | 9666% | 97.66 | 6424 | 16110% | 162.1 |} ==== Tabular Overview #2 ==== Here the table for achievable levels: {| class="wikitable" style="vertical-align:bottom;" |- style="font-weight:bold; text-align:center;" ! colspan="4" | Effective Increase / Reduction Factor |- | | '''Armorer''' | '''Offense''' | '''Archery''' |- | '''Base %''' | 15% | 30% | 50% |- | '''Level''' | | | |- | 0 | 1.18 | 1.30 | 1.50 |- | 1 | 1.19 | 1.32 | 1.53 |- | 2 | 1.20 | 1.33 | 1.55 |- | 3 | 1.21 | 1.35 | 1.58 |- | 4 | 1.22 | 1.36 | 1.60 |- | 5 | 1.23 | 1.38 | 1.63 |- | 10 | 1.29 | 1.45 | 1.75 |- | 15 | 1.36 | 1.53 | 1.88 |- | 20 | 1.43 | 1.60 | 2 |- | 25 | 1.51 | 1.68 | 2.13 |- | 30 | 1.60 | 1.75 | 2.25 |- | 40 | 1.82 | 1.90 | 2.50 |- | 46 | 1.98 | 1.99 | 2.65 |- | 47 | 2.01 | 2.01 | 2.68 |- | 50 | 2.11 | 2.05 | 2.75 |- | 60 | 2.50 | 2.20 | 3 |- | 70 | 3.08 | 2.35 | 3.25 |- | 73 | 3.31 | 2.40 | 3.33 |- | 74 | 3.39 | 2.41 | 3.35 |- | 6424 | Fixed 1 damage | 97.66 | 162.1 |}
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