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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 94, 15, 0 | style="padding-left:7px; padding-right:5px;" | After all the tales I’d heard of the grim dead avenger, I expected just about anything from meeting him, except to run into such a… lively chatter. When I stepped into the hall where [[Boyd]] was sitting, he launched into a profanity-laced tirade, something about his endless appreciation for uninvited guests. However, once he got a closer look at me, he erupted with a flurry of compliments, witticisms and jokes just short of ribaldry. Even the light in one of his eye sockets would fade for a moment every now and then, as if he were winking at me.<p>Before long, though, there was an abrupt transformation about [[Boyd]]; it happened the second I first mentioned [[Dargem]]. Up until that moment, I could close my eyes and easily imagine talking to a cheerful man brimming with energy and taste for everything around him; yet when [[Dargem]]'s name was called, [[Boyd]]'s eye sockets became gloomy hollows, his rich baritone gave way to the whistle of a cold wind mixed with the rattle of bones, and his fingers began scraping at the chair’s armrests of his chair with a sickening crunch.<p>“If you want to bussst that ssstinking bilgerat, I'll do anything to help you. He doesn't know what I've become owing to him; what power I've gained from the emanationsss of torment embedded into my bonesss. But promissse me one thing; once we’ve cornered the wretch, you will let me have him! Much time hasss passed sssince my ssstint on his ship, and he hasss become more than just a go-getting captain—he now hasss his own little realm of brigands he callsss a "principality." He won't ssset a foot out of his castle if he knows we're upon him, but as sssoon as we tread on hisss tail... He'll go chopping and changing. And then we'll make our move.”<p>For the first time in my life, I felt my feet freezing. Now I knew how those stories of the ghastly dead avenger were born. Indeed: he had only been seen when he was out hunting his murderer, and in that state he was truly awe-inspiring. Of course, no one had ever tried to pay [[Boyd]] a visit at his dead manor—and no one knew how tormented that unsettled soul was and how he died all over again whenever forced to remember his last days spent in that pitiless wretch’s grip.''Note: Neither human nor computer are allowed to trigger this event.</p> |- | style="text-align:center;" | 77, 76, 0 | style="padding-left:7px; padding-right:5px;" | Eovacius bonus<p>''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' +1 {{Ps|Attack}}, +11 {{Ps|Defense}}, +21 {{Ps|Power}}, +10 {{Ps|Knowledge}}, +100 {{Mana}},<p>434 {{Cn|Nymph|name=Nymphs}}, 427 {{Cn|Oceanid|name=Oceanids}}, 47 {{Cn|Sea Witch|name=Sea Witches}}, 46 {{Cn|Sorceress|name=Sorceresses}}, {{An|Shackles of War}}</center></p> |- | style="text-align:center;" | 105, 48, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' +9 {{Ps|Attack}}, +8 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}},<p>106 {{Cn|Wood Elf|name=Wood Elves}}, 118 {{Cn|Crew Mate|name=Crew Mates}}, 106 {{Cn|Seaman|name=Seamen}}, 69 {{Cn|Pirate|name=Pirates}}, 37 {{Cn|Stormbird|name=Stormbirds}}, {{An|Shackles of War}}</center></p> |- | style="text-align:center;" | 107, 59, 0 | style="padding-left:7px; padding-right:5px;" | Illor bonus<p>''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' +9 {{Ps|Attack}}, +11 {{Ps|Defense}}, +5 {{Ps|Power}}, +4 {{Ps|Knowledge}}, +100 {{Mana}},<p>96 {{Cn|Grand Elf|name=Grand Elves}}, 27 {{Cn|Wyvern|name=Wyverns}}, 91 {{Cn|Corsair|name=Corsairs}}, 63 {{Cn|Stormbird|name=Stormbirds}}, 54 {{Cn|Ayssid|name=Ayssids}}, {{An|Shackles of War}}</center></p> |- | style="text-align:center;" | 16, 103, 0 | style="padding-left:7px; padding-right:5px;" | kill astra<p>''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Guardians:''' 1 {{Cn|Archangel}}</center></p> |- | style="text-align:center;" | 103, 77, 0 | style="padding-left:7px; padding-right:5px;" | death<p>''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Guardians:''' 1 {{Cn|Archangel}}</center></p> |- | style="text-align:center;" | 17, 78, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' +200 {{Mana}}, {{Mv|Give|+2000}}</center></p> |- | style="text-align:center;" | 99, 32, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' {{Mv|Give|+2000}}</center></p> |- | style="text-align:center;" | 9, 48, 0 | style="padding-left:7px; padding-right:5px;" | AI - bonus movement.<p>''Note: ONLY applies to AI {{purple}} player.''<p><center>'''Contents:''' {{Mv|Give|+1500}}</center></p> |- | style="text-align:center;" | 19, 49, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: Neither human nor computer are allowed to trigger this event.''<p><center>'''Contents:''' {{Mv|Give|+1000}}</center></p> |- | style="text-align:center;" | 89, 101, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: Neither human nor computer are allowed to trigger this event.''<p><center>'''Contents:''' {{Mv|Give|+14000}}</center></p> |} ==== Towns ==== {{town header}} {{town row|26, 6, 0|teal|Factory|[[Burton]]}} {{town row|27, 83, 0|purple|Cove}} {{town row|86, 97, 0|purple|Cove}} {{town row|102, 56, 0|purple|Cove}} {{town row|82, 14, 0|purple|Necropolis|nofort=y}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 1 | AI - minus crystals | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=1 |effect=-500 {{c}} [[Crystal]]}} {{TErow| 1 | AI - minus gems | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=1 |effect=-500 {{gem}} [[Gems]]}} {{TErow| 29 | AI - 211 - Big bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=14 |effect=+75000 {{G}} [[Gold]], 7 {{Cn|Sorceress|namne=Sorceresses}}, 11 {{Cn|Ayssid}}s, 14 {{Cn|Sea Dog}}s, 18 {{Cn|Seaman|name=Seamen}}, 22 {{Cn|Oceanid}}s}} {{TErow| 29 | AI - 211 - Bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=7 |effect=+20000 {{G}} [[Gold]], 2 {{Cn|Sorceress|namne=Sorceresses}}, 3 {{Cn|Ayssid}}s, 4 {{Cn|Sea Dog}}s, 10 {{Cn|Oceanid}}s}} {{TErow| 38 | AI - 223 - Tavern+Castle | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=[[Castle]], [[Tavern]]}} {{TErow| 43 | AI - 231 - Big bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=28 |effect=+50000 {{G}} [[Gold]], 6 {{Cn|Sorceress|namne=Sorceresses}}, 14 {{Cn|Ayssid}}s, 20 {{Cn|Sea Dog}}s, 44 {{Cn|Oceanid}}s}} {{TErow| 44 | AI - 232 - Build | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=+50000 {{G}} [[Gold]], [[Nymph Waterfall|Upg. Nymph Waterfall]], [[Gunpowder Warehouse]], [[Tower of the Seas|Upg. Tower of the Seas]]}} {{TErow| 57 | AI - 311 - Huge bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 19 {{Cn|Sorceress|namne=Sorceresses}}, 26 {{Cn|Ayssid}}s, 45 {{Cn|Sea Dog}}s, 58 {{Cn|Seaman|name=Seamen}}, 102 {{Cn|Oceanid}}s}} {{TErow| 87 | AI - 411 - Huge bonus | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 27 {{Cn|Sorceress|namne=Sorceresses}}, 58 {{Cn|Sea Dog}}s, 94 {{Cn|Seaman|name=Seamen}}, 128 {{Cn|Oceanid}}s}} |} ==== Heroes ==== {{hero header}} {{hero row|26, 7, 0|teal|Frederick|Artificer}} {{hero row|67, 6, 0|teal|Henrietta|Mercenary}} {{hero row|57, 77, 0|{{teal}} {{imprisoned}}|Ziph|Artificer}} {{hero row|85, 31, 0|{{teal}} {{imprisoned}}|Wrathmont|Artificer}} {{hero row|93, 16, 0|{{teal}} {{imprisoned}}|Boyd|Death Knight}} {{hero row|2, 37, 0|{{teal}} {{encamped}}|Tancred|Mercenary}} {{hero row|0, 54, 0|purple|Nemerthea|Captain|image=Cassiopeia}} {{hero row|12, 90, 0|purple|Bess|Captain|image=Anabel}} {{hero row|15, 99, 0|purple|Evadne|Navigator|image=Astra}} {{hero row|76, 79, 0|purple|Quing|Navigator|image=Eovacius}} {{hero row|86, 98, 0|purple|Dargem|Navigator}} {{hero row|101, 80, 0|purple|Swarn|Captain|image=Andal}} {{hero row|102, 56, 0|purple|Malathi|Navigator|image=Miriam}} {{hero row|107, 75, 0|purple|Zeytoss|Navigator|image=Manfred}} {{hero row|30, 83, 0|{{purple}} {{imprisoned|small}}|Ylendore|Ranger|image=Ivor}} {{hero row|74, 78, 0|{{purple}} {{imprisoned|small}}|Berhanu|Captain|image=Derek}} {{hero row|75, 79, 0|{{purple}} {{imprisoned}}|Solendore|Captain|image=Illor}} {{hero row|78, 78, 0|{{purple}} {{imprisoned}}|Yzraal|Captain|image=Corkes}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 22, 9, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Pirate|name=Pirates}} | style="padding-left:7px; padding-right:5px;" | Today, you don't have to go far to see a real pirate. Some of them have become so brazen, they come lurking just outside the walls of Burton, catching lead every now and then, sometimes right from the town's towers. This bunch, however, seems new here, just figuring out what to grab and run before a heavy bullet comes. |- | style="text-align:center;" | 31, 12, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Seaman|name=Seamen}} | style="padding-left:7px; padding-right:5px;" | These pirates look completely broke and clueless, armed with nothing but crude, short cutlasses. It would seem that [[Dargem]] has decided on an endless harassment tactic to wear down Burton's defenders; even if none were killed, that might come back to haunt them the moment he’d send his main forces in to attack. |- | style="text-align:center;" | 99, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Pirate|name=Pirates}} | style="padding-left:7px; padding-right:5px;" | This pirate looks even worse than the first two. He can't so much as speak a word, but it looks as though Boyd sent him away to carry the same message as the others. He raises his trembling hand with a gun at you. With a sigh, you urge your warriors at him. |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=5|loc=1, 3, 0|quest=Return with:<br>{{SmCost|vert=y|m=50|s=50|c=50}}|rew={{An|Cape of Velocity}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 50 Mercury, 50 Sulfur, 50 Crystal and 50 Gems, I would be most grateful.|comp=Finally! Here, give the 50 Mercury, 50 Sulfur, 50 Crystal and 50 Gems to me, and I'll give you this in return.}} {{SorQrow|seer=4|loc=3, 93, 0|quest=Defeat:<br>{{Hn|Bess|Captain|image=Anabel}}</br>|rew=42 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Bess the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come! Bess is no more. Please, will you accept this reward?}} {{SorQrow|seer=3|numQ=4|loc=18, 32, 0|quest=Return with:<br>{{Sp|Hypnotize}}</br>|rew={{Sn|Hypnotize}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Hypnotize spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services.|comp=Perfect! This scroll is just what I need! Want to learn the Hypnotize spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Anti-Magic}}</br>|rew={{Sn|Anti-Magic}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Anti-Magic spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services.<p>Anti-Magic spell scrolls aren't easy to come by, but I heard the wandering gremlin who visited my hut recently had one. Perhaps he's still around.|comp=Perfect! This scroll is just what I need! Want to learn the Anti-Magic spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Mirth}}</br>|rew={{Sn|Mirth}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Mirth spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services. Mirth spell scrolls are not easy to come by, but I hear one was lost somewhere in these mountains.|comp=Perfect! This scroll is just what I need! Want to learn the Mirth spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Clone}}</br>|rew={{Sn|Clone}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Clone spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services. Clone spell scrolls are not easy to come by, but I hear one was lost on an island in the bay.|comp=Perfect! This scroll is just what I need! Want to learn the Clone spell?}} {{SorQrow|seer=4|loc=25, 16, 0|numQ=2|quest=Return with:<br>{{SmCost|vert=y|g=7500|s=15|gem=15}}|prop=I have experimented with quite an array of weapons in the past, but only recently have I achieved a result I could be proud of. Unfortunately, I don't have enough raw materials to build this new thing I designed, and even if I did, there aren't many willing to test it out. Could you find me some suitable materials? I need quite a bit of sulfur and gems, as well as gold to pay for my work.|comp=Excellent! I can start making those guns right now, if you wish.}} {{SorQrow|quest=Return with:<br>5 {{Cn|Pirate}}s</br>|rew=5 {{Cn|Gunslinger}}s|prop= My guns are extremely powerful, but I'm afraid there aren’t many in your ranks willing to give them a try. However, I've heard there are some excellent marksmen among the mercenary pirates. Bring a few to me, and I'll be glad to train them in the use of the new weapons.|comp=I see you've found the right men to try out my new weapons. Would you like to reequip them now?}} {{SorQrow|seer=5|loc=27, 54, 0|numQ=4|quest=Return with:<br>{{SmCost|vert=y|g=15000|m=16|c=16}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 16 mercury, 16 crystals and 15000 gold.|comp=Hire 15 pirates for 16 mercury, 16 crystals and 15000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=30000|m=24|c=24}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 24 mercury, 24 crystals and 30000 gold.|comp=Hire 15 pirates for 24 mercury, 24 crystals and 30000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=45000|m=32|c=32}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 32 mercury, 32 crystals and 45000 gold.|comp=Hire 15 pirates for 32 mercury, 32 crystals and 45000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}} {{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but [[ogre]]s and [[minotaur]]s the last few days. Allow me to share my story. Our ship was sailing from [[Enroth (continent)|Enroth]] to [[Jadame]] when a [[sea serpent]] attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}} {{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first [[ghost dragon]]s. Our brothers in the [[Necromancer's Guild|Guild]] keep saying this is madness; they think the [[dragon]]s we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the [[Lich]]es created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of [[ghost dragon]]s perched upon the cliffs, watching you closely.<p>Perhaps [[Boyd]] can find some common ground with them?|comp=Realizing that [[Boyd]] had also been raised as [[undead]] against his will, the [[dragon]]s express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the [[undead]].|comp=Do you want to equip [[Boyd]] and his army with armor?}} {{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a [[zombie]] in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of [[Dargem]]’s pirates. Right! I was once a guard with the [[Necromancer's Guild|Guild's]] caravans. [[Zeytoss]], [[Dargem]]'s pet mage, ambushed us. No one survived the battle, but soon a local [[lich]] brought me back to life—if you can call it life," the [[death knight]] pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know [[Zeytoss]] has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The [[lich]] who raised me from the dead taught me the spell, [[Animate Dead]]. I'm sure you could find better use for it than I ever could, but I'll only teach it to [[Boyd]].|comp=Aha, [[Boyd]]. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}} {{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When [[Zeytoss]]’ thugs attacked us, we were carrying several dark artifacts — [[Blackshard of the Dead Knight]], the [[Shield of the Yawning Dead]], the [[Skull Helmet]], and the [[Hourglass of the Evil Hour]]. Our merchants were going to sell them to some [[necromancer]]. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the [[Bone Dragon]]s' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=7 {{Ps|Attack}}|prop=When I was a guard of [[Necromancer's Guild|Guild’s]] caravans, I was known as a [[swordsman]] of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}} {{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an [[elf]] rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the [[elf]] says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it. My only treasure, the [[Orb of Vulnerability]], was lost when [[dragon]]s attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to [[Burton]], yet no matter how many times I tried to get close to the [[dragon]]s’ lair, it was all for nothing. I couldn't even take on a single [[dragon]]. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the [[dragon]]s were wary of it? That's intriguing. Anyway, I can go back to my library now.}} {{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Knowledge}}|prop=You held up your end of the bargain, and I'll hold up mine.|comp=One can tell a talented magician at once! Allow me to initiate you into the mysteries of wizardry.}} {{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come! Dargem is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone. I shall give it to none other.|comp=Finally! It is you, Frederick. Here is what I have for you. Do you accept?}} {{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the [[Lich]]es, you warily look inside the hut. Inside, you see a huge cauldron and a [[necromancer]] mixing up some concoction in it.<p>“I saw how you dealt with the [[Lich]]es,” says the [[necromancer]]. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of [[undead]] [[dragon]]s, but the [[Necromancer's Guild]] of [[Jadame]] banned this research, fearing that the [[dragon]]s would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the [[ghost dragon]]s I have already created.”|comp=This mercury is exactly what I need! I've already created several [[ghost dragon]]s and I'm willing to let you have them. And one more thing. If you have any [[bone dragon]]s, bring them to me, and I'll... do some work on them.<p>Hand mercury to the [[necromancer]] in exchange for [[ghost dragon]]s?}} {{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a [[bone dragon]] to me so I can transform it into a more powerful [[undead]] creature.|comp=Hand over a [[bone dragon]] to the [[necromancer]] to turn into a [[ghost dragon]]?}} |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=1, 58, 0|quest=Return with:<br>{{An|Red Dragon Flame Tongue}}<br>{{An|Dragon Scale Shield}}<br>{{An|Dragon Wing Tabard}}<br>{{An|Necklace of Dragonteeth}}</br>|prop=A magical barrier blocks the entrance to the ancient pyramid, and your power is not enough to lift it. The stones at the entrance depict dragons and snakes, and the gate is covered in inscriptions. You also notice four small niches in the wall by the gate.<p> After quite a while, you finally manage to decipher some of the words: "Tongue," "Shield," "Tabard," "Necklace." Could they be referring to artifacts?|prog=The magical barrier is still in place and there is no way to lift it.|comp=As soon as you approach the pyramid, the artifacts disappear. A moment later, they reappear in the niches at the entrance, and the magic barrier is gone. Do you wish to enter the pyramid?}} {{SorQrow|guard=1|loc=1, 49, 0|quest=Return with:<br>150 {{Wood}} [[Wood]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 150 Wood.|prog=Since you have not brought 150 Wood, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 150 Wood. Do you wish to pay the toll?}} {{SorQrow|guard=w|loc=1, 54, 0|quest=Return after:<br>Month 1, Week 1, Day 6</br>|prop=Closed till month 1, week 1, day 6.|prog=Closed till month 1, week 1, day 6.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=1, 58, 0|quest=Return with:<br>{{An|Endless Bag of Gold}}<br>{{An|Endless Purse of Gold}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Endless Bag of Gold and Endless Purse of Gold.|prog=The wizard is adamant. Without the Endless Bag of Gold and Endless Purse of Gold, none will pass.|comp=The wizard agrees to let you by in exchange for the Endless Bag of Gold and Endless Purse of Gold. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=2, 83, 0|quest=Defeat:<br>{{Hn|Bess|Captain|image=Anabel}}</br>|prop=The guards here protect the lands beyond from the depredations of Bess. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Bess, so you cannot pass.|comp=Now that you have vanquished Bess, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=3, 22, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems.|prog=Since you have not brought 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=6, 10, 0|quest=Return with:<br>{{SmCost|vert=y|g=7500|w=30|o=20|m=15}}|prop=There is a [[manufactory]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 30 wood, 15 mercury, 20 ore and 7500 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}} {{SorQrow|guard=1|loc=13, 18, 0|quest=Return with:<br>{{SmCost|vert=y|g=12000|w=50|o=20}}|prop=There is a [[watchtower]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 50 wood, 20 ore and 12000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the watchtower here.|comp=Spend the resources and rebuild the structure?}} {{SorQrow|guard=1|loc=14, 92, 0<br>28, 84, 0|quest=Return after:<br>Month 2, Week 3, Day 1</br>|prop=Closed till month 2, week 3, day 1.|prog=Closed till month 2, week 3, day 1.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=15, 89, 0|quest=Return after:<br>Month 2, Week 2, Day 2</br>|prop=Closed till month 2, week 2, day 2.|prog=Closed till month 2, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=16, 35, 0|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=16, 98, 0<br>17, 99, 0|quest=Return after:<br>Month 1, Week 2, Day 3</br>|prop=Closed till month 1, week 2, day 3.|prog=Closed till month 1, week 2, day 3.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=16, 100, 0|quest=Return after:<br>Month 1, Week 2, Day 1</br>|prop=Closed till month 1, week 2, day 1.|prog=Closed till month 1, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=16, 102, 0|quest=Return with:<br>{{Sp|Summon Boat}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Summon Boat.|prog=The wizard is adamant. Without the Scroll of Summon Boat, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Summon Boat. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=18, 5, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|o=15|s=10|c=10}}|prop=There is a [[foundry]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 15 ore, 10 crystals, 10 sulfur and 5000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}} {{SorQrow|guard=1|loc=23, 52, 0<br>32, 53, 0|quest=Defeat:<br>{{Hn|Yzraal|Captain|image=Eovacius}}</br>|prop=The guards here protect the lands beyond from the depredations of Yzraal. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Yzraal, so you cannot pass.|comp=Now that you have vanquished Yzraal, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=24, 13, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|comp={Receive?}}} {{SorQrow|guard=1|loc=25, 36, 0|quest=Be:<br>{{Hn|Wrathmont|Artificer}}</br>|prop=The guards here say they have orders to only let Wrathmont pass.|prog=The guards here will only let Wrathmont pass.|comp=At last, it is Wrathmont. Do you wish to pass?}} {{SorQrow|guard=1|loc=29, 84, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here say they will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass. Do you accept?}} {{SorQrow|guard=1|loc=32, 11, 0|quest=Return with:<br>{{SmCost|vert=y|g=3000|w=15|o=10|c=5}}|prop=There is a [[halfling adobe]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 15 wood, 10 ore, 5 crystals and 3000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the halfling adobe here.|comp=Spend the resources and rebuild the structure?}} {{SorQrow|guard=1|loc=40, 56, 0|quest=Achieve:<br>15 {{Ps|Defense}}</br>|prop=The guard post here is manned by retired heroes. They will not let you pass until you can prove you have mastered Defense Skill 15.|prog=The retired heroes set you a series of tests, which you fail miserably. Clearly you have not mastered Defense Skill 15.|comp=The retired heroes set you a series of tests, which you pass easily, demonstrating your mastery of Defense Skill 15. Do you wish to pass?}} {{SorQrow|guard=w|loc=47, 90, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=The guards here protect the lands beyond from the depredations of Malathi. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Malathi, so you cannot pass.|comp=Now that you have vanquished Malathi, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=48, 27, 0|quest=Be:<br>{{Hn|Tancred|Mercenary}}</br>|prop=A group of [[bounty hunter]]s is taking a breather here. They aren’t opposed to joining your army, but they demand payment, and also stress that they will only talk to their commander, [[Tancred]], who ordered them to stay here. One of the [[gunslinger]]s notes that [[Tancred]] was last seen west from here, where he had set up camp.|prog=The [[bounty hunter]]s will only talk to [[Tancred]]!|comp=Seeing [[Tancred]], the [[gunslinger]]s approach you, preparing to declare their conditions.}} {{SorQrow|guard=1|loc=48, 107, 0|quest=Return with:<br>{{An|Boots of Levitation}}<br>{{An|Statue of Legion}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Boots of Levitation and Statue of Legion.|prog=The wizard is adamant. Without the Boots of Levitation and Statue of Legion, none will pass.|comp=The wizard agrees to let you by in exchange for the Boots of Levitation and Statue of Legion. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=49, 26, 0|quest=Return with:<br>{{SmCost|g=20000|gem=20}}|prop=Gunslingers and Bounty Hunters are willing to join your army for 20000 gold and 20 gems.|prog=Unfortunately, you don't have the resources needed.|comp=Hire the gunslingers?}} {{SorQrow|guard=1|loc=49, 107, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=The guards here say they have orders to only let Frederick pass.|prog=The guards here will only let Frederick pass.|comp=At last, it is Frederick. Do you wish to pass?}} {{SorQrow|guard=1|loc=52, 36, 0|quest=Return with:<br>4 {{Cn|Wyvern}}s</br>|prop=The King wants to see some 4 Wyverns. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 4 Wyverns, nothing else will do.|comp=Excellent! You have found the 4 Wyverns the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=56, 30, 0|quest=Return with:<br>{{An|Dead Man's Boots}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Dead Man's Boots.|prog=The wizard is adamant. Without the Dead Man's Boots, none will pass.|comp=The wizard agrees to let you by in exchange for the Dead Man's Boots. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=57, 103, 0|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=58, 63, 0|quest=Return with:<br>{{An|Quiet Eye of the Dragon}}<br>{{An|Still Eye of the Dragon}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Quiet Eye of the Dragon and Still Eye of the Dragon.|prog=The wizard is adamant. Without the Quiet Eye of the Dragon and Still Eye of the Dragon, none will pass.|comp=The wizard agrees to let you by in exchange for the Quiet Eye of the Dragon and Still Eye of the Dragon. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=61, 66, 0<br>73, 57, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|prog=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|comp=Do you want to pass?}} {{SorQrow|guard=1|loc=64, 3, 0|quest=Return with:<br>{{An|Badge of Courage}}<br>{{An|Crest of Valor}}<br>{{An|Glyph of Gallantry}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Badge of Courage, Crest of Valor and Glyph of Gallantry.|prog=The wizard is adamant. Without the Badge of Courage, Crest of Valor and Glyph of Gallantry, none will pass.|comp=The wizard agrees to let you by in exchange for the Badge of Courage, Crest of Valor and Glyph of Gallantry. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=67, 10, 0|quest=Be:<br>{{Hn|Ziph|Artificer}}</br>|prop=While crossing a mud river, you notice a [[gremlin]] on the bank. The creature examines the magic scroll, turning it from one side to the other, but doesn’t seem able to make out a word of it.<p>Magical scrolls can be of great value, but the [[gremlin]] has no intention of sharing it. One of your [[mechanic]]s suggests that the creature will only talk to its kin.|prog=Magical scrolls can be of great value, but the [[gremlin]] has no intention of sharing it. One of your [[mechanic]]s suggests that the creature will only talk to its kin.|comp=At the sight of you, the [[gremlin]] hides in the thorny thickets. It will be challenging to get him to part with the scroll.}} {{SorQrow|guard=1|loc=69, 36, 0|quest=Return with:<br>1 {{Cn|Ghost Dragon}}</br>|prop=The King wants to see some 1 Ghost Dragon. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Ghost Dragon, nothing else will do.|comp=Excellent! You have found the 1 Ghost Dragon the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=70, 4, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow}|comp={Receive?}}} {{SorQrow|guard=1|loc=71, 4, 0|quest=Return with:<br>{{SmCost|g=10000|w=50}}|prop=This fort was destroyed during the latest pirate attack. You need 50 wood and 10000 gold to rebuild it.|prog=Unfortunately, you don't have sufficient resources to rebuild the fort here.|comp=Spend the resources and rebuild the structure?}} {{SorQrow|guard=1|loc=73, 47, 0|quest=Defeat:<br>{{Hn|Berhanu|Captain|image=Derek}}</br>|prop=There is a pirate stronghold in these lands. [[Boyd]] captured one of the brigands, and here’s what he had to say: [[Berhanu]], a [[captain]] of [[Dargem]]'s fleet, is about to head north to resolve the "[[undead]] problem." We can't go south while the northern lands are in danger.|prog=There is a pirate stronghold in these lands. [[Boyd]] captured one of the brigands, and here’s what he had to say: [[Berhanu]], a captain of [[Dargem]]'s fleet, is about to head north to resolve the "[[undead]] problem." We can't go south while the northern lands are in danger.|comp=Go to the southern lands?}} {{SorQrow|guard=1|loc=74, 47, 0|quest=Be:<br>{{Hn|Solendore|Captain|image=Illor}}</br>|prop=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|prog=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|comp=At last, it is Illor. Do you wish to pass?}} {{SorQrow|guard=1|loc=77, 79, 0|quest=Return after:<br>Month 1, Week 4, Day 4</br>|prop=Closed till month 1, week 4, day 4.|prog=Closed till month 1, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=80, 62, 0|quest=Defeat:<br>{{Hn|Solendore|Captain|image=Illor}}</br>|prop=This road leads west along the coast. According to a pirate captured by Boyd, Solendore the elf, one of Dargem’s captais, is going to head north to resolve the “undead problem.” We can’t go south until the northern lands are in danger.|prog=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|comp=Do you want to pass?}} {{SorQrow|guard=1|loc=82, 105, 0|quest=Be:<br>{{Hn|Dargem|Navigator}}</br>|prop=The guards here say they have orders to only let Dargem pass.|prog=The guards here will only let Dargem pass.|comp=At last, it is Dargem. Do you wish to pass?}} {{SorQrow|guard=1|loc=85, 100, 0|quest=Return with:<br>{{SmCost|c=100|gem=100}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Crystal and 100 Gems.|prog=Since you have not brought 100 Crystal and 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Crystal and 100 Gems. Do you wish to pay the toll?}} {{SorQrow|guard=w|loc=89, 27, 0|quest=Return after:<br>Month 1, Week 3, Day 1</br>|prop=Closed till month 1, week 3, day 1.|prog=Closed till month 1, week 3, day 1.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=w|loc=95, 82, 0|quest=Return after:<br>Month 2, Week 1, Day 4</br>|prop=Closed till month 2, week 1, day 4.|prog=Closed till month 2, week 1, day 4.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=w|loc=100, 79, 0|quest=Return after:<br>Month 1, Week 2, Day 7</br>|prop=Closed till month 1, week 2, day 7.|prog=Closed till month 1, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=101, 49, 0|quest=Return with:<br>1 {{Cn|Wood Elf}}</br>|prop=The King wants to see 1 Wood Elf. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Wood Elf, nothing else will do.|comp=Excellent! You have found the 1 Wood Elf the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=w|loc=102, 48, 0|quest=Return after:<br>Month 1, Week 4, Day 3</br>|prop=Closed till month 1, week 4, day 3.|prog=Closed till month 1, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=w|loc=102, 78, 0|quest=Return with:<br>{{Sp|Summon Boat}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Summon Boat.|prog=The wizard is adamant. Without the Scroll of Summon Boat, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Summon Boat. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=103, 36, 0<br>103, 42, 0|quest=Defeat:<br>{{Cn|Grand Elf|name=Grand Elves}} at 104, 39, 0</br>|prop=The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Grand Elves of the eastern region.|prog=The Belted Knights still will not let you pass, so you have not conquered the Grand Elves of the eastern region.|comp=News of your defeat of the Grand Elves of the eastern region traveled quickly. Do you wish to pass, oh newly Belted Knight?}} {{SorQrow|guard=w|loc=104, 75, 0|quest=Defeat:<br>{{Hn|Berhanu|Captain|image=Derek}}</br>|prop=The guards here protect the lands beyond from the depredations of Berhanu. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Berhanu, so you cannot pass.|comp=Now that you have vanquished Berhanu, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=w|loc=106, 75, 0|quest=Return after:<br>Month 1, Week 2, Day 6</br>|prop=Closed till month 1, week 2, day 6.|prog=Closed till month 1, week 2, day 6.|comp=You are free to go through now. Do you wish to pass?}} |} ==== Quest Gates ==== {{SorQheader}} {{SorQrow|gate=1|loc=4, 22, 0<br>5, 72, 0<br>18, 33, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=The guards here say they have orders to only let Frederick pass.|prog=The guards here will only let Frederick pass.|comp=At last, it is Frederick. Do you wish to pass?}} {{SorQrow|gate=1|loc=44, 38, 0|quest=Be:<br>{{teal}} player</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass. Do you accept?}} {{SorQrow|gate=w|loc=54, 82, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of [[Malathi]] to pass."|prog=[[Malathi]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Malathi]] away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?}} {{SorQrow|gate=1|loc=69, 37, 0|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|prop=The guards here say they have orders to only let Galthran pass.|prog=The guards here will only let Galthran pass.|comp=At last, it is Galthran. Do you wish to pass?}} {{SorQrow|gate=w|loc=69, 89, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass. Do you accept?}} {{SorQrow|gate=1|loc=73, 78, 0|quest=Be:<br>{{Hn|Solendore|Captain|image=Illor}}</br>|prop=The guards here say they have orders to only let Illor pass.|prog=The guards here will only let Illor pass.|comp=At last, it is Illor. Do you wish to pass?}} {{SorQrow|gate=1|loc=74, 77, 0|quest=Be:<br>{{Hn|Berhanu|Captain|image=Derek}}</br>|prop=The guards here say they have orders to only let Derek pass.|prog=The guards here will only let Derek pass.|comp=At last, it is Derek. Do you wish to pass?}} {{SorQrow|gate=1|loc=77, 77, 0|quest=Be:<br>{{Hn|Quing|Captain|image=Eovacius}}</br>|prop=The guards here say they have orders to only let Eovacius pass.|prog=The guards here will only let Eovacius pass.|comp=At last, it is Eovacius. Do you wish to pass?}} {{SorQrow|gate=1|loc=79, 77, 0|quest=Be:<br>{{Hn|Yzraal|Captain|image=Corkes}}</br>|prop=The guards here say they have orders to only let Corkes pass.|prog=The guards here will only let Corkes pass.|comp=At last, it is Corkes. Do you wish to pass?}} |}
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