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=== Hero Specialties === Hero specialties are written one by one in the same order as heroes appear in, starting from 0x00278420. The specialties look as follows: TT000000 ID000000 AA000000 DD000000 DM000000 U4000000 U5000000 TT - Specialty type. The following specialty types exist: * 00 = Skill specialty (+5% skill effect per level) * 01 = Basic Unit specialty (+1 speed, +1 Attack and Defense every <unit level> levels) * 02 = Resource (+1 gems per day, etc.) * 03 = Spell (+3% efficiency per level for most spells, sometimes special bonuses instead) * 04 = Static Unit specialty (static bonus to attack, defense, damage, speed, or any combination of them), f.e. Xeron, Kalt, Haart Lich, etc. * 05 = Speed (Sir Mullich only) * 06 = Unit Upgrade specialty (Gelu, Dracon, Bidley, etc.) * 07 = Dragon Specialty (Mutare, Mutare Drake) ID = Reference ID of the specialized in Skill, Unit, Resource or Spell. (Not needed for Dragon and Speed specialties, where it is 00 and an unnecessary, unused 02, respectively). AA = Attack bonus for Static Unit specialists (and Mutare). DD = Defense bonus for Static Unit specialists (and Mutare). DM = Damage bonus for Static Unit specialists (and probably Mutare). U4 = Second unit (ref. ID) that can be upgraded (only used by Unit Upgrade specialists; otherwise left as 00. Note, that using the same unit twice for Unit Upgrade specialty essentially removes second unit from being upgradable; meanwhile using 00 sets the ID to Pikemen.) U5 = Resulting unit ref. ID from the upgrade (only for Unit Upgrade specialists). Note, that using a Unit Upgrade specialist, reference ID of unupgraded creatures ought to be used. F.e., Gelu references Archers and Wood Elves, but code naturally allows also for their upgrades to be improved with his specialty. This does not occur the other way around; specifying ID or U2 as an upgraded creature, will make the upgrade impossible for unupgraded creatures. Sir Mullich's unit specialty amount (0x02) is located at 0x0E6669. The amount of resources obtained from a gold specialty is saved at 0x0E4681 (as 350). Only Xyron is specified to add speed thanks to his static unit specialty. This is (most likely) saved at the following address: 0x4b1b3 {{unk}}. Note, that many "possible" specialties don't exist and simply won't do anything; examples include Tactics specialty, Teleport specialty, etc.
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