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=== Hero Specialties === Hero specialties are written one by one in the same order as heroes appear in, starting from 0x00278420. The specialties look as follows: <span style="color:red">TT</span>000000 <span style="color:black">ID</span>000000 <span style="color:blue">AA</span>000000 <span style="color:blue">DD</span>000000 <span style="color:blue">DM</span>000000 <span style="color:gold">U4</span>000000 <span style="color:gold">U5</span>000000 <span style="color:red">TT</span> - Specialty type. The following specialty types exist: * 00 = Skill specialty (+5% skill effect per level) * 01 = Basic Unit specialty (+1 speed, +1 Attack and Defense every <unit level> levels) * 02 = Resource (+1 gems per day, etc.) * 03 = Spell (+3% efficiency per level for most spells, sometimes special bonuses instead) * 04 = Static Unit specialty (static bonus to attack, defense, damage, speed, or any combination of them), f.e. Xeron, Kalt, Haart Lich, etc. * 05 = Speed (Sir Mullich only) * 06 = Unit Upgrade specialty (Gelu, Dracon, Bidley, etc.) * 07 = Dragon Specialty (Mutare, Mutare Drake) * 08 = Frederick's Automaton Explosion specialty. Note, that setting the first byte (TT000000) to FFFFFFFF will ensure the hero has no specialty. This is only used for Adrienne (yes, she ''technically'' has no hero specialty). <span style="color:black">ID</span> = Reference ID of the specialized in Skill, Unit, Resource or Spell. (Not needed for Dragon and Speed specialties, where it is 00 and an unnecessary, unused 02, respectively). <span style="color:blue">AA</span> = Attack bonus for Static Unit specialists (and Mutare). <span style="color:blue">DD</span> = Defense bonus for Static Unit specialists (and Mutare). <span style="color:blue">DM</span> = Damage bonus for Static Unit specialists (and probably Mutare). <span style="color:gold">U4</span> = Second unit (ref. ID) that can be upgraded (only used by Unit Upgrade specialists; otherwise left as 00. Note, that using the same unit twice for Unit Upgrade specialty essentially removes second unit from being upgradable; meanwhile using 00 sets the ID to Pikemen.) <span style="color:gold">U5</span> = Resulting unit ref. ID from the upgrade (only for Unit Upgrade specialists). Note, that using a Unit Upgrade specialist, reference ID of unupgraded creatures ought to be used. F.e., Gelu references Archers and Wood Elves, but code naturally allows also for their upgrades to be improved with his specialty. This does not occur the other way around; specifying ID or U2 as an upgraded creature, will make the upgrade impossible for unupgraded creatures. Note, that many "possible" specialties don't exist and simply won't do anything; examples include Tactics specialty, Teleport specialty, etc.
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