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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 27, 99, 0 | style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: Survivors... not even that. Languishing creatures. That's how slaves of the [[devil]]s looked like. Gaunt, gray with all the ash and dust, the [[halfling]]s looked more like [[gremlin]]s or [[goblin]]s. There were no chains on them—just an ounce of metal on each of them would render them unable to move. I glimpsed their living conditions: filthy shacks that had seen better days. Roofs hastily patched with garbage. And the gardens... I couldn't believe my eyes. The gardens! What was that, growing there? No, surely not flowers... those were shriveled mushrooms of a disgusting hue. Had a [[halfling]] come across one like that in the woods in the old days, he would have spat in anger at the mere thought of eating such an abomination. The poor things did not seem to notice that their torturers were lying breathless on the ground. The slaves kept dragging around buckets of something stinky. An icy sweat broke over me: the buckets were filled to the brim with severed limbs and other body parts. Human, [[demon]], you couldn't tell which one they came from. The [[halfling]]s were emptying the tubs into a huge vat near the corral. And then I heard a screech or a growl—a profoundly vile, sickening sound. The creatures I saw next were thick, red, with horns all over their bodies—I thought first they were [[armadillo]]s, but then I got it. Huge. Demonic. Boars. That’s what they were. A perverse mix of pigs and [[demon]]s. They greedily devoured flesh and grew bigger as I watched. It wasn't easy to tear my gaze away from the disgusting feast, but where I looked next, the sight was no less ugly. Next to the stable, there was a slaughterhouse, with pig demon carcasses hanging from hooks, bones and scraps of rotting meat scattered around. So this is how the devils feed their multiplying legions. I'd always thought they were like locusts, devouring everything in their path, and once done with one village, country, continent... planet, they went looking for the next one. Apparently, the resistance and being confined to [[Eeofol]] forced the [[Kreegan]]s to take up animal breeding, which, in turn, saved the lives of some of my brethen. Hadn't I chanced to be near [[Frederick]]'s lab back then, I might be carrying those buckets now.<p>“Brothers! Sisters! Your suffering is over!”</p> |- | style="text-align:center;" | 103, 45, 0 | style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|0=}}: “[[Tavin]] is alive!”<p>That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a [[halfling]]!<p>“[[Tavin]]! [[Tavin]], is that you?” I shouted and rushed toward the short rider, forgetting all caution.<p>The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him.<p>I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let's see what kind of a beast you grew into”.<p>Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, [[Tavin]] had single-handedly led the [[Kreegan]]s’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn't help his people. Later, he found his first companions and began to mount small raids against the [[Kreegan]]s—they managed to free a slave or two here and there and get them out of [[Eeofol]], or ambush a [[devil]] and slit his throat.<p>{{H|Tavin|0=}}: “But it was all a drop in the ocean. Our faith was beginning to fail us. Despair is a poison worse than stinking [[Kreegan]] blood,” [[Tavin]] muttered, as if reliving the pain of those days.<p>{{H|Henrietta|0=}}: In their darkest hour, when things in [[Eeofol]] seemed to be going as badly as they could, the guerrillas learned of [[Erathia]]'s victory in the [[Restoration War]]. Since that time, the [[Kreegan]]s, who had been dealt a severe blow, had lost their grip. The guerrillas were becoming bolder, and many of the freed slaves began to join them. Naturally, they didn't think they'd really be able to drive the [[devil]]s away, not until the [[elemental]]s showed up in [[Eeofol]]...<p>[[Tavin]] was impressed by what I had told him of my adventures, and of the forces that had come with me from [[Jadame]] - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the [[Dark Elf]], eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist.<p>“One thing bothers me, [[Tavin]]. Maybe you’ll be bold enough to tell me the truth? I can't figure out why they call me [[Moonchild]]. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn't run away, they’d just change the subject. I can't take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn't even remember.”<p>[[Tavin]] took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:<p>{{H|Tavin|0=}}: “Well, listen. Here’s what it’s about... I had just joined the [[Border Guard]] as a new recruit, and a hard time that was! I heard a lot of things that the villagers kept silent about—terrible things had happened a few years earlier. [[Giant]]s came down from the mountains into the valley. Why, you think, everyone around thinks us [[halfling]]s lucky? That’s because no one has ever heard of our troubles—we do not talk about them, even with neighbors. And if someone finds out about something, they keep silent like fishes. Superstitious folk! They believe that if you mention a sorrow, it will hear that and return, ten times more sorrowful. And how can one not go mad with grief, if there’s no way to defend oneself? I couldn't stand it all, so I joined the guards. I was tired of superstition. That’s how it was... Many villages were trampled into the ground by giants. What a disaster! And only in one village, in the bright light of the full moon, we found a living baby. The whole house around was ruined, but the cradle was intact. So the saviors called her a [[moonchild]]. What you gonna do! The babe was alive, but once you looked at her, you could feel the rumbling feet of giants again. So we all swore to keep silent about the matter; not a word, so as not to bring on a new misfortune.”<p>{{H|Henrietta|0=}}: I froze. For years, [[Frederick]] had been trying to get this foolishness out of me, scolding me, trying to explain things, prove something—but I still believed in omens. A little bit, out of habit, as if I were holding on to something. And now—had the [[devil]]s fallen on [[Eeofol]] just because I was... alive?<p>It was as if the old guerilla had read my mind:<p>{{H|Tavin|0=}}: “No, child. He who intends to do evil takes a while to prepare, then goes and does it. What are omens to him? It’s the other way ‘round, [[Henrietta]]. If it were not for you, your bravery, your friendship with that lanky wizard... we would not exist now. You are our good fortune. Back then, when I wasn’t sure if there was any hope left in the world, and I was wandering through these burnt forests like a dead man who just forgot to go lie in the ground, I learned that halflings had been seen somewhere beyond the distant seas. I rejoiced like a boy! I knew our root was not lost, and it would sprout again. You saved us once, and now you've come back to save us again! If you like bad omens so much, then, I guess, all the [[Kreegan]]s’ mirrors shattered, scared of their ugly kissers. Now tell me, who overcame fear? Who called you [[Moonchild]]?”<p>{{H|Henrietta|0=}}: “[[Uncle Kett]] did. He died in my arms."<p>[[Tavin]] grew sulky and sighed.<p>{{H|Tavin|0=}}: “Ole [[Kett]], then. A good soldier he was, wish I'd saved him. I thought he'd flown with you back then, but two years later he showed up at my squad. We fought together until... Ah, may he rest in peace. I'm happy to know that before he died, he saw your face and not those red mugs. Not everyone gets so lucky in [[Eeofol]] these days.”<p>{{H|Henrietta|0=}}: “What about [[Auna]]? Have you heard of her?”<p>{{H|Tavin|0=}}: “No. I've never known anyone by that name.”<p>{{H|Henrietta|0=}}: Tears rolled from my eyes. To find out you lost everything before you even realized you had it. And now all that's left is a name. Why is knowing it more painful than not knowing anything?<p>''She's a [[Moonchild]]''<br>''Gathering the flowers in a garden.''<br>''Lovely [[Moonchild]]''<br>''Drifting on the echoes of the hours.''<br>''Sailing on the wind in a milk white gown,''<br>''Dropping circle stones on a sun dial,''<br>''Playing hide and seek with the ghosts of dawn,''<br>''Waiting for a smile from a sunchild.''</br><p>I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt [[Wynona]]'s warm arms around me as she squatted down, and I felt [[Tavin]]'s stiff palm on my shoulder.</p> |- | style="text-align:center;" | 4, 6, 0<br>37, 101, 0<br>42, 7, 0</br> | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to AI players''<p><center>'''Contents:''' {{Mv|Nullify|Nullify}}</center></p> |- | style="text-align:center;" | 11, 72, 0<br>12, 71, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{green}} player''<p><center>'''Contents:''' -999 {{Mana}}</center></p> |- | style="text-align:center;" | 12, 70, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{green}} player''<p>With huge effort, you manage to regain some of your lost power. You've heard of the [[Kreegan]]s' ability to suppress magic before, but you've never experienced it firsthand. No doubt this is one of the traps the [[devil]]s have prepared to protect their fortress.<p><center>'''Contents:''' +150 {{Mana}}</center></p> |- | style="text-align:center;" | 31, 48, 0 | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{pink}} AI player''<p><center>'''Contents:''' {{Mv|Nullify|Nullify}}</center></p> |- | style="text-align:center;" | 69, 11, 0<br>25, 98, 1</br> | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{pink}} AI player''<p><center>(None)</center></p> |- | style="text-align:center;" | 0, 36, 1 | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{red}} AI player''<p><center>'''Contents:''' +10 {{Mana}}, +65 {{Ps|Attack}}, +66 {{Ps|Defense}}, +71 {{Ps|Power}}, +64 {{Ps|Knowledge}}, {{An|Orb of Silt}}<p>70 {{Cn|Rust Dragon}}s, 590 {{Cn|Arch Devil}}s, 1240 {{Cn|Pit Lord}}s, 2100 {{Cn|Horned Demon}}s, 2500 {{Cn|Demon}}s, 4500 {{Cn|Magog}}s</center></p> |- | style="text-align:center;" | 27, 92, 1 | style="padding-left:7px; padding-right:5px;" | The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat. |- | style="text-align:center;" | 83, 46, 1 | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{pink}} AI player''<p><center>'''Contents:''' {{Mv|Give|+1700}}</center></p> |} ==== Towns ==== {{town header}} {{town row|84, 58, 0|green|Factory|[[Kergar]]}} {{town row|9, 53, 0|red|Inferno|[[Ullah]]}} {{town row|18, 16, 0|red|Inferno}} {{town row|36, 91, 0|red|Inferno}} {{town row|45, 58, 0|red|Inferno}} {{town row|107, 1, 1|red|Tower|[[Map Editor - Tricks|there]]|nofort=}} {{town row|70, 24, 1|orange|Dungeon}} {{town row|85, 66, 1|orange|Dungeon}} {{town row|104, 1, 1|orange|Tower|[[Map Editor - Tricks|hello]]|nofort=}} {{town row|4, 38, 1|pink|Necropolis|[[Map Editor - Tricks|Darkness]]}} {{town row|101, 1, 1|pink|Tower|[[Map Editor - Tricks|Oh]]|nofort=}} {{town row|64, 32, 0| |Rampart}} {{town row|94, 87, 0| |Conflux}} {{town row|99, 29, 0| |Conflux}} |} ===== Town timed events ===== {{TEheader}} {{TErow| 1 | Red AI - minus crystals|loc={{town|Inferno}} (18, 16, 0) | freq = 1 | effect=-500 {{Crystal}} [[Crystal]]}} {{TErow| 1 | Red AI - minus gems|loc={{town|Inferno}} (36, 91, 0) | freq = 1 | effect=-500 {{Gem}} [[Gems]]}} {{TErow| 1 | Orange AI - minus crystals|loc={{town|Dungeon}} (70, 24, 1) | freq = 1 | effect=-1000 {{Crystal}} [[Crystal]]}} {{TErow| 8 | Player - 121 - bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0) | freq = 7 | effect=2 {{Cn|Dreadnought}}s, 2 {{Cn|Crimson Couatl}}s, 4 {{Cn|Bounty Hunter}}s, 6 {{Cn|Olgoi-Khorkhoi}},<p>8 {{Cn|Sentinel Automaton}}s, 12 {{Cn|Bellwether Armadillo}}s, 16 {{Cn|Engineer}}s, 20 {{Cn|Halfling Grenadier}}s}} {{TErow| 43 | 231 - Orange AI - crystals|loc={{town|Dungeon}} (85, 65, 1) | effect=99999 {{Crystal}} [[Crystal]]}} {{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (18, 16, 0) | effect=[[Hall of Sins|Upg. Hall of Sins]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]<p>300 {{Cn|Arch Devil}}s, 700 {{Cn|Efreet Sultan}}s, 1100 {{Cn|Pit Lord}}s, 1900 {{Cn|Horned Demon}}s, 3500 {{Cn|Magog}}s}} {{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (36, 91, 0) |effect=[[Imp Crucible|Upg. Imp Crucible & Birthing Pools]], [[Hall of Sins|Upg. Hall of Sins]], [[Kennels|Upg. Kennels]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]<p>300 {{Cn|Arch Devil}}s, 600 {{Cn|Efreet Sultan}}s, 900 {{Cn|Pit Lord}}s, 1400 {{Cn|Horned Demon}}s, 2000 {{Cn|Cerberus|name=Cerberi}}, 3000 {{Cn|Magog}}s, 7000 {{Cn|Familiar}}s}} {{TErow| 78 | Player - 341 - Finale - Huge bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0) | {{H|Henrietta|0=}}: Things were going from bad to worse. Maybe our plans to defeat the [[Kreegan]] forces in the region on our own were too daring—but at least we could have made it so that they would feel the constant painful jabs from all sides and not be able to pull themselves together. Instead, we sat in the fortress, keeping a tight defense. Every soldier counted, and we couldn't afford risky forays into the enemy camp, even if we knew it could weaken the [[demon]] legions. Unlike the infernal spawn, we couldn't bring back the dead—and we certainly couldn't afford to gift them the bodies of our fighters. I hadn't slept in days, trying to come up with a workable plan that would turn the tide of the war. After another sleepless night, I climbed the stairs to the landing around one of the castle's chimneys and just stared into the distance. In the golden rays of the morning sun, which miraculously broke through the gaps in the dense clouds, I could see the balloons of airships. One, too, three... I continued to stare blankly into the distance, as if in a daze and afraid to scare the vision away. Suddenly I realized that I could hear the choppy noise of the propeller blades. It was so loud that the fence of the observation deck shook. My mind refused to believe that what was happening was real, but all my senses told me otherwise. The [[airship]]s came so close that I could see the figure of a blonde woman waving at me from lead ship’s forecastle. I rushed down the ladder, barely escaping falling off the chimney. It took a good half an hour to get ready for the anchors to drop, but I hardly notice it. The ships’ gondolas softly touched the ground.<p>“[[Sam]]! [[Todd]]! Fla... Flu... [[Floribert]]!”, I shouted through tears of joy over the rumble of the engines. More and more of those familiar, beloved faces appeared over the sides. At last my friends were on the ground, followed by [[gunslinger]]s, [[automaton]]s, and even [[dreadnought]]s loaded with crates of all sizes. [[Sam]] ran up and hugged me.<p>{{H|Sam|0=}}: “[[Henrietta]]! I'm so glad we made it!”<p>{{H|Henrietta|0=}}: “But how? Didn't you stay at [[Burton]], with [[Kastore]]?”<p>{{H|Sam|0=}}: “With that toad? No way! When you escaped right from under his nose, it felt like we grew wings. I wish you'd seen how green he turned when he found out you'd gotten away and taken all the resources from the [[Southlands]]. He looked just like his stupid [[goblin]]s! Well, to be honest, [[Kastore]] did appear to be a good enough leader at first, but the further into the steppe, the thicker the gophers. He's a tyrant! Even we, people of some importance in [[Burton]], got treated like servants, let alone laborers; not to mention the [[halfling]]s. We got them out of the dungeons, too, and brought them with us!<p>{{H|Todd|0=}}: [[Todd]] interrupted [[Sam]]:<p>“Brilliant! [[Sam]]'s work was brilliant! I don't know who taught her the art of hidden messages, but encrypting messages in the serial numbers of produced parts… that was just brilliant! We spent months fooling [[Kastore]] while he reveled in power. And one day, yes, yes, one day, a plan with hundreds of small, moving, constantly changing elements came together and worked perfectly! The [[goblin]]s, [[minotaur]]s, and all the other beasts that served him—they didn't even realize what had happened when the charges detonated simultaneously in all the factories, under all the bridges. And by then, we were already gone!<p>{{H|Sam|0=}}: “Damn it, I'd give all the ground oil in the world to see if he could turn any greener! He'll soon become a cactus at this rate! [[Henrietta]], girl, let me hug you! We're here, we've come, and we’re with you now!”<p>|effect=+1000 {{Crystal}} [[Crystal]], +3000 {{Gem}} [[Gems]], All Buildings (except Grail)<p>200 {{Cn|Dreadnought}}s, 300 {{Cn|Bounty Hunter}}s, 500 {{Cn|Olgoi-Khorkhoi}}, 750 {{Cn|Sentinel Automaton}}s, 1500 {{Cn|Engineer}}s}} {{TErow| 87 | Red AI - 413 - Devils|loc={{town|Inferno|name=Ullah}} (9, 53, 0) |effect=+90000 {{Gold}} [[Gold]], +90000 {{Mercury}} [[Mercury]], [[Forsaken Palace|Upg. Forsaken Palace]]}} {{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (18, 16, 0) | effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 9500 {{Cn|Magog}}s}} {{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (36, 91, 0) |effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 7000 {{Cn|Cerberus|name=Cerberi}}, 9000 {{Cn|Magog}}s, 9000 {{Cn|Familiar}}s}} |} ==== Heroes ==== {{hero header}} {{hero row|46, 6, 0|green|Tavin|Mercenary}} {{hero row|77, 60, 0|green|Khevasar|Druid|image=Coronius (HotA)}} {{hero row|81, 62, 0|green|Yovilla|Cleric|image=Adelaide (HotA)}} {{hero row|85, 60, 0|green|Wynona|Mercenary}} {{hero row|88, 61, 0|green|Henrietta|Mercenary}} {{hero row|92, 59, 0|green|Balindar|Wizard|image=Theodorus}} {{hero row|29, 56, 0|{{green}} {{imprisoned}}|Stilbon|Ranger|image=Ivor}} {{hero row|33, 2, 0|{{green}} {{imprisoned}}|Ciele|Elementalist|image=Ciele (HotA)}} {{hero row|100, 62, 1|{{green}} {{imprisoned}}|Tyris|Knight}} {{hero row|12, 43, 0|red|Nixie|Demoniac|image=Marius (HotA)}} {{hero row|18, 16, 0|red|Axsis|Heretic|image=Axsis (HotA)}} {{hero row|35, 4, 0|red|Phrike|Heretic|image=Calid}} {{hero row|36, 91, 0|red|Xarfax|Heretic}} {{hero row|45, 58, 0|red|Nymus|Heretic|image=Nymus (HotA)}} {{hero row|9, 37, 1|red|Xex|Demoniac|image=Xeron}} {{hero row|17, 37, 1|red|Olema|Heretic|image=Olema (HotA)}} {{hero row|3, 34, 1|{{red}} {{imprisoned}}|Horkos|Heretic|image=Zydar}} {{hero row|6, 34, 1|{{red}} {{imprisoned}}|Ayden|Heretic|image=Ayden (HotA)}} {{hero row|11, 34, 1|{{red}} {{imprisoned}}|Xyron|Heretic}} {{hero row|14, 34, 1|{{red}} {{imprisoned}}|Ash|Heretic}} {{hero row|20, 60, 1|orange|Insaneos|Overlord|image=Ajit (HotA)}} {{hero row|23, 99, 1|orange|Luedro|Overlord|image=Damacon (HotA)}} {{hero row|52, 58, 1|orange|Lorelei|Overlord}} {{hero row|64, 10, 1|orange|Darkstorn|Warlock}} {{hero row|70, 25, 1|orange|Dace|Overlord}} {{hero row|85, 66, 1|orange|Gunnar|Overlord|image=Gunnar (HotA)}} {{hero row|95, 36, 1|orange|Geon|Warlock}} {{hero row|104, 101, 1|orange|Broulg|Overlord|image=Shakti}} {{hero row|2, 40, 1|pink|Rashka|Demoniac}} {{hero row|2, 42, 1|pink|Fiona|Demoniac}} {{hero row|7, 40, 1|pink|Pyre|Demoniac}} {{hero row|7, 42, 1|pink|Polemos|Demoniac|image=Calh}} {{hero row|12, 40, 1|pink|Ignatius|Demoniac}} {{hero row|12, 42, 1|pink|Octavia|Demoniac}} {{hero row|17, 42, 1|pink|Sephinroth|Warlock|image=Sephinroth (HotA)}} {{hero row|70, 40, 1|pink|Jeddite|Warlock|image=Jeddite (HotA)}} {{hero row|1, 27, 1|{{pink}} {{imprisoned|small}}|Athe|Warlock}} {{hero row|3, 27, 1|{{pink}} {{imprisoned|small}}|Kydoimos|Overlord}} {{hero row|5, 27, 1|{{pink}} {{imprisoned|small}}|Miseria|Warlock}} {{hero row|10, 25, 1|{{pink}} {{imprisoned|small}}|Taugarn|Overlord|image=Mutare Drake}} {{hero row|17, 44, 1|{{pink}} {{imprisoned|small}}|Deemer|Warlock}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 32, 39, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 42 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s | style="padding-left:7px; padding-right:5px;" | The enemies of our enemies are our friends. We are ready to fight alongside you until we can rejoin the other detachments of the [[Forest Guard]]. |- | style="text-align:center;" | 65, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 10 {{Cn|Grand Elf|name=Grand Elves}} | style="padding-left:7px; padding-right:5px;" | [[Tavin]]'s war diary, entry 12.<p>On our way to the camp we met a [[centaur]] tribe. Upon hearing of the advancing army of [[demon]]s, the [[elf]] in command of the camp ordered his men to leave immediately. He also reported that on the other side of the lake there was an old [[Erathia]]n outpost. There might still be someone there.</p> |- | style="text-align:center;" | 101, 8, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 30 {{Cn|Halfling Grenadier}}s | style="padding-left:7px; padding-right:5px;" | [[Tavin]]'s war diary, entry 13.<p>On top of the [[Erathia]]n soldiers, I have met several of my fellow [[halfling]]s. They all say that a whole army has appeared south of here, in the [[Land of the Giants]], out of thin air! I couldn't figure out what kind of army they were talking about, but it didn't seem to be [[elemental]]s. The [[halfling]]s were talking about copper spiders, men with iron sticks, and feathered serpents. I have no idea what kind of “army” they are, but one thing is clear: they are not our enemies, and they are fighting the [[devil]]s, too.</p> |- | style="text-align:center;" | 101, 104, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | 16 {{Cn|Wood Elf|name=Wood Elves}} | style="padding-left:7px; padding-right:5px;" | A group of [[elves]] welcome you:<p>“This is a [[Forest Guard]] camp, and we are on your side. However, our best marksmen, commanded by [[Stilbon]], have been ordered to stay here until his return. I doubt you'll convince them to come with you.”</p> |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of [[Eeofol]], you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in [[Eeofol]]... but you are even more surprised when you step inside.<p>A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.<p>“Surprised to see a living man in [[Eeofol]]?”, asks the [[knight]]. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the [[Kreegan]] lands. You see, from what I know, somewhere around here the [[elementalist]]s have lost the [[Orb of Tempestuous Fire]]. They are willing to give the most generous reward to whoever finds it and returns it to the forces of [[Conflux]]. Unfortunately, all my searches have been in vain. All I know is that the [[Kreegan]]s did not get the orb. Would you like to join my quest for it?”</p>|prog=Can you believe it? I was unable to find the orb. And I'm guessing you didn't either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of [[Conflux]]. Please accept this sword. It has served me well in the past, so let it help you now.”<p>Would you like to exchange the [[Orb of Tempestuous Fire]] for the [[Sword of Judgement]]?</p>}} {{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:<br>{{Hn|Ash|Heretic}}</br>|rew=6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}} {{SorQrow|seer=1|loc=14, 26, 0<br>(5 "Quests")</br>|quest=Be:<br>{{green}} player|rew=10 {{Ps|Attack}}<p>10 {{Ps|Defense}}<p>10 {{Ps|Power}}<p>10 {{Ps|Knowledge}}<p>{{An|Orb of Vulnerability}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:<br>{{An|Tome of Fire}}</br>|rew=7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are [[fire elemental]]s, but they don't seem to have intent on attacking.<p>“Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the [[Tome of Fire]], and we will grant you protection from all weapons!”</p>|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the [[Tome of Fire]], the elementals approach you.<p>“Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say.<p>Do you wish to give them the tome?</p>}} {{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:<br>{{green}} player</br>|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs.<p>“Greetings," says the elemental. “[[Tamar the Wanderer]] told me that he foresaw your arrival here in the eastern parts of [[Eeofol]]. Most of the [[Conflux]] forces are now fighting near [[Kreelah]], but we can still send some to help you.”</p>|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}} {{SorQrow|quest=Return with:<br>{{An|Sphere of Permanence}}</br>|rew={{An|Lion's Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our [[planeswalker]]s took the [[Sphere of Permanence]] and went to attack [[Ullah]], but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the [[Kreegan]]s or their allies. Perhaps the [[elemental]] was attacked by [[Ayden]] or [[Zydar]]—we know those two have been patrolling near [[Ullah]] lately.<p>If that is indeed the case, try to find this Sphere. The artifact must not be left in [[Kreegan]] hands.|prog=Still no sign of the Sphere? I'm sure it must be nearby.|comp=“This is indeed the [[Sphere of Permanence]]. I will pass it on to my brethren and report that another [[elemental]] warrior has fallen in battle with the [[devil]]s," the [[elemental]] falls silent for a moment. “Take this [[Lion's Shield of Courage]] and finish what we were planning to do: capture [[Ullah]] and end the [[Kreegan]] presence in these lands.<p>Trade the [[Sphere of Permanence]] for the [[Lion's Shield of Courage]]?”</p>}} {{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:<br>{{An|Tome of Water}}</br>|rew=5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}} {{SorQrow|seer=1|loc=63, 2, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew=200 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=You meet a large group of [[Forest Guard]]s by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|prog=You meet a large group of [[Forest Guard]]s by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}} {{SorQrow|seer=3|loc=64, 71, 0<sup>1</sup><br>72, 48, 0<sup>2</sup><br>93, 42, 0<sup>3</sup><br>98, 74, 0<sup>4</sup></br>|rpt=1|quest=Return with:<br>{{An|Demon's Horseshoe}}</br>|rew=1 {{Ps|Knowledge}}<sup>1</sup><p>1{{Ps|Power}}<sup>2</sup><p>1 {{Ps|Defense}}<sup>3</sup><p>1 {{Ps|Attack}}<sup>4</sup></p>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes?}} {{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} {{SorQrow|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew=20000 {{Gold}} [[Gold]]|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} {{SorQrow|seer=1|loc=105, 95, 0|quest=Return with:<br>{{SmCost|vert=y|c=70|gem=20|s=20}}|rew=35 {{Cn|Gold Dragon}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Sulfur, 70 Crystal and 20 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 20 Sulfur, 70 Crystal and 20 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 20 Sulfur, 70 Crystal and 20 Gems to me, and I'll give you this in return.}} {{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}} {{SorQrow|seer=3|loc=31, 10, 1<br>(2 "Quests")</br>|quest=Be:<br>{{green}} player|rew=5 {{Ps|Attack}}<p>5 {{Ps|Defense}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the [[Forest Guard]] [[ranger]]s who were sent here by [[Gelu]] is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The [[Forest Guard]] are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=[[Stilbon]] didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the [[Kreegan]] movement in [[Eeofol]].<p>You notice humans and [[elves]] coming out of the shelter. Do you wish to speak with them?</p>}} {{SorQrow|quest=Return with:<br>15000 {{Gold}} [[Gold]]<br>(repeatable)</br>|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?</p>}} {{SorQrow|quest=Return with:<br>20 {{Cn|Grand Elf|name=Grand Elves}}<br>(repeatable)</br>|rew=20 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=Bring us 20 [[Grand Elves]] and we will give them [[Forest Guard]] [[sharpshooter]] bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?</p>}} {{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a [[warlock]] and prepare to fend off an attack, but he has no intention of fighting.<p>“Leave me alone," he says. “I used to be a bigwig in [[Ordwald]]'s domain, but now [[Mutare]] has come to power in [[Nighon]], and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to [[Eeofol]]. [[Mutare]]'s henchman, [[Dace]], has traveled here to capture me, and I cannot leave this cave while he is prowling around.”</p>|prog=The [[warlock]] is still here, and it's better not to bother him if you needn’t to.|comp=“You say [[Dace]] was defeated and fled to [[Nighon]] in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you'll find them useful.”}} {{SorQrow|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}</br>|rew=5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=The warlock is still here, and it's better not to bother him if you needn’t to.<sup> Bug?</sup></p>}} {{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:<br>{{SmCost|vert=y|g=20000|m=40|s=40}}|rew=40 {{Cn|Phoenix|name=Phoenixes}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I'll give you this in return.}} |} ==== Quest Guards ==== ''Note: The Quest Guards that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.'' {{SorQheader}} {{SorQrow|guard=1|loc=2, 30, 0<br>84, 103, 0</br>|quest=Be:<br>{{green}} player</br>|prop=The guards here say they will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=The guards note your green flag and offer to let you pass. Do you accept?}} {{SorQrow|guard=1|loc=7, 69, 0<br>9, 61, 0</br>|quest=Defeat:<br>{{H|Horkos|Heretic|image=Zydar}}</br>|prop=The guards here protect the lands beyond from the depredations of Horkos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Horkos, so you cannot pass.|comp=Now that you have vanquished Horkos, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=9, 42, 0<br>16, 42, 0</br>|quest=Defeat:<br>{{H|Nixie|Demoniac|image=Marius (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Nixie. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nixie, so you cannot pass.|comp=Now that you have vanquished Nixie, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=9, 60, 0<br>11, 64, 0<br>21, 56, 0</br>|quest=Defeat:<br>{{H|Ayden|Heretic|image=Ayden (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Ayden. They will not let anyone pass so long as the threat remains.|prog=The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=13, 27, 0<br>44, 87, 0</br>|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Vulnerability.|prog=The wizard is adamant. Without the Orb of Vulnerability, none will pass.|comp=The wizard agrees to let you by in exchange for the Orb of Vulnerability. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=21, 44, 0|quest=Return with:<br>{{An|Armor of the Damned}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Armor of the Damned.|prog=The wizard is adamant. Without the Armor of the Damned, none will pass.|comp=The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=23, 5, 0<br>30, 98, 0</br>|quest=Defeat:<br>{{H|Xarfax|Heretic}}</br>|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:<br>{{H|Axsis|Heretic|image=Axsis (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:<br>{{SmCost|vert=y|o=70|w=70}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore.|prog=Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=29, 98, 0<br>30, 58, 0</br>|quest=Be:<br>{{Hn|Tavin|Mercenary}}</br>|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}} {{SorQrow|guard=1|loc=34, 39, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The [[Sharpshooter]]s report:<p>“The artifact is secure and we are ready to move! Any further instructions?”</p>}} {{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:<br>120 {{Cn|Water Elemental}}s</br>|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=A magical barrier blocks the way deep into the lands of the [[devil]]s. All attempts to remove it have failed.<p>Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the [[elemental]] talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind.<p>"We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three [[Kreegan]] warlords hold the keys… Their names are [[Athe]], [[Kydoimos]], and [[Miseria]]. Find them. Collect the keys. Break the barrier."</p>|prog=The barrier is still here. Perhaps the [[elemental]] was right, and the only way out is to defeat [[Athe]], [[Kydoimos]], and [[Miseria]] and gather their artifacts together.|comp=The [[Diplomat's Cloak]] glows with red light. Are you willing to sacrifice the Cloak and venture deep into [[Kreegan]] territory?}} {{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold.|prog=Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:<br>{{SmCost|vert=y|w=25|o=25|s=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur.|prog=Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=60, 26, 0<br>104, 44, 1</br>|quest=Return with:<br>20 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 20 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 20 Enchanters, nothing else will do.|comp=Excellent! You have found the 20 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=64, 33, 0<br>103, 7, 0</br>|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Nymus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nymus, so you cannot pass.|comp=Now that you have vanquished Nymus, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=69, 16, 0|quest=Return with:<br>{{SmCost|vert=y|m=15|gem=15|c=15}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems.|prog=Since you have not brought 15 Mercury, 15 Crystal and 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=70, 74, 0|quest=Return with:<br>{{SmCost|vert=y|w=30|g=5000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold.|prog=Since you have not brought 30 Wood and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=89, 65, 0|quest=Return with:<br>3000 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems.|prog=Since you have not brought 3000 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=91, 33, 0|quest=Return with:<br>{{SmCost|vert=|m=30|w=40|g=10000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold.|prog=Since you have not brought 40 Wood, 30 Mercury and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=92, 0, 0|quest=Return with:<br>{{An|Admiral's Hat}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Admiral's Hat.|prog=The wizard is adamant. Without the Admiral's Hat, none will pass.|comp=The wizard agrees to let you by in exchange for the Admiral's Hat. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=93, 64, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}} {{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore.|prog=Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=106, 107, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=You can see the outpost of the [[Forest Guard]] ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, [[Stilbon]], fell into the clutches of the [[Kreegan]]s during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The [[sharpshooter]]s won't go with you until [[Stilbon]] gives them new orders.|comp=Recognizing their commander, the [[sharpshooter]]s prepare to get a move on.<p>Would you like to take them with you?</p>}} {{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|gem=20|c=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold.|prog=Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=2, 98, 1<br>4, 101, 1<br>5, 96, 1<br>8, 100, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=24, 13, 1|quest=Defeat:<br>{{H|Insaneos|Overlord|image=Ajit (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Insaneos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Insaneos, so you cannot pass.|comp=Now that you have vanquished Insaneos, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=24, 92, 1|quest=Return with:<br>30 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Gems.|prog=Since you have not brought 30 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Gems. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=29, 12, 1|quest=Return with:<br>{{An|Orb of Silt}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Silt.|prog=The wizard is adamant. Without the Orb of Silt, none will pass.|comp=The wizard agrees to let you by in exchange for the Orb of Silt. Do wish to pass at this time?}} {{SorQrow|guard=1|loc=52, 57, 1|quest=Return after:<br>Month 1, Week 1, Day 5</br>|prop=Closed till month 1, week 1, day 5.|prog=Closed till month 1, week 1, day 5.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=54, 59, 1<br>98, 45, 1</br>|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal.|prog=Since you have not brought 20 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=56, 70, 1<br>95, 72, 1<br>101, 62, 1</br>|quest=Defeat:<br>{{H|Gunnar|Overlord|image=Gunnar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gunnar. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gunnar, so you cannot pass.|comp=Now that you have vanquished Gunnar, the threat is gone. Do you wish to pass?}} {{SorQrow|guard=1|loc=57, 27, 1|quest=Return with:<br>10 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 10 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Enchanters, nothing else will do.|comp=Excellent! You have found the 10 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=65, 9, 1|quest=Return after:<br>Month 1, Week 3, Day 4</br>|prop=Closed till month 1, week 3, day 4.|prog=Closed till month 1, week 3, day 4.|comp=You are free to go through now. Do you wish to pass?}} {{SorQrow|guard=1|loc=69, 49, 1|quest=Return with:<br>1 {{Cn|Harpy}}</br>|prop=The King wants to see some 1 Harpy. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Harpy, nothing else will do.|comp=Excellent! You have found the 1 Harpy the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=83, 43, 0|quest=Return with:<br>30 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 30 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 30 Enchanters, nothing else will do.|comp=Excellent! You have found the 30 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} {{SorQrow|guard=1|loc=85, 67, 1|quest=Return with:<br>30 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal.|prog=Since you have not brought 30 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Do you wish to pay the toll?}} {{SorQrow|guard=1|loc=102, 61, 1|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|prop=The guards here protect the lands beyond from the depredations of Dace. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dace, so you cannot pass.|comp=Now that you have vanquished Dace, the threat is gone. Do you wish to pass?}} |} ==== Quest Gates ==== ''Note: The Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.'' {{SorQheader}} {{SorQrow|gate=1|loc=25, 79, 0<br>104, 97, 1</br>|quest=Be:<br>{{green}} player</br>|prop=The guards here say they will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=The guards note your green flag and offer to let you pass. Do you accept?}} |} ==== Pandora's Boxes ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 38, 8, 0<p>(Easy)<p>(Normal)</p> | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +100 {{Mana}}, +10 {{Ps|Attack}}, +10 {{Ps|Defense}}, +10 {{Ps|Power}}, +10 {{Ps|Knowledge}}, {{Mv|Give|+3000}}, {{Sn|Slow}}, {{Sn|Resurrection}}</center></p> |- | style="text-align:center;" | 93, 64, 0<p>(Easy)<p>(Normal)</p> | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 30000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]]<p>+12 {{Ps|Attack}}, +12 {{Ps|Defense}}, +12 {{Ps|Power}}, +12 {{Ps|Knowledge}}, {{Sn|Resurrection}}<p>{{An|Equestrian's Gloves}}, {{An|Equestrian's Gloves}}, {{An|Orb of Vulnerability}}, {{An|Orb of Vulnerability}}, {{Sp|Blind}}<p>30 {{Cn|Juggernaut}}s, 30 {{Cn|Crimson Couatl}}s, 70 {{Cn|Bounty Hunter}}s, 120 {{Cn|Olgoi-Khorkhoi}}, 150 {{Cn|Sentinel Automaton}}s, 350 {{Cn|Engineer}}s, 500 {{Cn|Halfling Grenadier}}s</center></p> |- | style="text-align:center;" | 94, 64, 0<p>(Hard)</p> | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +5 {{Ps|Power}}, +5 {{Ps|Knowledge}}, {{Sn|Resurrection}}<p>{{An|Equestrian's Gloves}}, {{An|Equestrian's Gloves}}, {{An|Orb of Vulnerability}}<p>7 {{Cn|Juggernaut}}s, 7 {{Cn|Crimson Couatl}}s, 15 {{Cn|Bounty Hunter}}s, 25 {{Cn|Olgoi-Khorkhoi}}, 40 {{Cn|Sentinel Automaton}}s, 70 {{Cn|Engineer}}s, 100 {{Cn|Halfling Grenadier}}s</center></p> |- | style="text-align:center;" | 35, 35, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 4 {{Ps|Power}}</center></p> |- | style="text-align:center;" | 49, 88, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 2 {{Ps|Defense}}, 2 {{Ps|Knowledge}}</center></p> |- | style="text-align:center;" | 78, 13, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 15000 {{Gold}} [[Gold]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}</center></p> |- | style="text-align:center;" | 90, 0, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 20000 {{Gold}} [[Gold]], 40 {{Crystal}} [[Crystal]], +3 {{Ps|Attack}}, {{An|Dragon Scale Shield}}, {{An|Orb of Silt}}</center></p> |- | style="text-align:center;" | 106, 67, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 25000 {{Gold}} [[Gold]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Endless Purse of Gold}}</center></p> |- | style="text-align:center;" | 107, 89, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 7500 {{Gold}} [[Gold]], 5 {{Cn|Phoenix|name=Phoenixes}}, 25 {{Cn|Magic Elemental}}s</center></p> |- | style="text-align:center;" | 22, 98, 1 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, 20 {{Cn|Enchanter}}s</center></p> |}
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