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=== Objects === ==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 5, 53, 0 | style="padding-left:7px; padding-right:5px;" | In order to utilize the Tatalian resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles. |- | style="text-align:center;" | 6, 7, 0 | style="padding-left:7px; padding-right:5px;" | In order to utilize the Tatalian resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles. |- | style="text-align:center;" | 6, 67, 0 | style="padding-left:7px; padding-right:5px;" | On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone. But those who are the right type may take a nap in our crystal mine."<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> |- | style="text-align:center;" | 8, 28, 0 | style="padding-left:7px; padding-right:5px;" | Here is where many of the Tatalians fled below ground. Now you must free them because the undead blindly followed. Your troops steel themselves as you enter into a dark, swampy underworld. No telling what resides down there. |- | style="text-align:center;" | 9, 101, 0 | style="padding-left:7px; padding-right:5px;" | Once, not too long in the past this was a pretty little town where a traveler could rest their head at the Tavern. Now there isn't much left. The few citizens who have stayed here are being slaughtered as they emerge from their dwellings, in order to enlarge the horrid army rotting in their town. |- | style="text-align:center;" | 12, 90, 0 | style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of Basdar, mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> |- | style="text-align:center;" | 15, 88, 1 | style="padding-left:7px; padding-right:5px;" | It seems the undead are indiscriminate as to who they slaughter to fill their ranks. The Elementals of Water have found themselves victim of the same tactics Tatalia is suffering. If you can obliterate the undead invading their homes it is most likely these Water Elementals will join your cause. |- | style="text-align:center;" | 25, 81, 1 | style="padding-left:7px; padding-right:5px;" | Down here the Hydras had fled, temporarily escaping the hordes of undead. Now the most powerful of beasts, the Dragons, wait at their door and slaughter the new Hydras emerging from the dwellings. It is a battle they can only lose, unless someone helps them quickly. |- | style="text-align:center;" | 26, 25, 0 | style="padding-left:7px; padding-right:5px;" | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another Tatalian town. Before your men can take one more step they are fired at - Ambush! Quickly the lines are formed up and you face the enemy head on.<p><center>'''Guardians:''' {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}<p>'''Contents:''' 20 {{w}} [[Wood]], 20 {{o}} [[Ore]], 5000 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 29, 67, 1 | style="padding-left:7px; padding-right:5px;" | Following the river you come to an area where it has worn down the bedrock and created another place where plant life can flourish. Down here the stench is immense, as no winds can wash away the constant smell of rotting corpses. Here you must find and liberate the trapped Tatalians. |- | style="text-align:center;" | 31, 72, 0 | style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of Basdar, mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' [[File:Morale small.gif]] -2 [[Morale]]</center></p> |- | style="text-align:center;" | 37, 105, 0 | style="padding-left:7px; padding-right:5px;" | These battlements usually hold the Tatalian military. Now, they hold the stench of death and decay. Even though the last few months have been spent slogging through trenches of undead, nothing can ever prepare you for the sight of rotted flesh staring at its dinner. |- | style="text-align:center;" | 39, 25, 0 | style="padding-left:7px; padding-right:5px;" | You see some Tatalians clutching onto driftwood. Hauling them aboard they say, "Thank you for setting us free! Our ship crashed some time ago and it seems that no one has been able to rescue us. We are extremely grateful and will be happy to join your ranks."<p><center>'''Contents:''' {{Cn|Greater Basilisk|name=80 Greater Basilisks}}, {{Cn|Dragon Fly|name=60 Dragon Flies}}</center></p> |- | style="text-align:center;" | 39, 101, 0 | style="padding-left:7px; padding-right:5px;" | A peasant comes forward and says, "Beware the one way monoliths. The Necromancers use them to quickly arrive here and quell uprising. If you are not wary they will attack you when you least expect it. |- | style="text-align:center;" | 41, 36, 0 | style="padding-left:7px; padding-right:5px;" | Huddled in the underbrush are hundreds of frightened Gnolls. Not until the horrid creatures were crushed would they dare come out. Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time. Immediately they are brought into your ranks.<p><center>'''Contents:''' {{Cn|Gnoll|name=300 Gnolls}}<p>40 {{w}} [[Wood]], 20 {{m}} [[Mercury]], 40 {{o}} [[Ore]], 20 {{s}} [[Sulfur]], 20 {{c}} [[Crystal|Crystals]], {{gem}} [[Gems]], 10000 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 41, 47, 0 | style="padding-left:7px; padding-right:5px;" | This small fishing village has been destroyed. Only a few of the dwellings still exist and are scattered about. Undead have stopped all production within the town and are laying waste to the land. People are huddled into corners, fearing the worst. Time to liberate the Tatalians.<p><center>'''Contents:''' [[File:Morale small.gif]] +1 [[Morale]]</center></p> |- | style="text-align:center;" | 44, 0, 0 | style="padding-left:7px; padding-right:5px;" | This area is quiet and peaceful, the undead invasion not quite so prevalent. Even so, nervous glances are cast at every rustle within the forests. As the men move forward to collect gold, just as many keep an eye out for an attack that never comes. For once there may be relief from the tension. |- | style="text-align:center;" | 58, 106, 0 | style="padding-left:7px; padding-right:5px;" | With relief your troops push forward to Scarlum. This town has a reputation for being tough and ready for anything. You know the undead here will not have had an easy time of bullying or keeping the locals in tow. From this town some of the toughest Beastmasters have been born and raised. Heroes of the Restoration War have called Scarlum home. The citizens of Scarlum may not have much, but they are proud of what they accomplish and do not cherish the frills of life, but cherish sturdy hearts and bodies. Citizens of Scarlum will be a welcome addition to your ranks. |- | style="text-align:center;" | 71, 23, 0 | style="padding-left:7px; padding-right:5px;" | Here is where many of the Tatalians fled below ground. Now you must free them because the undead blindly followed. |- | style="text-align:center;" | 74, 99, 0 | style="padding-left:7px; padding-right:5px;" | Playing quietly by the fountain are some ragged looking children. Their gay laughter warms the heart. Long, red welts and scars can be seen in between the tattered rags of their clothing. Despite the possibility of death these children seem happy. Ordering the orphans to be fed and properly tended to, a boy of near twelve approaches. "Thank you for your care. Take this Badge, it gave us courage, but I am sure you will need it more in the future."<p><center>'''Contents:''' {{An|Badge of Courage}}</center></p> |- | style="text-align:center;" | 80, 77, 0 | style="padding-left:7px; padding-right:5px;" | Peeking at the serene waters of a Great Lake you wish for days of ease and peace. Turning to go back down the path a young child with the wisdom of the ages approaches you. "For those who enter my sheltered cove and have a pure heart I offer many rewards." The child vanishes, but leaves a reward.<p><center>'''Contents:''' [[File:Luck small.gif]] +2 [[Luck]]</center></p> |- | style="text-align:center;" | 86, 28, 0 | style="padding-left:7px; padding-right:5px;" | This used to be the entrance to one of the largest cities in the area. It boasted all of the comforts of civilization and drew in hundreds of people to live and work here. Now it is a disconnected collection of buildings, losing the battle against the undead.<p><center>'''Contents:''' {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}<p>[[File:Morale small.gif]] -1 [[Morale]]</center></p> |- | style="text-align:center;" | 93, 105, 0 | style="padding-left:7px; padding-right:5px;" | Approaching the school you are glad it's doors never had to close. Here you can sharpen a skill and become better at fending off undead menace. Somehow, the mindless rotting creatures missed this place, sparing its teachers the horrors of being raised into the enemies' army. |- | style="text-align:center;" | 97, 46, 0 | style="padding-left:7px; padding-right:5px;" | In this ravine the stench of undead is gone. All traces of unnatural horrors are wiped away, as if they have never been here. Who knows, maybe they missed this area by accident. If so, it is a boon to all living creatures here. Fear of attack washes away, floating downstream like yesterday's garbage. Breathing a sigh of relief you continue to carefully pick your way along the river. For once, it is calm<p><center>'''Contents:''' [[File:Morale small.gif]] +2 [[Morale]]</center></p> |- | style="text-align:center;" | 104, 65, 0 | style="padding-left:7px; padding-right:5px;" | Here you see where some of the citizens of Tatalia went below to escape the undead who have invaded their homeland. Unfortunately it looks as if they were followed. |} ==== Towns ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Color ! Type ! Name |- | style="text-align:center;" | 8, 43, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 26, 7, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 27, 23, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 40, 98, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 58, 7, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 61, 103, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | style="padding-left:7px; padding-right:5px;" | Scarlum |- | style="text-align:center;" | 94, 56, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 96, 81, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | style="padding-left:7px; padding-right:5px;" | |- | style="text-align:center;" | 101, 103, 0 | style="text-align:center;" | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | style="padding-left:7px; padding-right:5px;" | |} ===== Town timed events ===== {{TEheader}} {{TErow| 14 |loc={{town|Fortress}} (26, 7, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}} {{TErow| 14 |loc={{town|Fortress}} (96, 81, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}} {{TErow| 130 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|Troops!|Ready for action Sir!|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=30 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=15 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=10 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=5 Basilisks and Greater Basilisks}}}} {{TErow| 140 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|More troops have begun to arrive from the border, at first a trickle and now some more. With any luck, more will be arriving soon.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=80 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=40 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=20 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=10 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}} {{TErow| 150 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|This will be the last of the reinforcements.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=160 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=80 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=40 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=20 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=10 Gorgons and Mighty Gorgons}}}} |} ==== Heroes ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Color ! Hero |- | style="text-align:center;" | 4, 103, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{mph|1|Farming Towns}} |- | style="text-align:center;" | 6, 106, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{mph|3|Farming Towns}} |- | style="text-align:center;" | 8, 105, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{mph|2|Farming Towns}} |- | style="text-align:center;" | 11, 101, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | {{H|Adrienne|Witch}} |- | style="text-align:center;" | 25, 9, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}} |- | style="text-align:center;" | 29, 12, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{H|Nagash|Necromancer}} |- | style="text-align:center;" | 54, 9, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{H|Isra|Death Knight}} |- | style="text-align:center;" | 65, 5, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | {{H|Septienna|Necromancer}} |- | style="text-align:center;" | 91, 63, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{H|Xsi|Necromancer}} |- | style="text-align:center;" | 92, 80, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{H|Clavius|Death Knight}} |- | style="text-align:center;" | 98, 58, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{H|Tamika|Death Knight}} |- | style="text-align:center;" | 98, 84, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}} |} ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 7, 107, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | style="padding-left:7px; padding-right:5px;" | Help! Please help us! Some Death Knight came through here a few weeks ago, burning the swamp to the ground. Fortunately swampland grows quickly, but he is still moving through Tatalia burning the land. We will join you in order to destroy this force of evil. |- | style="text-align:center;" | 13, 101, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | style="padding-left:7px; padding-right:5px;" | "Halt! Only those who are loyal to Tatalia may pass." One Lizardman comes forward and realizes you are flying the Tatalian Banner, and you are a great hero. "Excellent! Help has finally come. We will join in the fight to get rid of the undead plaguing our lands." |- | style="text-align:center;" | 20, 106, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | style="padding-left:7px; padding-right:5px;" | Help! Please help us! Some Death Knight came through here a few weeks ago, burning the swamp to the ground. Fortunately swampland regrows quickly, but he is still moving through Tatalia burning the land. We will join you in order to destroy this force of evil. |- | style="text-align:center;" | 24, 97, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Dragon Fly}} | style="padding-left:7px; padding-right:5px;" | Have you freed Greenville to the East of here? It is being guarded by an Undead Outpost, but the residents are more than willing to join any who free them. We will show you the way if you need us to. |- | style="text-align:center;" | 25, 103, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | style="padding-left:7px; padding-right:5px;" | "Halt! Only those who are loyal to Tatalia may pass." One Lizardman comes forward and realizes you are flying the Tatalian Banner, and you are a great hero. "Excellent! Help has finally come. We will join in the fight to get rid of the undead plaguing our lands." |- | style="text-align:center;" | 67, 18, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ghost Dragon}} | style="padding-left:7px; padding-right:5px;" | This group of dragons once had great treasuries, of the likes which none had ever witnessed. Now they are mere ghosts of their former selves guarding nothing more than a pathetic mine. You almost feel pity for these poor souls, trapped in a greedy, faded reminder of their former glory. |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 43, 103, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Equestrian's Gloves}} | style="padding-left:7px; padding-right:5px;" | Through a clearing you observe an ancient artifact. Unfortunately, it's guarded by a pack of Skeleton Warriors. Do you want to fight the Skeleton Warriors for the artifact?<p><center>'''Guardians:''' {{Cn|Skeleton Warrior|name=10 Skeleton Warriors}}</center></p> |} ==== Resources ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 43, 0, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_gold.gif|30px|link=Gold]] [[Gold]] | style="padding-left:7px; padding-right:5px;" | Discovering quite a bit of gold here the men are happy to go about collecting their pay from the ground. The first few to die are not even aware they had been watched. Undead are not the only dangers within the deep wilds of the swamps.<p><center>'''Guardians:''' {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Pit Lord|name=10 Pit Lords}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}</p> |} ==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:<br>30 {{Cn|Water Elemental}}s</br>|rew={{Sn|Town Portal}}|prop=It is time our people come to terms with the Water Elementals who heavily inhabit our lands. Prove to me you have made peace with these creatures. Bring back thirty of their kind and I will teach you the Town Portal Spell.}} {{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:<br>{{An|Crest of Valor}}</br>|rew={{Sn|Counterstrike}}|prop=Prove to me you are worthy of learning a powerful spell. Return with the Crest of Valor and I will teach you Counterstrike.}} {{SorQrow|seer=3|loc=9, 74, 0|quest=Defeat:<br>{{Cn|Diamond Golem}}s at (10,54,0)</br>|rew={{An|Crest of Valor}}|prop=An evil wizard does not want me to teach others the mysteries of the Arcane arts. To that end he drove me out and placed guardians at the entrance to my valley. Please destroy these Golems and I will give you a Crest for your Valor.}} {{SorQrow|seer=2|loc=40, 65, 0|quest=Return with:<br>{{An|Speculum}}</br>|rew={{Sn|Prayer}}|prop=So the Great Fire Witch has come to my doorstep. This works well for me. I must go visit my family farther west, but want to see danger before it sees me. So I need the Speculum, give it to me and I will teach you a little something to aid your travels.}} {{SorQrow|seer=2|loc=40, 103, 0|quest=Defeat:<br>{{Cn|Fire Elemental}}s at (57, 95, 0)</br>|rew={{Sn|Inferno}}|prop=I knew you would be coming here soon, Adrienne. I will teach you what you want to know - powerful fire magic. But first, prove to me your capabilities are what they say. To the north a Throng of Fire Elementals have been terrorizing the locals. Defeat this menance and return to me.}} {{SorQrow|seer=3|loc=69, 43, 0|quest=Return with:<br>{{SmCost|c=50}}|rew={{An|Speculum}}|prop=You enter the Seer's Hut and the Seer grins in anticipation. "Seems I need something you can get and you need something I have. I'll give you the Speculum if you give me 50 Crystal. Don't ask me why you impudent little twerp! Just do it!"}} {{SorQrow|seer=1|loc=106, 37, 0|quest=Defeat:<br>{{Cn|Water Elemental}}s at (93, 48, 0)</br>|rew=1000 {{Cn|Gnoll Marauder}}s|prop=You come across a camp of Gnoll Marauders with mining equipment. Upon seeing such a powerful hero they jump up and rush towards you. One Gnoll pushes foward and asks, "Can you get rid of the Water Elementals who have taken over our mine? If you do we will join your ranks."}} |} [[Category: Campaign scenarios]]
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