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== Calculation == {{Math|M <nowiki>=</nowiki> (B + L + A + S) × T}} where:<br /> *M = movement points *B = base movement *L = Logistic/Navigation bonus *A = Artifact bonus *S = Stable/Lighthouse bonus *T = Terrain penalty Base movement is a hero's number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero's army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures. Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero's movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore be increased if the hero has Logistics or Navigation [[Hero specialty|specialty]]. Heroes gain additional movement points when wearing certain artifacts at the beginning of a day. * {{An|Boots of Speed}} give +{{swh|400|600}} points on land * {{An|Equestrian's Gloves}} give +{{swh|200|300}} points on land * {{An|Necklace of Ocean Guidance}} gives +1000 points on water * {{An|Sea Captain's Hat}} gives +500 points on water. Furthermore, visiting a [[Watering Place]] on the previous day gives +1000 movement points, Stables gives +{{swh|300|400}} movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.
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