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Truth Within Nightmares
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==== Events ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Message |- | style="text-align:center;" | 8, 46, 0 | style="padding-left:7px; padding-right:5px;" | A blind woman blocks your path, and, strangely, she asks for you by name. When you approach, she speaks.<p>"If you continue south you will find the path to the [[Necromancer]] known as [[Sandro]], thus ending your quest. However, if you have not explored all the way to the east of here, you may find it most beneficial to do so. There is a Seer who seeks the [[Ambassador's Sash]] and will give you much experience for the item. Take the time to explore all areas thoroughly, as there are many hidden treasures here."<p>Then you open your eyes to find yourself in your saddle and the woman is gone. Was it all a dream? Only one way to find out.<p><center>'''Contents:''' -500 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 24, 3, 0 | style="padding-left:7px; padding-right:5px;" | "Want a piece of advice good, sir?"<p>The voice startles you and you almost draw your sword until you see the young, nicely dressed woman nearby. You nod your head, suspecting that she would probably give it to you anyway.<p>"Visit all of these [[Learning Stone]]s. Each one can teach you something, but there are many of them around here. Every little bit will help you along the way."<p>You offer her some gold and she holds out her hand to accept it. As you approach, however, her features change to that of a [[Demon]]. You realize it's an ambush as the [[Demon]]'s companions run out from behind some nearby rocks.<p><center>'''Guardians:''' 5 {{Cn|Demon|name=Demons}}, 4 {{Cn|Demon|name=Demons}}, 1 {{Cn|Horned Demon}}</center></p> |- | style="text-align:center;" | 31, 8, 0 | style="padding-left:7px; padding-right:5px;" | "My information may be more common sense than secret, so I will not charge as much," says the crippled old [[Demon]] sitting on a stump. You're tempted to kill him in case he's a spy or something.<p>"When you collect the artifacts to make the [[Angelic Alliance]], you should keep them on your person. There are others here who are not very scrupulous and would steal it for themselves. I know. That used to be my job. If you keep each piece yourself, then you won't have problems assembling the [[Angelic Alliance]] later on."<p>You give the elderly [[Demon]] some Gold for his good advice.<p><center>'''Contents:''' -300 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 34, 2, 0 | style="padding-left:7px; padding-right:5px;" | "Word has spread that you pay for information," says a ragged middle-aged woman collecting firewood.<p>"Give me 200 Gold pieces and I will tell you how to get to a hidden, empty [[Castle]]."<p>The woman is probably as mad as anyone down here, but today you feel charitable and pay her.<p>She quickly hides the money in her dirty robes and says, "All you need to do is go further east and head through the One-way Monolith. Be fully armed though. [[Bone Dragon]]s live near it and won't let anyone in or out.<p>Surprisingly, it was valuable information indeed.<p><center>'''Contents:''' -200 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | {{red}}{{blue}}{{purple}} 42, 51, 0 | style="padding-left:7px; padding-right:5px;" | A ragged looking [[Griffin]] swoops down from the sky and faints dead away at your feet. Looks as if the poor creature had been forced to fight a hundred times. Wondering why he didn't just fly away, you find the [[Shackles of War]] firmly bound on his feet. You remove them, and order some men to give the proud creature a decent burial.<p><center>'''Contents:''' {{An2|Shackles of War}}</center></p> |- | style="text-align:center;" | 48, 23, 0 | style="padding-left:7px; padding-right:5px;" | An escaped slave finds his way to your camp with some important information in exchange for your protection.<p>"I was on a work detail in the area, and I happen to know that [[Manticore]]s protect the [[Sword of Judgement]]. The [[Demon]]s fear the [[Angelic Alliance]], so they guard the Sword well in order to keep the [[Angelic Alliance]] form being assembled. You can find it to the north and then east of here, at the end of a small valley."<p>You give the man a small sum of Gold and send him to your [[Castle]] to be nursed back to health.<p><center>'''Contents:''' -100 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 53, 62, 0 | style="padding-left:7px; padding-right:5px;" | The men are not pleased about walking over the bones of the dead, and you should have heeded some of the premonitions. The bones begin to move on their own, and suddenly you are attacked.<p><center>'''Guardians:''' 10 {{Cn|Skeleton|name=Skeletons}}, 10 {{Cn|Skeleton|name=Skeletons}}, 10 {{Cn|Skeleton|name=Skeletons}}</center></p> |- | style="text-align:center;" | 57, 34, 0 | style="padding-left:7px; padding-right:5px;" | An old man stumbles out from the blackened forest and speaks to you, "If you follow the path north and then east you will find the [[Hourglass of the Evil Hour]]. There is a Seer who is willing to exchange much knowledge for that Hourglass. She is located to the West."<p>After saying that he nods and holds out his hand. You give him a few coins and set him up with a good meal.<p><center>'''Contents:''' -12 {{g}} [[Gold]]</center></p> |- | style="text-align:center;" | 59, 2, 0 | style="padding-left:7px; padding-right:5px;" | This must be the Monolith the woman was talking about. Fortunately, you can return through this monolith if the forces on the other side are too powerful for you. However, be careful because enemy heroes can also come through at any time. |}
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