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== Request - Various Spell Changes == Seeing as you can edit Spell Schools: '''+Remove Obstacle -''' Making it an All Schools spell would be nice (You can even make its costs higher [5/3 or 6/4] in exchange). Doesn't really feel like it should belong only to Water, or any 1 Element. Making it so it could remove 2 natural obstacles at Expert would be great, even at a higher Mana cost, but I'm unsure if that's even possible to edit in. '''+Force Field -''' Again as above, All Schools pls. It creates a swirling wall of blue energy, doesn't feel very 'Earthy'. Mana Cost reduction to 11/8 or 10/7 + ''maybe'' an additional +1 Round Duration at Expert (if possible to edit in). Its a ''really situational'' 3rd LvL spell - it works against melee only field encounters, but fliers and ranged can easily ignore it, and enemy Heroes could dispel it with the updated Remove Obstacle or just nuke creatures hiding behind the wall with offensive spells. '''+Slayer -''' All Schools? It works well for what it does, but I usually forget that it even exists, as it needs Fire Magic to let it affect other 7th LvL Creature Types. It doesn't really feel like it would need to belong to Fire, and Fire School has already 5 other, quite powerful, 4th Tier spells, the most out of all 4 Elemental Schools. '''+Magic Mirror -''' It's still the worst 5th LvL spell. 40 Mana is too high for a chance of ''MAYBE'' reflecting spells from 1 Unit Stack. Anti-Magic just gives you spells immunity at a much lower cost (and it removes already present negative effects), the only difference being that it is dispellable, for which an enemy would usually need to waste his 1 spell/round. And even if you cast Magic Mirror, enemies will just plainly choose different targets for their spells, that's all. Fix: Reduce cost to 15-20, Make it All Schools as well, change reflect % to 40/60/80/100 or 30/50/70/90 if you want for it to still have RNG at Expert. If a player wanted to make all his creature completely spell immune, he would need to spend 7 turns of casting Magic Mirror in exchange for buffing/debuffing/offense. Thank you for all your hard work! Can't wait for the Mysticism changes! Kind Regards, Eldrin ** Moving spells to all schools - the base game has very few (I believe 2) spells that belong to all schools of magic. I moved TP to all schools for balance, but I don't want to now put all sorts of spells into all schoos as well. ** Remove Obstacle - I don't think I can make it work on 2 separate obstacles. ** Force Field is actually a really good spell! Try it yourself (or see a youtube video): a 150 marksmen with forcefield and some meat can take down a dragon utopia! ** Slayer got buffed to work on all units and is now a reasonable pick for dealing with difficult level 7 fights. Why doesn't it work on all t7? No idea, but its not really a balance issue. I ''could'' move it to another school... but I think Fire fits it very well - first of all, it's sort of a mirror image of prayer (the way frost ring and fireball are), and secondly it's about that inner fire, the will to fight. ** Magic Mirror - yeah, you make a good point. I think the whole concept of the spell is problematic (remember why Hota deleted Resistance?) and I think I'll have to change this spell more. ** I'm glad you like the pumpkin patch! Thanks for the feedback! - Csaros Np. I was just brainstorming that maybe having 1 combat spell per tier of magic could be fun. ''Remove Obstacle'' - Yeah, thought it would be impossible to script it for 2 separate obstacles. And if Force Field stays in One School, making Remove Obstacles All Schools would be a huge nerf to it. But maybe switching Remove Obstacle to Earth - as it is quasi terraforming the terrain - and Force Field to Water could work? ''Force Field'' - Saw the video of Dragon Utopia. Interesting play. Still doesn't really fit with Earth from the look of the barrier :D, maybe Water if you wanted to have it in One Elemental School (as Water usually represents 'Utility')? But I can understand why you would want to just let it be as-is. ''Slayer'' - True, I forgot about the Mass Cast on Expert now! And Fire does usually represent 'Offense'. Just that Fire already has Frenzy and Berserk, and the buffed Mass Cast Fire Shield works well too. But again, isn't a huge issue if it stays in its current form. Its rather specific in what it does, and with Mass Cast on Fire Expert, it works ok. ''Magic Mirror'' - It's a tough nut to crack. I did try to coax AI heroes to target it, even reloading a fight and casting it on units, it debuffed or bolted previously as a spell opener, but it just switches targets or buffs its own units like a human player would, once Mirror was cast. Other H3 players speculate that it was just made to make acquiring the 'good' 5th Tier spells harder. If it was All Schools (or maybe Air+Water? But again, I feel like the coding only allows for a spell either belonging to One or All Schools, right?), with a lesser mana cost and a higher reflection percentage (maybe even only up to 75-85 on Expert), it could be a reasonable alternative to the Earth-based Anti-Magic. And if you could make it that it cleanses negative effects from targeted creatures like Anti-Magic does, Mirror would be quite good I think. On my recent playthroughs on L-H random maps whenever I got it in 5th Tier Mage Guilds, it was just such a disappointment, even if I had Air Magic on a Hero, and I did get it multiple times even in newly conquered towns, often times with heroes that had other Spell Schools mastered. Keep up the good work! :) - Eldrin * You'll see the Magic Mirror at much higher % values in the next patch. I'll consider the Remove Obstacle - Force Field Swap. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 09:00, 20 October 2024 (UTC)
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