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== Spells == :+ [[Necropolis]] can learn Cure now (5%). Bloodlust chance reduced (to 0%). // ''It's a friendly mind spell to which undead are wholly immune; Cure fits theme-wise, as Necropolis already has First Aid Tents and can learn Resurrection. :+ {{Sn|Town Portal}}: Mana 25/20/20/20. Belongs now to all Magic Schools. Movement cost increased to 400/400/400/300. // ''Town Portal is irreplaceable on maps larger than S size with more than 2 towns and one of the chief reasons Earth Magic is the best skill in the game. Now Earth Magic is more balanced, other schools have greater potential, :- {{Sn|Dimension Door}}: Belongs to Fire Magic now. Limited to once per day, unless the hero has Expert Fire Magic (in which case the limit is 2 uses per day). Mana 30/25/25/25. AI 40. Movement cost 400/400/400/300. // ''Tournament rules already limited Dimension Door to 2 casts per turn before. I couldn't keep Dimension Door in Air Magic, as with the Town Portal changes, this would make Air Magic possess all three adventure map spells and therefore make it far stronger than any other school of magic. Fire seemed fitting - it has no adventure map spells of its own and Inferno already has Castle Gate which is a fiery teleport; so do Archdevils. :+ {{Sn|Visions}} spell moved to Air Magic, to compensate for Dimension Door moving to Fire Magic. :+ {{Sn|Magic Arrow}}'s damage increased to 10/10/20/'''50''' + 5*SP. // ''This will only have an effect on heroes who level up a school of magic to expert before they get their hands on some good spells. They will now be recompensated a little for not having access to something remotely useful. === Earth === :- {{Sn|Slow}}: Mana 8/7 AI 8/8/16/24. // ''Think twice before you decide to abuse AI with shooters + slow; mana cost is now 40% higher on expert. :+ {{Sn|Quicksand}} spawns 6/6/7/8 mines. :+ {{Sn|Death Ripple}}: Damage 10/10/20/'''50''' + SP*5. Doesn't affect unliving. :- {{Sn|Implosion}}: Damage 100/100/200/300 + SP*'''60'''. === Water === :+ {{Sn|Remove Obstacle}}: Mana 3/1. // ''When playing with the patch, I found myself actually choosing to use it as a poor-man's Haste. :+ {{Sn|Cure}}: Heals 10/10/20/50 + 5*SP hit points. No longer removes Hypnosis. // ''Removing Hypnosis was bugged on Expert level already, and there are other spells that remove hypnosis (including Dispel, Magic Mirror, Berserk, Anti-Magic...) :. {{Sn|Dispel}}: Now always targets enemies only, to prevent Expert Dispel ruining your own buffs. Mana cost changed to 7/6/5/4. :. {{Sn|Protection from Water}}: Mana 6/5. :+ {{Sn|Ice Bolt}}: Damage 15/15/30/60 + 20*SP // ''Making it about as good as Lightning Bolt, but scale differently. :+ {{Sn|Frost Ring}}: Damage 15/15/30/60 + 15*SP. AI 18 // ''Making it identical to Fireball. :+ {{Sn|Prayer}}: Mana 12/8. // ''Notice that Expert Prayer now costs 8 mana, while Expert Haste costs 5. Which one would you rather use? === Fire === :- {{Sn|Bloodlust}}: It is now considered a Mind spell. :. {{Sn|Protection from Fire}}: Mana 8/7 :+ {{Sn|Land Mine}} spawns 6/6/7/8 mines. - Blind: Mana cost increased to 12/10. // ''Blind is probably among the best spells in the game. I believe increasing its cost will also curb fire magic a little, especially after all the buffs it received. :+ {{Sn|Fireball}}: Mana 12/9. Damage 15/15/30/60 + 15*SP. AI 18 :+ {{Sn|Slayer}}: It is now a '''mass spell at expert'''. :+ {{Sn|Inferno}}: Damage 30/30/60/120 + 20*SP. AI 30. :+ {{Sn|Fire Shield}}: 20/20/'''30'''/30% damage reflection. AI 10/10/15/20. Is now a '''mass spell at expert'''. :+ {{Sn|Sacrifice}} resurrects (SP + 3/3/6/12 + health)*#Creatures :+ {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0). === Air === :+ {{Sn|Disguise}}: Mana 3/1 :- {{Sn|Protection from Air}}: Mana 11/9 :+ {{Sn|Hypnotize}}: HP threshold 10/20/50 + 40*SP. AI 50/50/75/100. :+ {{Sn|Counterstrike}}: Mana 20/16. 1/1/3/3 counterstrikes. AI 16/16/20/24. :+ {{Sn|Magic Mirror}} has 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10. // ''It is essentially a worse Anti-Magic that works on Gold Dragons.
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