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== Necklaces == {{An|Celestial Necklace of Bliss}}: After rescuing a [[Sorceress]] from a cursed tomb, she rewards your heroism with an exquisite jeweled necklace. {{An|Necklace of Dragonteeth}}: An old shaman stands in the road before you, screaming something in a language you can't understand. He suddenly vanishes in a cloud of smoke. When the smoke clears, there is a long string of [[Dragon]] teeth in the spot where he was standing. {{An|Amulet of the Undertaker}}: A dirty amulet lies next to a freshly dug grave. Upon investigation, you discover it to be the enchanted [[Amulet of the Undertaker]], long thought lost by mortals. {{An|Garniture of Interference}}: You've come upon a fight between a [[Necromancer]] and a [[Paladin]]. The [[Necromancer]] blasts the [[Paladin]] with a fire bolt, bringing him to his knees. Acting quickly, you slay the evil one before the final blow. The grateful [[Paladin]] gives you the armor that saved him. {{An|Statesman's Medal}}: You pause to help a diplomat with a broken axle fix his problem. In gratitude, he gives you a medal with magical properties which he says will, "help people see things your way." {{An|Necklace of Ocean Guidance}}: An old sea captain is being tortured by [[Ogre]]s. You save him, and in return he rewards you with a wondrous necklace that will guide you at sea. {{An|Collar of Conjuring}}: Before you appears a levitating glass case with a golden choker perched upon a bed of crimson velvet. At your touch, the lid opens and the choker floats into your awaiting hands. {{An|Necklace of Swiftness}}: Visiting a local wise man, you explain the intent of your journey. He reaches into a sack and withdraws a strange necklace which he hands to you. {{An|Pendant of Dispassion}}: The sound of combat draws you to the scene of a fight between an old [[Barbarian]] and an eight-headed [[Hydra]]. Your timely intervention swings the battle in favor of the man, and he rewards you with a pendant he used to use to calm his mind for battle. {{An|Pendant of Second Sight}}: You come upon a very old woman, long blind from cataracts and dying alone. You tend to her final needs and promise a proper burial. Grateful, she gives you a magic pendant emblazoned with a stylized eye. It lets you see with your eyes closed. {{An|Pendant of Holiness}}: In your wanderings you come across a hermit living in a small, tidy hut. Impressed with your mission, he takes time out from his meditations to bless and give you a charm against curses. {{An|Pendant of Life}}: A fierce windstorm reveals the entrance to a buried tomb. Your investigation reveals that the tomb has already been looted, but the thieves overlooked an ankh on a gold chain in the dark. {{An|Pendant of Death}}: A quick and deadly battle with a [[Necromancer]] wins you his magical pendant. Later, a [[Wizard]] tells you that the pendant protects undead under your control from spells meant to destroy them. {{An|Pendant of Free Will}}: A brief roadside encounter with a small caravan and a game of knucklebones wins a magic pendant. Its former owner says that it protects against hypnosis. {{An|Pendant of Negativity}}: You come upon the remains of a small hut which was clearly destroyed by a very large bolt of lightning. Sifting through the debris, you find an undamaged pendant that seems to tingle in your hand. {{An|Pendant of Total Recall}}: Alongside the remains of a burnt [[witch]] lies a beautiful pendant, intricately designed. Approaching the corpse with caution, you add the item to your inventory. {{An|Pendant of Courage}}: Responding to cries for help, you find river [[Sprite]]s making a sport of dunking an old man. Feeling vengeful, you rescue the man and drag a [[Sprite]] onto dry land for awhile. The [[Sprite]], uncomfortable in the air, gives you a magic pendant to let him go. {{showwithhota|{{An|Pendant of Downfall}}{{-wh}}: You visit the jeweler's shop. You land your eyes on a bracelet, but the shopkeeper immediately warns you that it is cursed. You fear no curses, and put the bracelet on immediately. The bracelet vanishes in a flash. Enraged, you are about to kill the shopkeeper, but he offers you [[Pendant of Downfall]] in return. You agree.}}
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