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User:Csaros/Mod - Changelog
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== Towns == I didn't want to change too much; all I ended up doing was slightly alter cost of particularly weak / strong buildinds to make building choices have a little more complexity, create some QOL and fun changes and tried to keep up the beauty of some symmetries the game possesses, without interfering too much with balance. === All Towns === :+ Added a mention that Moats deal damage. === Rampart === :+ Mystic Pond's cost has been reduced to 5 ore, 1500 gold. It produces 3-6 of a random rare resource each week. :+ Fountain of Fortune's cost decreased to 3 crystals and 1000 gold. === Tower === :+ Skyship grants +300 mana during a siege. === Inferno === :+ The Blacksmith now provides a Ballista. Demoniacs get to utilise their high Attack skill. :+ Castle Gate can now teleport heroes (one-way) to any chosen town! However, as a result the construction costs went up - 10 wood and ore, 5 of each rare resource and 10 000 gold! :+ Brimstone Stormclouds' cost decreased to 3 sulphur and 1000 gold === Necropolis === :- Necromancy Amplifier's cost increased to 5 ore and 2000 gold. :- Cover of Darkness' cost increased to 3 mercury and 1000 gold. === Dungeon === :. The Blacksmith now provides an Ammo Cart. Medusas and Beholders get to shoot a little more than 4 shots. :+ Guardian of Earth increases Spell Power by 30 during a siege. :- Mana vortex cost's increased to 5 crystals and 2500 gold. :- Portal of Summoning's cost increased to 5 gems and 2500 gold. === Stronghold === :+ Warlord's Monument increases Attack by 30 during a siege. :- Hall of Valhalla's cost increased to 5 ore and 1000 gold. === Fortress === :+ Carnivorous Plant increases Attack and Defense by 15 each during a siege. :- Cage of Warlords's cost increased to 5 wood and 1000 gold. === Conflux === :. The Blacksmith now provides an Ammo Cart. Storm and Ice elementals focus on shooting, after all. :. Restored original building names from AB.
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