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== Rule 3: The Coordinate Priority Principle == When multiple shortest paths exist, the game then determines the final choice based on coordinate priority. Using the starting tile as the origin, draw rays in six directions to establish a six-quadrant coordinate system. Following ''The Shortest Path Principle'', the monster's movement order is determined by quadrant priorities numbered 1 to 6. Provided ''The Shortest Path Principle'' is satisfied, if the tile in the direction of the current highest priority is blocked and thus inaccessible, the unit will consider the tile corresponding to the next priority direction. Moreover, each time the unit moves to a new target hex, it re-establishes the six-directional coordinate system relative to that individual hexagon.
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