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===Cannon=== {{CreatureNew | name = Cannon | faction = Neutral | level = 6 | attack = 20 | defense = 10 | shots = 8 | damage = 4–7* | health = 250 | speed = 0 | move = | size = 2 | growth = | aivalue = 825 | fightvalue = 900 | goldcost = 3000 | resource = | rescost = | abilities = War Machine. Shoots. Attacks {{gl|wall|siege walls}}. }} A cannon is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It can shoot even if one or several enemy stacks are adjacent to it. The cannon acts at the end of every combat round (at the same time as the ballista), followed only by the [[First Aid Tent]], and can be controlled when a hero has learned any level of Artillery. * Is put in the Ballista (War Machine 1) slot of a hero. It cannot be put in a backpack. * Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction. * Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. '''*Cannon Damage:''' Although the Cannon has a basic damage range (of 4-7) like creatures, its damage range scales with the controlling hero's attack value according to the formula: (4–7)*(hero's attack + 1). This modified damage range is then used in the [[damage]] calculation as normal. Both the [[Artillery]] and [[Archery]] secondary skills increase the damage of the Cannon. Heroes with the Cannon specialty always start with a Cannon. {| |- valign=top |'''Cannon can be purchased at:'''{{---}} *{{town|Cove}} - [[Blacksmith]] *[[file:Cannon Yard.gif|Cannon Yard|46px]] [[Cannon Yard]] |'''Heroes with Cannon specialty:''' * {{H2|Jeremy|Captain}} |} {{clear|left}}
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