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== Game Mechanics == :+ Maximum positive and negative [[Luck|luck]]: +/- 4. // ''This is meant to make Luck equally valuable to Morale, which in every other aspect is more important. :+ AI looks for the Grail after finding 25% obelisks on Expert and Impossible // ''Instead of 1 obelisk how was that supposed to make sense, Greg? :+ [[Movement]] for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively. :+ Starting bonus: Gold now grants 1000-1500 gold. // ''bartek, if you want to revert this, change 0x0C0002 to 05 and 0x0BFFFD to 0a. :. [[Experience]] is now a function of AI Value / 12 instead of HP // ''In order to make fights rewarding based on how difficult they are :- [[Lava]] has 25% movement penalty. // ''This small change makes sense in-lore, but also it buffs a weak skill (Pathfinding), and promotes Inferno to focus on Demon Farming.
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