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Horn of the Abyss (Changelog)
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===In-game experience=== [+] Added a new terrain, the Highlands, which serves as home for the Conflux; no movement penalty [+] Added new combat features: shooters now can go melee; Harpies now can strike and stay; Faerie dragons now can attack instead of casting; Archangels and Pit Lords can now move instead of interacting with bodies. Action can be changed with a dedicated button or the Alt key [+] Two-hex units now may move back one hex in combat [+] Spell research mechanic has been introduced, allowing for replacement of spells in your Mage Guild at a cost [+] The player now can refuse the secondary skill offered in a Witch Hut or by a Scholar [+] Orb of Inhibition and Recanter's Cloak are now banned by default [+] On recasting Fly after improving your Air Magic skill or equipping Angel Wings, the spell level will now go up and spell points will be spent [+] A new neutral creature, the Leprechaun, has been introduced, along with its dwelling, the Alehouse [+] A new object has been introduced: the Ruins. Defeat Skeletons/Wights/Wraiths/Skeleton Warriors/Power Liches in quantities of 10/2/2/10/1 β 20/3/3/10/1 β 30/5/5/20/2 β 40/7/7/20/2 to get reward of 1000β2000β3000β4000 gold and reveal the map within a radius of 10. RMG value is 10, density is 100, spawns only on Highlands terrain [+] A new object has been introduced: the Mineral Spring. It gives +1 to Luck and +600 movement points until the end of day. RMG value is 500, density is 50, spawns only on Highlands terrain, no more than one per zone [+] A new object has been introduced: the Hermit's Shack. It improves a random secondary skill once for each hero. RMG value is 1500, density is 80, spawns only on Highlands terrain, no more than three per zone [+] A new object has been introduced: the Gazebo. It gives 2000 experience for 1000 gold once for each hero. RMG value is 1500, density is 50, appears on Highlands terrain [+] A new object has been introduced: the Junkman. It allows for selling artifacts (excluding spell scrolls) at half their face value. RMG value is 200, density is 40, spawns only on Highlands terrain, no more than one per zone [+] Dragon Utopia's passable square pattern has been altered [+] RMG: Pandora's boxes now contain 150 peasants instead of 330, value is unaffected [-] Experimental Shop is now guarded by 40/80/120/160 Iron Golems, down from 50/100/150/200 [-] Artifact levels in the Temple of the Sea reward have been altered. It now yields 4 artifacts at all times, and at least one relic [+] RMG: Pandora's Boxes and Seer Huts now can be spawned with any creatures, provided sufficient object value [-] RMG: Ancient Lamp is now banned [-] Scrolls containing the spells Fly/Town Portal/Dimension Door/Water Walk now have their face value increased to 20000 from 15000 [-] RMG: Raider Picket density is down to 70 from 80 [-] RMG: Skeleton transformer density is down to 15 from 20 [-] RMG: Elemental Conflux and Golem Factory have their density set to 20, Elemental Conflux now doesn't influence the spawning of other Elemental dwellings [-] Jeremy now has Offense instead of Logistics in his starting skills [-] Miriam now has Logistics instead of Offense in her starting skills [+] Heroes now receive 6-8 harpies in their starting armies, up from 4-6 [-] Fangarm AI Value and Fight Value have been reduced [-] Nix Warriors now have their Attack skill down to 14 from 15, defense down to 17 from 20, AI Value & Fight Value have been reduced accordingly [-] Cannon now has its damage down to 4-7 from 5-8, AI Value and Fight Value have been reduced accordingly, price is down to 4000 from 5000 [-] Pirates/Corsairs/Sea Dogs have their speed changed to 7/7/7 from 6/7/8, their price is up to 225/275/375 from 225/250/300, AI Value has been increased slightly [-] Sea Witches and Sorceresses have their speed down to 6/7 from 7/8 [+] Aurora Borealis now doesn't grant spells that are banned for the Conflux, barring the case when they are set as mandatory for a specified city [-] Pub now grants +4 to Crewmate growth, down from +6 [-] Gunpowder Warehouse now costs 5 of mercury, sulfur, crystals and gems to construct, up from 2 [+] AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win [+] Town Gate now has an improved interaction window, and AI can now use it [+] AI now can use the Scholar skill to exchange spells between heroes in cities [+] AI now can make use of the Fangarm special abilities [+] AI now can use the Horn of the Abyss [+] AI now can cast spells with its Storm, Ice, Energy, and Magma Elementals [+] AI now considers the damage non-randomized while executing the Tactics skill or targeting the Teleport skill [+] AI now correctly calculates the number of turns needed to reach enemy units while executing the Tactics skill [+] New objects are now considered when calculating the map reveal value, or determining the objects to be visited by the closest hero [+] A hero now will automatically learn new spells if his Wisdom skill has been improved while in a town [+] RMG: Units guarding potentially path-blocking objects now are limited to one third of total zone value <br> (This rule is applied only to treasure object guards, it does not affect passage, underground gate, monolith, shipyard and mine guards. For these guards it is much harder to implement and they block roads not so often, so it was left for future development.) [+] RMG: Unpickable objects now can't be spawned on roads [+] RMG: Long, winding roads are now less commonly generated [+] RMG: While generating mandatory roads, only the shortest one of multiple interzone passages is now used
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