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Horn of the Abyss (Changelog)
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===Graphics=== [+] Each town now has four sprites for each hero class and gender; two missing sprites were added for each town, both for the adventure map and the combat screen [+] Fixed a number of issues with the original hero sprites, both for the adventure map and the combat screen [+] In combat, heroes now have a permanent standing animation [+] Fixed a bug where a projectile released by a hero's spell would be placed incorrectly [+] Heroes' casting animations have been slightly slowed down [+] A hero's gender displayed in combat is now determined by a setting in the map editor [+] Portrait pictures for [[Sir Mullich]], [[Luna]], and [[Inteus]] have been altered considerably [+] Portrait pictures for a number of Inferno, Fortress, and Conflux heroes have been altered slightly [-] A new portrait picture for Vey has been introduced [-] Fixed palette for the Pendant of Downfall [+] A new puzzle map for the Cove has been introduced [+] Multiple ornamental objects have been added for the new Highland terrain, such as Mountains, Spruce trees, Lakes, Waterfalls, Rocks, Flowers, etc. [+] A Churchyard sprite for the new Highland terrain has been added [+] Four Sea Portals (red, blue, light green and yellow) have been added [+] 8 sets of ornamental Rubble for sea tiles have been added [+] A new Seer Hut has been added [+] Two one-square Oak trees have been added [+] Two one-square Snow pine trees have been added [+] A new tree for the Dirt terrain has been added [+] Fixed the Dirt terrain mountain sprites [+] Fixed the pallette for one of the Snow Pine forest variations [+] Fixed the Refugee Camp sprite [+] Fixed the shadows for the Shrine of magic gesture/thought [-] Fixed the Shrine of magic mystery sprite [+] Fixed the Conflux siege screen [-] Fixed the Conflux map sprites [-] Fixed the Fortress map sprites [-] Fixed the one-square Prison sprite [-] Fixed the Wineyard sprite [-] Fixed the Colosseum of the Magi sprite contrast [-] Enhanced the War Machine Factory sprite [-] Fixed the Snow terrain hill sprites [-] Animated lakes have been removed [+] Cursors for movement and visiting objects on the water have been altered [+] Fixed the Gold Golem magic death animation [+] Fixed the Halfling sprites [+] Pit Lord casting animation use scenarios have been added [+] Fixed the Swordsman and Crusader sprite contrast [+] Fixed the Minotaur King combat sprite and shadows [+] Fixed the Manticore and Scorpicore death animation and body sprites [+] Fixed the Stone and Obsidian Gargoyles' portrait pictures [+] Fixed the pallette for the ornamental Grass tiles [+] Fixed the extra pixel in the river sprite [+] Magical terrains are now rendered below every object, road, and river [+] Fangarm calling animation from several stacks is now played simultaneously [+] A hero now doesn't cover his face if Fangarms are called from slain stacks [-] Fixed the attacking frame for a number of new creatures on the map [+] Fixed a number of combat interface graphic issues [+] Fixed the faulty cancel button in the stack splitting window [+] Fixed the minimap colors for the Brown and Green players [+] Fixed the ship flag colors for the Blue player [+] Fixed palette for flags in combat [+] Fixed the combat backgrounds for the Dirt terrain with hills and dead vegetation [+] Fixed the combat backgrounds for Inferno and Necropolis siege [+] Fixed the background for neutral creatures in the creature overview window
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